PS5 - UpdateCrazy https://updatecrazy.com/category/ps5/ Game Patch Notes for PS4, Xbox One and PC Tue, 28 Sep 2021 14:14:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 WRC 10 Update 1.02 Patch Notes (1.002.000) – Sep 28, 2021 https://updatecrazy.com/wrc-10-update-1-02-patch-notes-1-002-000/ Fri, 03 Sep 2021 13:42:38 +0000 https://updatecrazy.com/?p=49143 WRC 10 update 1.02 (1.002.000) is now rolling out for PS4, PC, Xbox, and PS5 players. According to the official WRC 10 1.02 patch notes, the latest update addressed various game crashing problems. Apart from this, the WRC 10 patch 1.02 (1.002) also brings stability and performance improvements. Recently, the game was released with mostly […]

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WRC 10 update 1.02 (1.002.000) is now rolling out for PS4, PC, Xbox, and PS5 players. According to the official WRC 10 1.02 patch notes, the latest update addressed various game crashing problems. Apart from this, the WRC 10 patch 1.02 (1.002) also brings stability and performance improvements.

Recently, the game was released with mostly positive reviews. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s WRC 10 version 1.02 will fix a few of these issues.

Check out more details below.

WRC 10 patch notes (1.002.000) – September 28, 2021

Fix on multiple steering wheels FFB

Access to Private Team through WRC1 Category

Tweak to the Anniversary Mode difficulty

  • [Fix] Crash when generating Driver Coach proposals
  • [Fix] Leaderboard scrollbar
  • [Fix] Crash when changing Tyres in Career Mode
  • [Fix] Game not launching in fullscreen through large resolutions
  • [Fix] crash at launch with Thrustmaster old firmware

Download free WRC 10 update 1.02 (v1.1.20.18) for PlayStation 4, PlayStation 5, PC (Steam), and Xbox One.

The post WRC 10 Update 1.02 Patch Notes (1.002.000) – Sep 28, 2021 appeared first on UpdateCrazy.

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[FIXED] Cannot Download CE-107939-9 Error Code on PS5 [NEW] https://updatecrazy.com/fixed-cannot-download-ce-107939-9-error-code-on-ps5-new/ Mon, 05 Jul 2021 14:48:16 +0000 https://updatecrazy.com/?p=45353 Some players are currently facing the PS5 error code CE-107939-9 issue. According to reports, the error code CE-107939-9 in PS5 shows up when a user try to download the digital game. When users attempt to install these games from the PlayStation Store, they see the error code “cannot download ce-107939-9″. We have posted a few […]

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Some players are currently facing the PS5 error code CE-107939-9 issue. According to reports, the error code CE-107939-9 in PS5 shows up when a user try to download the digital game. When users attempt to install these games from the PlayStation Store, they see the error code “cannot download ce-107939-9″.

We have posted a few tips and tricks to fix this issue.

What is PS5 error CE-107939-9 code?

The error CE 107939 9 message refers to the issue when your console cannot download the game files. Players are facing this issue with various game which includes Call of Duty Cold War, Warzone, Fortnite, Apex Legends, Marvel’s Spider-Man: Miles Morales and more.

You will see is a black screen with the following error message:

cannot download (CE-107939-9)

There’s also only an OK button below the error code.

How to fix Cannot Download CE-107939-9 in PS5?

Game Download with PlayStation app

If you’re getting the PS5 error code CE-107939-9, consider downloading the official PlayStation app from either the Google or Apple app stores.

  1. Now, link your PSN profile with the app, and navigate through the store to find the game you intend to download to your console.
  2. Now, press the ‘Download To Console’ option to remotely begin installation on your PS5.

You shouldn’t face the same error code this way.

This has been our guide on how to deal with the PS5 CE-107939-9 Error Code.

The post [FIXED] Cannot Download CE-107939-9 Error Code on PS5 [NEW] appeared first on UpdateCrazy.

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Godfall Update 2.004.044 Patch Notes for PS5 and PC https://updatecrazy.com/godfall-update-2-004-044-patch-notes-for-ps5-and-pc/ Thu, 11 Feb 2021 16:35:31 +0000 https://updatecrazy.com/?p=37552 Godfall patch 2.004.044 released on PS5 and PC. According to Godfall update 2.004.044 patch notes, the new update added a long list of quality of life fixes. Apart from this, Godfall version 2.004.044 also includes performance improvements. Previously, a big update added a new classic mode, more difficulty options, unique rewards. Unfortunately, players are still […]

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Godfall patch 2.004.044 released on PS5 and PC. According to Godfall update 2.004.044 patch notes, the new update added a long list of quality of life fixes. Apart from this, Godfall version 2.004.044 also includes performance improvements.

Previously, a big update added a new classic mode, more difficulty options, unique rewards.

Unfortunately, players are still experiencing several issues with the game. Today’s Godfall version 2.004.044 will fix a few of these issues.

