Age of Empires 2 Patch Notes - UpdateCrazy https://updatecrazy.com/tag/age-of-empires-2-patch-notes/ Game Patch Notes for PS4, Xbox One and PC Wed, 08 Mar 2023 05:08:23 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 Age of Empires 2 (AOE2) Update 78174 Patch Notes https://updatecrazy.com/age-of-empires-2-aoe2-update-78174-patch-notes/ Wed, 08 Mar 2023 05:04:37 +0000 https://updatecrazy.com/?p=86401 Read the official AOE2 patch notes for Windows and Steam players.

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Age of Empires 2 Definitive Edition (AOE2) update 78174 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update adds an Xbox Celebration event and balance changes. Apart from this, Age of Empires 2 (AOE 2) patch 78174 also includes stability fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s AOE2 patch 78174 will fix a few of these issues.

AOE2 Update 78174 Patch Notes – March 8, 2023

Game

Stability & Performance

  • Fixed crashes related to Empire Wars.

Gameplay

  • Fixed an issue where units could pass through palisades/walls/buildings.

Xbox/X Cloud

Stability & Performance

  • The game no longer crashes when pressing the town bell button after a town center was destroyed.
  • The game no longer crashes when switching repeatedly between Xbox home and the game application.
  • The game no longer crashes while viewing the map pool screen while in the Ranked menu.
  • Addressed a crash that could occur while toggling cross-input matchmaking on or off.

General

  • Fixed the find menu from opening when trying to navigate the cheats/quick taunt menu.
  • Addressed UI issues around 3v3 and 4v4 matches and lobbies on Xbox One/Xbox One S/Xbox One X.
  • Fixed issue where site-based command would not pick the closest unit.

UI

  • Increased the size of the enlarged mini-map by 1.75x to improve the readability of the mini-map from a distance. The enlarged mini-map is accessible on the Console UI by holding down the right bumper on your controller.
  • Fixed an issue where the Find Buildings menu could pop up instead of the cheats menu when using a controller.

Gameplay

  • Fixed an issue where villagers would not build foundations when queuing multiple building foundations with Villager Priorities enabled using a controller.

Game

  • Max zoom on console has increased from 1.25 to 3.
  • In-game voice chat now has a toggle in the audio settings menu.

Civilization Balance

General

  • Siege/Armored Elephant – HP reduced from 200 ▶ 180 / 250 ▶ 220
  • Siege Elephant – Cavalry Armor increased from 8 ▶ 10, Elephant Armor increased from 18 ▶ 20, and Ram armor decreased from 2 ▶ 0

Bohemians

  • Houfnice – upgrade cost increased from 950 food / 750 gold ▶ 1100 food / 800 gold
  • Houfnice – blast radius decreased from 0.8 ▶ 0.7

Burgundians

  • Economic upgrades discount reduced from 40% ▶ 33%

 Gurjaras

  • Elite Chakram Throwers now deal the intended 1 bonus damage vs Condottieri
  • Corrected rounding errors in the bonus damage of some units:
    • Hussar bonus vs Monks increased from 16 ▶ 17
    • Camel Rider bonus vs Camels increased from 6 ▶ 7
    • Heavy Camel Rider bonus vs Cavalry decreased from 26 ▶ 25
    • Armored Elephant bonus vs Buildings increased from 97 ▶ 100
    • Armored Elephant bonus vs Siege increased from 32 ▶ 33
    • Genitour bonus vs Archers increased from 5 ▶ 6
    • Elite Genitour bonus vs Archers increased from 6 ▶ 7

Hindustanis

  • Villagers cost discount reduced from 10/15/20/25% ▶ 5/10/15/20% in Dark/Feudal/Castle/Imperial Age

Poles

  • Folwark – Instant food conversion decreased from 10% ▶ 8%

Modding

Scenario Editor

  • Fixed armor and attack attributes in custom scenarios, retroactively fixing custom-made maps.
  • Fixed crashes when clicking the Reset button in Scenario Editor.
  • Fixed an issue where Set Object did not always work properly.

Download free Age of Empires 2 update 62085 on PC(Steam).

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Age of Empires 2 (AOE2) Update 66692 Patch Notes – August 30, 2022 https://updatecrazy.com/age-of-empires-2-aoe2-update-66692-patch-notes-august-30-2022/ Tue, 30 Aug 2022 04:30:17 +0000 https://updatecrazy.com/?p=74891 Read the official AOE2 patch notes for Windows and Steam players.

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Age of Empires 2 Definitive Edition (AOE2) update 66692 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added Dress to Impress Event, Rematch shortcuts, and much more. Apart from this, Age of Empires 2 (AOE 2) patch 66692 also includes a long list of fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s AOE2 patch 66692 will fix a few of these issues.