Godfall 2.004.044 Patch Notes

General – All Platforms

Enemy Related Items:

  • Solved an issue where bosses in the takedown state would reset and become invulnerable to takedowns if the player dies. :crossed_swords:
  • Solved an issue where certain bosses (basic and their variations) would not have their takedown animations available.
  • Solved an issue where defeating a Story Mission boss would sometimes crash without saving progress.
  • Solved an issue where leveling up while performing a takedown finisher on a boss would cause the boss to no longer be defeatable. :crossed_swords:
  • Solved an issue where summoned enemies from a boss encounter would remain alive after the main boss has perished. :crossed_swords:
  • Solved an issue during Dreamstone Gauntlets where bosses would not spill their utility drops (such as health globules or archon fury charge) until the final boss died.
  • Solved a multiplayer issue where the final boss in a gauntlet mission would fail to drop the loot from the previous bosses. :crossed_swords:
  • Solved a multiplayer issue where enemy projectiles could desync and cause damage to players through their shields, or clip through their hitbox dealing no damage. :crossed_swords:
  • Solved an issue where Abyssian Lancers could regenerate faster than intended.
  • Solved an issue where Black Tide Officers could grab the player from a greater distance than intended.
  • Solved an issue where Darkmoon Sentinels would make a non-perilous attack that would expose a weakpoint if parried, but remain ethereal (and thus invulnerable to damage).
  • Solved an issue where Grieves Sunsteel would continuously spawn Flameblood enemies if the player would wait outside the arena.
  • Solved a multiplayer issue where Dreamstone Ascendant/Exalted Grieves Sunsteel mission could be successfully completed by having one player leave the party and another player die. :crossed_swords:
  • Solved an issue where Sobeku would use their perilous strikes or bite after a tail swipe attack and always miss the player.
  • Solved an issue where Gilden Knight could become unkillable in Dreamstones if players dealt too much damage too quickly. :crossed_swords:
  • Solved an issue where the player could be stunned out of the Vargul Warrior takedown animation, causing the Vargul Warrior to become unkillable.
  • Solved an issue where Sunflare Ravager could become invulnerable if the fallback/alternate takedown is used (instead of the primary animation).
  • Solved an issue where Falcius Diarch would teleport away, they would appear to start their healing ability but never actually complete that action. :crossed_swords:
  • Solved an issue where Falcius Diarch could use their grab attacks before intended.
  • Solved an issue where Falcius Diarch could reveal a takedown prompt when breached before being reduced to 0 hit points as intended.
  • Solved an issue where Exalted Solaris’ grab attack could kill a player instantly, regardless of their stats.
  • Solved an issue where Exalted Solaris would not spawn correctly and not fight the player (or take damage).
  • Solved an issue where Solaris’ Beam Massacre could be reselected for use immediately after firing.
    Solaris should now go into proper recovery from using that attack.
  • Solved a multiplayer issue where Solaris would summon an invisible Sunflare Orb for the remainder of the mission.
  • Solved an issue where certain enemy types would sometimes suffer no damage from takedowns.
  • Solved an issue where enemies were not scaling correctly.
  • Solved an issue where enemy grab attacks would connect at the start of the anticipation animation instead of the intended attack frames.
  • Solved an issue where players were able to block certain Red Power Attacks.
    (Reminder that Red Power Attacks are meant to be unblockable)

Combat Related Items:

  • Solved an issue where player projectiles (such as Shields) would sometimes not interact with Story Mission objectives (like Spirit Tethers). :crossed_swords:
  • Solved an issue where respawning from death would sometimes cause the held weapon to unequip, despite showing as equipped in the inventory.
  • Solved an issue where using a Northern Technique while having the Polearm Voidsight as your offhand would still allow you to trigger its primary effect and summon a Void Sentinel. :crossed_swords:
  • Solved an issue where leveling up in the middle of a Longsword heavy combo finisher would result in eccentric camera behavior. :crossed_swords:
  • Solved a multiplayer issue when fighting Exalted Macros where using a Longsword Northern Technique could cause that player to crash.
  • Solved an issue where Archon Fury Sentinels could cause a sever frame rate drop when firing their beams at enemies.
  • Solved an issue where target-locking on an enemy would prevent the button prompt for the Rank 5 Takedown skill (Spectral Takedown) from appearing, despite being useable.
  • Solved an issue where the Rank 3 Weakpoint skill would allow players to stack the breach damage bonus indefinitely.
  • Solved an issue where the Rank 5 Takedown skill (Spectral Takedown) could target bosses (who are immune to the skill).
    Previously you could target a boss, consume the Spectral Takedown and deal no damage. You can no longer target bosses.
  • Solved a multiplayer issue where the Rank 5 Takedown skill (Spectral Takedown) would sometimes not be available.
  • Solved a multiplayer issue where using “Petrifying Slam” would not function but still consume the shield charge.

UI/HUD and Input Related Items:

  • Solved an issue where Dreamstone advertised rewards for Hunt Missions would sometimes be missing or appear combined into a single item.
  • Solved an issue where losing network connection when finishing a Dreamstone mission and attempting to select a Boon would cause desync issues when they reconnect.
  • Solved an issue where the final boss fight of a Dreamstone always indicated that it awarded a skill point.
    This is true only for the first completion of that Dreamstone, and will no longer appear on subsequent attempts.
  • Removed the tutorial cards that would appear when replaying a mission through Dreamstones.
  • Solved a multiplayer issue where attempting to open the Party Invite UI with the Dreamstone menu open would cause the text to overlap.
  • Solved a multiplayer issue where the second player to interact with a Divination Spring can remove the boon the first player selected by choosing the same boon. :crossed_swords:
  • Solved a multiplayer issue where clicking on the “Start a Party” button could softlock the player with a blank UI screen.
  • Solved an issue where a crash could occur when trying to unlock a new Valorplate while the Rank 5 Takedown skill is unlocked. :crossed_swords:
  • Removed the current objective text when the player enters the Training Room.
    (It will no longer overlap with the combo list text)
  • Solved an issue where boss health bars would not render in the Tower of Trials.
  • Solved an issue where attempting to switch characters while offline and then reconnecting would cause a softlock.
  • Solved an issue where opening the Equipment menu with items containing certain combinations of skills/traits could crash the game.
  • Solved an issue where parrying a Red Power Attack with high ping would cause the Shield to stay deployed on their arm. :crossed_swords:
  • Solved an issue where selecting the Salvage option in the forge when attempting to Upgrade or Enchant an item would cause a softlock.
  • Solved various issues with localization strings. :crossed_swords:
  • Solved an issue where certain gamepad controller inputs on the Equipment menu could cause a softlock.
  • Solved an issue where the post-mission screen prompt (Continue Exploring or End Mission) would not register gamepad controller input shortly after it appeared.
  • Solved an issue where gamepad controllers would sometimes not register the sprint command correctly.
  • Solved an issue where taking the Rank 1 Finesse skill could cause all evade actions to be a slide.
  • Solved an issue where the player could lock out their input when attempting to use “Siphon” or “Sundering Slam” skills.
  • Solved an issue where the lifestone healing animation would not play, causing a softlock for future lifestone healing.

SFX and VFX Related Items:

  • Solved a multiplayer issue where the music during cutscenes would abruptly end for all party members, leaving only voice overs and certain SFX to play.
  • Solved an issue where choosing Boons in the Dreamstones menu was missing their SFX.
  • Solved an issue where the Low Health SFX would fade away after a brief moment despite the player remaining in a critical state (or take a new instance of damage).
  • Solved an issue where the Low Health VFX would not grow in intensity as the player sustained more damage and grew closer to death.
  • Solved an issue where leveling up could create a corrupted SFX that would loop for a short time.
  • Solved an issue where opening the door to Zamora could create a corrupted SFX that would loop until the mission is complete.
  • Solved an issue where the chest opening SFX would sometimes loop indefinitely after opening a Timing Post or Minesweeper puzzle chest in Free Roam.
  • Solved an issue where using the beacon in the Tower of Trials could create a corrupted SFX that would loop until the trial was completed.
  • Solved various issues with audio desyncs that could occur during some cutscenes.

Miscellaneous Items:

  • Solved various issues related to micro-stuttering.
    We are still on the lookout for more possible issues that cause stuttering.
  • Solved an issue in Free Roam where the chest of the third complete activity would sometimes disappear after completing the puzzle. :crossed_swords:
  • Solved an issue where a Cursed Chest’s protective aura would reappear if the player created too much distance (between them and the chest) after defeating all the enemies, preventing the player from opening the chest. :crossed_swords:
  • Solved a multiplayer issue where the Timing Posts from the puzzle chest found in Free Roam could not be hit with a party of 3 players. :crossed_swords:
  • Solved an issue where completing a Dreamstone mission always rewarded the player as if they had completed one more objective than they had completed.
  • Solved an issue where defeating Macros in a Dreamstone would not take the player back to the Sanctum after the countdown timer ends.
  • Solved an issue with the Air Realm Gauntlet that allowed bosses to leave the arena’s boundaries.
  • Solved a multiplayer issue where a player could become stuck if they attempted to use a Phase Node to escape the elevator before the door closes. :crossed_swords:
  • Solved a multiplayer issue where destroyed totems retained their collision model, causing janky movement around their location. :crossed_swords:
  • Solved an issue where the game would sometimes crash after watching a cutscene.
  • Solved an issue where portals could spawn outside the arena during the first challenge room of The Final Ascent.
  • Solved an issue where Story Missions taking place in the Central Tower would crash when interacting with the Twilight Beacon.
  • Solved an issue where the Sunflare Orb activity could sometimes not be activated in Story Missions.
  • Solved an issue where Charm rooms in the Tower of Trials would not offer Charm chests. :crossed_swords:
  • Solved an issue where chests in a Charm room would display Banner icons instead of Charm icons in the Tower of Trials.
  • Solved an issue where opening two chests inside certain rooms in the Tower of Trial would prevent the elevator beacon from functioning.
  • Solved an issue where players could sometimes receive one less key than presented on their timer in the Tower of Trials.
  • Solved a multiplayer issue where only one player from a party of 3 in the Ascended Tower of Trial could see health bars.
  • Solved a multiplayer issue where only the first party member interacting with a Divination Spring is able to obtain a boon when inside the Tower of Trials
  • Solved a multiplayer issue where opening a door in the Ascended Tower of Trials could cause all users to disconnect.
  • Solved an issue that could place the player out of bounds when using a Phase Node, causing their death.
  • Solved an issue where respawning from death would sometimes cause the game to crash.
  • Solved various environment collision issues across the realms.
  • Solved various issues with LOD and texture rendering.
  • Solved various issues with player animations (such as weapon placements and boss takedowns).

PlayStation 5 Only

  • Solved an issue where opening the Options Menu while the Unlock Skill notification is displayed would cause a ringing SFX to loop.
  • Solved an issue where loading the “Black Tide Officer Hunt” during the Solaris Ascended Dreamstone would sometimes cause the game to crash.

PC Only

  • Solved an issue where disconnecting your gamepad controller while the Mission Complete menu is on screen would cause the controller to be unresponsive after reconnecting it.
  • Solved an issue where selecting an unlocked augment node with a gamepad controller reloads the augment menu instead of opening the list of available augments.
  • Solved an issue where swapping between a gamepad controller and a keyboard would cause Sprinting to break if you altered the Sprint Toggle option.
  • Solved an issue where the augment tab of the Forge menu cannot be selected by using the keyboard.
  • Solved an issue where the Salvage, Favorite, and Lore options were not available when using keyboard arrows to select items.
  • Solved an issue where using the spacebar to salvage gear in the “Select Gear to Replace” menu would sometimes cause a softlock.
  • Updated many missing mouse button prompts (on mouse-click interactions that had no icons).
  • Ray-tracing is enabled for users using NVIDIA cards 20XX and up. Ensure that NVIDIA drivers are at 461.09 or newer along with Windows update version 19041 or newer.

Download free Godfall update 1.006 (2.3.15) on PlayStation 5.

The post Godfall Update 2.004.044 Patch Notes for PS5 and PC appeared first on UpdateCrazy.

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Temtem Update 1.003.000 Patch Notes for PS5 (0.6.19) https://updatecrazy.com/temtem-update-1-003-000-patch-notes-for-ps5-0-6-19/ Wed, 23 Dec 2020 10:14:18 +0000 https://updatecrazy.com/?p=35731 Temtem patch 1.003.000 (0.6.18) is now available for download on PS5 players. According to Temtem update 1.003 patch notes, the latest hotfix brings some minor changes to the game. Apart from this, Temtem version 1.003 also includes stability improvements. Previously, a big update added a long list of bug fixes and gameplay changes. Unfortunately, some […]

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Temtem patch 1.003.000 (0.6.18) is now available for download on PS5 players. According to Temtem update 1.003 patch notes, the latest hotfix brings some minor changes to the game. Apart from this, Temtem version 1.003 also includes stability improvements.

Previously, a big update added a long list of bug fixes and gameplay changes.

Unfortunately, some players are still facing issues when trying to play the game online. Temtem update 1.003 will fix a few of these issues.

Temtem version 1.003.000 Patch Notes (0.6.19)

  • Fixed players getting a black screen and not being able to load the game after disconnecting while surfing.
  • [PS5] Fixed an issue causing other players to appear invisible and only displaying the name/title.
  • Fixed an incorrect date displayed on the FreeTem and Saipark screens.

Download free Temtem patch 1.003 on PlayStation 5 and Xbox Series X.

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Temtem Update 1.002.000 Patch Notes for PS5 (0.6.18) https://updatecrazy.com/temtem-update-1-002-000-patch-notes-for-ps5-0-6-18/ Mon, 21 Dec 2020 12:09:53 +0000 https://updatecrazy.com/?p=35617 Temtem patch 1.002.000 (0.6.18) is now available for download on PS5 players. According to Temtem update 1.002 patch notes, the latest update brings the quality of life fixes and changes to the game. Apart from this, Temtem version 1.002 also includes stability improvements. Previously, a big update added a long list of bug fixes and […]

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Temtem patch 1.002.000 (0.6.18) is now available for download on PS5 players. According to Temtem update 1.002 patch notes, the latest update brings the quality of life fixes and changes to the game. Apart from this, Temtem version 1.002 also includes stability improvements.

Previously, a big update added a long list of bug fixes and gameplay changes.

Unfortunately, some players are still facing issues when trying to play the game online. Temtem update 1.002 will fix a few of these issues.

Temtem version 1.002.000 Patch Notes (0.6.18)

Improvements Notice

  • With the recent addition of PS5 as a platform, some bugs or features might affect only one of the platforms. From now on, they’ll be marked as such in the patch notes, so please watch out to avoid confusion.
  • This patch has a known issue for PS5. Users can see some other players invisible, the nickname/title for the player will be displayed but the character will be invisible. This will be fixed on the next PS5 patch, but since the PlayStation Store is closed for new patches during the holidays, that could take a couple of weeks to arrive.

Improvements

  • [PS5] The Triangle (▲) button is now a shortcut to open the Interact Menu.
  • We’ve improved the navigation flow on the Interact menu while using a gamepad.
  • Housing mailbox info gets updated in real-time now.
  • Technique animations will now load on runtime when required, instead of having all of the animations loaded at all times. This should improve the memory consumption for the game and speed up the initial loading.
    • Due to this change, this patch will be bigger than other patches without content.

Others

We’ve made some adjustments to Co-op and Radar-found lumas:

If, while you’re playing in single-player mode, you encounter a Luma Temtem via the Radar, and attempt to Co-op right then, you’ll get a pop-up message warning you that the Luma Temtem will disappear if you engage in Co-op mode. If you cancel, the Co-op mode will not start and you’ll be free to capture the Luma Temtem.

This doesn’t affect using radars in co-op, you can still play Co-op, share a radar, and find lumas. It only affects the case where there is already a spawned Luma.

This change is due to an overlook back when we designed radars and their co-op interaction. We’ve been seeing an increasing amount of users selling radar encounters, and what’s more worrisome an increase of scam attempts related to this too. We’re hoping this change will solve the issue and prevent further potential problems.

Fixes

  • [PS5] Fixed the most common crash source in PS5, caused by the overloading of the console’s memory.
  • Fixed getting stuck situation after battling an NPC who’s facing a wall/obstacle. This was the case in the Mines of Mictlan, where most of the user stucks have happened since the previous patch.
  • [PS5] Fixed the FPS drops after leaving a battle.
  • [PS5] Fixed the virtual keyboard appearing over the info message letting you know the Tamer name you’d chosen was already in use.
  • Fixed a softlock situation in the Competitive Squad menu in the Temdeck when attempting to Move a tem.
  • Fixed a lock status when focusing the trade chat using a gamepad.
  • [PS5] Fixed a loading bar being shown for a second before the Early Access message.
  • Fixed some NPC’s Temtem not appearing correctly in the battlefield, giving the feeling of an invisible, un-targetable Temtem being used.
  • Fixed that the Start button on any Gamepad was not opening the Game Menu while in combat.
  • NPCs with new quests will now be able to give you said quests even though they have an available dialog of another ongoing quest.
  • Fixed a bug that would replace the level of a Temtem in your squad with the remaining time left on the egg timer of an egg in your Squad if you switched it around.
  • Fixed your bag disappearing if you were sitting in someone’s house while the house was being edited and then saved.
  • Fixed a softlock after receiving a trade petition from another player, who then canceled it, while you were looking at a sign.
  • Fixed being able to see more than one tem selected at a time when moving around the Temdeck and Squad menus.
  • Fixed that the prompt to see all active channels in the chat appeared as a Hold action when using a controller.
  • Fixed some Traits not proccing when using a team-targeted Technique against a team containing one Evading tem.

Fixed the hotkey X for Dismiss not disappearing when moving a tem assigned to the Competitive Squad.

Fixed gender symbols in the Filter UI mistakenly appearing as selected after leaving that pop-up.

Fixed not being able to select a secondary type that we had previously selected on the filter if we activated and deactivated the secondary type option.

Fixed Tlaloc hiding his name after he had already told you. What a master of stealth he is.

Fixed being able to filter using the Mark “-“.

Fixed the prompt to Assign and Dismiss visually disappearing if you tried to Assign a Temtem to a Competitive Squad where said Temtem’s species was already present.

  • Fixed a case where the Slingshot gear was triggering despite the target Temtem having the Nullified status.
  • Fixed becoming invisible and un-targetable to other Players when you were opening an egg while sitting inside a house where someone else was.
  • [PC] Fixed seeing the (useless in this case) prompt to Toggle Keyboard after pressing Back in the Character Creation screen.

Download free Temtem patch 1.002 on PlayStation 5 and Xbox Series X.

The post Temtem Update 1.002.000 Patch Notes for PS5 (0.6.18) appeared first on UpdateCrazy.

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Godfall Update 1.006 Patch Notes for PS5 and PC (v2.3.15) https://updatecrazy.com/godfall-update-1-006-patch-notes-for-ps5-and-pc-v2-3-15/ Thu, 17 Dec 2020 16:12:10 +0000 https://updatecrazy.com/?p=35358 Godfall patch 1.006 (2.3.15) released on PS5 and PC. According to Godfall update 2.3.15 patch notes, the new update added optimization, gameplay changes, and more. Apart from this, Godfall version 1.006.000 also includes performance improvements. Previously, a big update added a new classic mode, more difficulty options, unique rewards. Unfortunately, players are still experiencing several […]

The post Godfall Update 1.006 Patch Notes for PS5 and PC (v2.3.15) appeared first on UpdateCrazy.

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Godfall patch 1.006 (2.3.15) released on PS5 and PC. According to Godfall update 2.3.15 patch notes, the new update added optimization, gameplay changes, and more. Apart from this, Godfall version 1.006.000 also includes performance improvements.

Previously, a big update added a new classic mode, more difficulty options, unique rewards.

Unfortunately, players are still experiencing several issues with the game. Today’s Godfall version 1.006.000 will fix a few of these issues.

Godfall 1.006 (2.3.15) Patch Notes

General – All Platforms

  • Mass Salvage is now in the game!
    • Players can now tag gear with a Salvage or Favorite mark
    • Gear currently equipped on a Valorplate continue to be Locked
    • Gear with a Favorite or Locked tag cannot be salvaged
    • Gear with a Salvage tag will be disassembled when you choose to “Salvage All”
  • Solved an issue where Amulets, Rings, Charms, and Augments’ Secondary traits were not increasing when upgraded to Rank 3. :crossed_swords:
  • Solved an issue where Secondary Traits would not upgrade properly when upgrading the item to Rank 5.
  • Solved various issues that could cause hitches and stuttering.
  • Included reminder name text on Tower of Trial icons. :crossed_swords:
  • Included a Field of View slider.
  • Solved an issue with input buffering where buttons held (ex: Weapon Technique, Blocking) would not register properly.
  • Increased the windows of opportunity to buffer the use of a lifestone during combat animations.
  • Updated the way the game handles Input Buffering – read more from our Developer Commentary, posted as a reply at the end of the patch notes!
  • Improved framerate issues when using an Archon Fury that summons Sentinels.
  • Solved an issue where Archon Fury damage effects were not accurately displaying the correct values.
  • Solved an issue where Lunara’s AoE Grab would cancel the player’s Archon Fury early.
  • Improved Weapon Technique HUD to include a visual flourish when a bar is full. :crossed_swords:
  • Increased tracking/rotation on all weapons. :crossed_swords:
    Shoutout to all the Greatsword users who were having a hard time landing hits where they aimed.
  • Solved an issue that allowed enemies to parry a player’s Weapon Technique attacks.
  • Solved an issue where Light and Heavy Timing Attacks were dealing incorrect (and lower) damage.
    • Light and Heavy Timing Attacks were dealing the same damage as the weapon’s Light Attack
    • Damage for the timing attacks now correctly scales with its corresponding attack and its +20% bonus
    • Example Numbers: LA = 100, LTA = 120. HA = 150, HTA = 180
      Where previously, all (Light and Heavy) Timing Attacks dealt 100.
  • Solved an issue where the game could crash when attempting to use Weapon Techniques while doing a Charged Heavy Attack.
  • Updated the Rank 3 Finesse Skill to allow players to throw projectiles with every quick turn.
    • Previously the Quickturn attack would only trigger when the stagger effect was off cooldown.
    • Now every Quickturn will throw daggers regardless if the stagger effect is available (and apply stagger when off cooldown).
  • Solved an issue where leveling up would not fill Weapon Technique or reset Shield Cooldowns.
  • Solved an issue where players could get knocked down when performing a Weapon Technique
  • Solved an issue where Leaping Shield Bash scaled off Might (instead of Spirit) when performed using your Secondary Weapon.
  • Solved an issue where using the Longsword’s Northern Technique during a level up would make the HUD permanently disappear.
  • Solved an issue where spamming attacks during a Longsword’s Southern Technique could bypass the Timing Attack window.
  • Solved an issue where the Dual Blades Charged Heavy Attacks would not trigger reliably.
  • Solved an issue where the final hits of the Dual Blades Charged Heavy attack would not register.
  • Solved an issue where Polearm Heavy Timing Attacks would not benefit from the Timing Attack Skill’s Rank 5 damage bonus.
  • Solved an issue where Polearm Heavy Timing Attacks would not trigger Soulshatter damage.
  • Solved an issue where the Polearm’s Heavy Timing Attack would not consume Rampage to deal +500% damage.
  • Included colored health states on a player’s name tag for multiplayer.
    This also includes a flash indicator for whenever a player is hit.
  • Solved a multiplayer issue where abandoning a Dreamstone activity as a follower would create a placeholder mission in their holomap.
  • Solved a multiplayer issue where voice lines could overlap for party members during cutscene transitions.
  • Solved an issue in multiplayer Tower of Trials where attempting to open a locked chest with insufficient keys would prevent the player from interacting with other objects on the same floor.
  • Solved an issue in multiplayer where a player could lose the use of their Interaction Button when trying to open a chest at the same time as another player
  • Solved an issue in multiplayer where Solaris’ shield bar would appear full to someone who died despite whatever damage the shield sustained.
  • Solved an issue in multiplayer when fighting Solaris shield bar would not update until it was fully broken or recharged.
  • Solved an issue in multiplayer where button prompts would linger after completion if the player spammed the interaction key.
  • Solved an issue in multiplayer where dodging Lunara’s AoE Grab would cause the player to levitate in the dodge’s direction.
  • Solved an issue in multiplayer where the loot was capped at Tier 40 in certain game modes instead of scaling to the missions tier.
  • Solved various multiplayer crash issues due to desyncs.
  • Adjusted the animations for Kraven’s “stop” cycles.
  • Adjusted the animations for Sunflare Ravager’s Takedown finisher so it doesn’t dramatically ragdoll after death.
  • Adjusted the animations for the Shield so it will snap in place after blocking a heavy hit.
  • Adjusted the animations to the Arcing Shield Throw to include more body/shoulder weight behind the throw.
  • Adjusted the animations to the Longsword light attack combo so it feels less floaty.
  • Adjusted the animations to the Vargul Warrior’s “battle cry” and “walk” cycles.
  • Adjusted the animations to various Abyssian enemies suffering from stutters in their “walk” cycles.
  • Removed the 250ms animation delay on equipment hover. Traits will now display immediately when the stat card is pulled up. :crossed_swords:
  • Solved an animation issue where getting grabbed by Zamora while near her sides would cause the player to float (instead of being in her hand).
  • Solved an animation issue where Grieves Sunsteel’s Hammer would swing wildly when he places it down to throw a fireball.
  • Solved an animation issue where Grieves Sunsteel’s Lava Bucket would sway unrealistically during his Takedown animation.
  • Solved an animation issue where Nyak Adepts would appear to slide instead of walk properly.
  • Solved an issue in multiplayer where sometimes blocking a regular attack could lock the player in a repeating blocking animation loop.
  • Solved an issue that would cause all enemies of a group to animate in sync.
  • Solved an issue where immediately after placing a banner, the player is unable to animation cancel anything.
  • Solved an issue where the level up animation would cancel other animations and reset the camera location.
  • Improved Navmesh and spawn logic to prevent immobilized or otherwise nonresponsive enemies.
  • Improved visual guidance from Spirit Vision for Free Roam activities. :crossed_swords:
    • Red bonus objective beams have increased in size
    • A new particle effect was included to guide players to the nearest beam
  • Included a confirmation screen when attempting to exit the game.
  • Included a confirmation screen when attempting to reset the Skill Grid. :crossed_swords:
  • Included a press-and-hold key safety when attempting to abandon a Dreamstone.
  • Included a prompt at the end of a Hunt Mission which allows players to choose between Free Roam or Return to Sanctum.
  • Included some emissive VFX to help inform players about objects of importance (such as Switches).
  • Increased player pickup radius responsiveness while sprinting (to avoid backtracking). :crossed_swords:
  • Increased the turn radius allowed during Super Sprint before breaking. Enjoy speedrunning through the realms!
  • Increased the amount of health on the Training Dummy.
  • Removed player collision from NPC summons. :crossed_swords:
  • Removed the “I CANNOT BE STOPPED” line from Macros’ dialogue options while he’s below 40% health to prevent ironic death quotes.
    (You will fall, and you will fail Macros!)
  • Removed the press-and-hold interaction for gathering nodes so they can be collected with one button press.
  • Solved an issue in Free Roam where the Timing Posts from Chest Puzzle events could spawn on multiple floors if they were located inside a building.
  • Solved an issue in multiplayer where the second hit of the Polearm’s light combo would not deal damage if performed too quickly.
  • Solved an issue where “Full Health” effects (like those found on the Red Dragon Tail Polearm) would not function properly.
  • Solved an issue where a crash could occur when fighting Sunflare Ravager during the Shrine of the Godsmith mission.
  • Solved an issue where adjacent augment bonuses were not displaying on the other augments’ stat cards.
  • Solved an issue where ailment UI timers on the player (such as Burning) would continue to run while paused.
    Previously, you could pause the game to cause the debuff timer to expire despite it continuing to run for its intended duration.
  • Solved an issue where Ascendant versions of mid-bosses were dropping an increased amount of health globules.
  • Solved an issue where Azure Enclave would be inaccessible (through an inactive phase node) when entering Free Roam after playing a Hunt Mission in Floating Remnant.
  • Solved an issue where base and upgraded items rewarded the same amount of Electrum if salvaged.
  • Solved an issue where boss music would continue to play after the boss has been defeated.
  • Solved an issue where bosses would not show their Takedown interaction if they were breached beforehand.
  • Solved an issue where cinematics could double render character models.
  • Solved an issue where clearing enemies quickly with high latency could cause objectives not to appear.
  • Solved an issue where cloth weapon attachments would malfunction when re-entering a boss arena after dying.
  • Solved an issue where Cursed Chests could produce a blinding light in the Water Realm.
  • Solved an issue where Dreamstone versions of Solaris and Macros would not play unique combat music when engaged.
  • Solved an issue where dying to Phalanxar in the Tutorial could respawn you too far, and sometimes stuck in the air.
  • Solved an issue where elevator prompts could fail to appear, preventing further progression.
  • Solved an issue where enemy weapons would not disintegrate properly with their owners leaving residual VFX.
  • Solved an issue where Gilden Commander’s mist wall would not fill to fit the arena’s entrance.
  • Solved an issue where items without a fixed element could roll Secondary Traits of a different element when Enchanted.
  • Solved an issue where leveling up removed the VFX from loot on the ground.
  • Solved an issue where low tiered enemies could clash break with you, disrupting the combat flow.
  • Solved an issue where Lunara’s orbs are not rendered properly.
  • Solved an issue where opening the Difficulty Menu would always highlight Easy Difficulty.
    It will now highlight the currently set difficulty when opening the Difficulty Menu.
  • Solved an issue where placeholder geometry could be found under certain Valorplates furs.
  • Solved an issue where placing a banner could be canceled midway to proc traits from items while conserving the cooldown of the banner.
  • Solved an issue where player spawned projectiles (ex: from gear) would take strange flight patterns to reach their targets.
  • Solved an issue where players could attack and defeat Zenun during his rescue mission.
  • Solved an issue where players would jump to phase nodes they stood under instead of their targeted phase node.
  • Solved an issue where players could experience a considerable hitch when first opening the door to Exalted Lunara
  • Solved an issue where Polearms could be thrown to destroy targets through sealed doors, preventing further progression.
  • Solved an issue where purchasing all ranks of a skill caused some max rank skills to be partially reset on the next launch of the game.
  • Solved an issue where resources (other than Electrum) would not be summed up as a single item in the loot feed.
    Other resources will now show only once in your loot feed for their total amount acquired, just like Electrum.
  • Solved an issue where Sunflare Orbs could sometimes spawn outside safe zones, becoming inaccessible.
  • Solved an issue where Sunflare Ravager would not play its unique music when engaged in the Air Realm Gauntlet.
  • Solved an issue where the “X% Health Recovery while your health is below 25%” boons were providing the same amount of recovery.
    Previously, the 65/88/112% health recovery boons all gave 75% instead of what was described.
  • Solved an issue where the number of heal charges the Falcius Diarchs had would reset if they lost player aggro.
  • Solved an issue where the Brightness slider could not be moved to the left completely.
  • Solved an issue where the floating text “RECOVERY” would display over specific chests.
  • Solved an issue where the Leaping Shield Bash would not trigger Soulshatter damage.
  • Solved an issue where the player could be locked in an intangible state after performing a parry.
  • Solved an issue where the player could suddenly stop as soon as they enter Super Sprint.
  • Solved an issue where the Polarity Attack HUD would not update correctly after player death.
  • Solved an issue where the Rampage VFX weapon trails would not behave properly.
    • If a weapon was swapped, the offhand that did not trigger Rampage would not adopt the VFX weapon trails.
    • If the original weapon remained sheathed after Rampage expired, it would retain the VFX permanently.
  • Solved an issue where the Resistance skill node displayed an incorrect amount of Resistances granted by each Rank.
  • Solved an issue where treasure chests could respawn when party members drop out of the party.
  • Solved an issue where Vargul Champions may have no Takedown prompts, preventing further progression.
  • Solved an issue where Zamora’s cloth physics would go crazy and spaz out.
  • Solved an issue with the environmental wind strength not applying properly during the tutorial.
  • Solved an issue with the Lashing Reflection (Augment) where the damage increase was not applying at all.
  • Solved an issue with the Rank 5 Weakpoint Skill where the shockwave produced would reapplying damage modifiers, resulting in astronomical numbers.
    • Previously, the Shockwave would deal 50% of the original damage and stack on all modifiers (include weak point damage) again.
    • Now the Weakpoint Shockwave will correctly package 50% of the original hit’s total and only apply that damage as intended.
  • Solved various disappearing environment pieces due to LOD and/or View Distance drawing issues.
  • Solved various environment collision issues across the realms.
  • Solved various issues and glitches with boss introduction cinematics.
  • Solved various issues with missing VFX indicators on loot pickups.
  • Solved various issues with text strings not being translated from English to their appropriate language.
  • Solved various spelling and grammatical issues in several languages.
  • Solved various waypoint pathing issues that would briefly point players in the wrong direction during missions.
  • Solved various waypoint pathing issues that would point players to the furthest objective/enemy instead of the closest one.
  • Updated the Equipment screen to have Gear Comparison on by default.
    You can still toggle this option to view the weapon model.
  • Updated the holomap to include the currently selected difficulty.
  • Updated the Macros encounter so he can no longer preemptively channel corruption and stun players before they engage with him after they die.
  • Updated the previously confusing Rampage UI gauge – it will now appear in the player’s weapon UI. :crossed_swords:
  • Updated the SFX tied to spending skill points on the skill grid.
  • Updated the Skill Grid descriptions to match the player’s current/custom keybindings (instead of the default keys).
  • Updated the UI to display what materials were obtained from gear salvage.

PlayStation 5 Only

  • Solved an issue in multiplayer where accepting an invite on the Title Screen did not automatically transition the player into the game.
  • Solved an issue where all audio would be lost when resuming the game from Rest Mode.
  • Solved an issue where starting the game without an internet connection and then reconnecting would cause the player to load with a different character (if they own multiple characters).

PC Only

  • Included a Salvage shortcut for the keyboard (bound to Spacebar).
  • Included a Sprint Toggle option for mouse and keyboard.
  • Solved an issue where highlighting different augments with a controller and the mouse would render two stat cards at the same time.
  • Solved an issue where pressing the Escape key would close all the menus instead of backing out of the current sub-menu.
  • Solved an issue where stat cards would not update when navigating with arrow keys or the gamepad left stick after clicking back into the game window with a mouse.
  • Solved an issue where the Windowed Fullscreen setting was showing the wrong resolution.
  • Solved various issues where the incorrect mouse button icons are displayed in menus.
  • Updated mouse button RMB/LMB icons to better display the target button clicked.

Download free Godfall update 1.006 (2.3.15) on PlayStation 5.

The post Godfall Update 1.006 Patch Notes for PS5 and PC (v2.3.15) appeared first on UpdateCrazy.

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