What is new in AOE2 June 1, 2022 Update? – August 30, 2022

Stability & Performance

  • Fixed an issue where players could get stuck on the main menu screen after accepting an invitation and successfully joining a match.
  • Fixed an issue where the game was failing to show other clans in the Clan Browser which then caused the game to get stuck when clicking Disband Clan.
  • The game no longer crashes when loading replays in certain situations.
  • The game no longer crashes when accepting Steam/join lobby URL invitations when the game is closed.
  • Added safety checks to prevent an out of range crash on the matchmaking screen.

Achievements

  • Rhapsody of the Bohemians achievement can now only be unlocked if 10 Houfnice are trained as Bohemians.
  • Added back Elephant Archer and Elite Elephant Archer icons as profile icon rewards, after they were replaced by Ghulam profile icons with Indian/Hindustani civilization change.
  • Various fixes on Dynasties of India Steam achievements.

Graphics

  • Fixed an issue where Flares were difficult to see during some games.
  • Added a new idle pose for Skirmishers, to better differentiate them from the spearman line. This pose was used in Age of Empires II legacy games.

UI

  • Armor Value/Icon no longer disappears in tooltips when a building/unit has an armor value of -1.
  • Obsolete Map Style dropdown no longer appears in single player lobby and for multiplayer hosts.
  • The AI difficulty is now displayed while in Quickplay queue.
  • Tech tree preview for Gurjaras now shows the Camel line properly.
  • Objective timers now update properly when changing in-game language.
  • Lobby creation for co-op games via the Main Menu no longer skips host setup.
  • Players can no longer interact with multiplayer lobby dropdowns and buttons when the map selection screen is open.
  • Diplomacy label for ally players during treaty is no longer different from the standard one.
  • Games can now be found properly with the Refresh button, when a word has three or less letters.
  • Fixed an issue where, in some languages or fonts, the player’s Custom Deathmatch Lobby rating overlapped with the “valid checkbox”.
  • Fixed a rare texture glitch in the Load Game screen.
  • Fixed a rare issue where map selection wasn’t displaying anything, leading to an error while launching the game.
  • Fixed a rare issue where the screen remains darkened after closing a warning dialog.
  • Fixed an issue where the campaign menu background was black when entering the campaign menu for the first time after launching the game.
  • Mods no longer appear duplicated in the Mod Manager.
  • Chat no longer appears truncated when above a certain character amount.

Settings

  • Co-op missions now properly reset all match settings to their defaults upon lobby creation.
  • Fixed a rare issue where players that were not set to a random civ could start a co-op game using a DLC civ they didn’t own which resulted in a crash during the loading screen.
  • Civilizations now update properly when changing player colors/numbers in single player scenarios.
  • Player resources are now properly assigned according to player color/number in scenarios.

Hotkeys

  • Fixed an issue where auto-farm reseed hotkey wasn’t working for Gurjara mills with garrisoned sheep.

Spectator Mode

  • Fixed an issue where players pausing a match in game might cause it to become permanently paused for spectators.

Recorded games

  • Choosing a player name on the GUI now sets the camera POV on the player properly.

Download free Age of Empires 2 update 62085 on PC(Steam).

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Age of Empires 2 (AOE2) Update 62085 Patch Notes – June 1, 2022 https://updatecrazy.com/age-of-empires-2-aoe2-update-62085-patch-notes-june-1-2022/ Wed, 01 Jun 2022 05:41:54 +0000 https://updatecrazy.com/?p=69076 Age of Empires 2 Definitive Edition (AOE2) update 62085 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added a new Villager Vacation Event to the game. Apart from this, Age of Empires 2 (AOE 2) patch 62085 also includes a long list of fixes. Previously, […]

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Age of Empires 2 Definitive Edition (AOE2) update 62085 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added a new Villager Vacation Event to the game. Apart from this, Age of Empires 2 (AOE 2) patch 62085 also includes a long list of fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s AOE2 patch 62085 will fix a few of these issues.

What is new in AOE2 June 1, 2022 Update?

The Villager Vacation Event

Age of Empires II: DE is celebrating Spring and the villagers decided they need a vacation! So pack a bag and book your ticket – the villagers are ready to go.

New Rewards!

TODAY through June 14th, complete the in-game tasks within the time limit to unlock exclusive rewards!

Game

Stability & Performance

  • Fixed a possible soft-lock when opening and closing the Chat Window in rapid succession.
  • Fixed a crash that could occur when sending a message using a Chinese input method.
  • Further fixes to rare crashes.
  • Stability improvement to the default AI player to resolve a rare freeze issue.

Graphics

  • The Change Color Mood trigger effect is now gradually adjusting the lighting as expected.

Audio

  • Added missing voice lines for Dravidians male villagers when ordered to collect from berry bushes or herdables.

UI

  • Readjusted some campaign slide text boxes to avoid overlapping with artworks.
  • Fixed a bug where the Mod downloading/installing indicator doesn’t update when the process is complete.

Multiplayer

  • Unstarted enemy foundations no longer reveal additional map tiles.
  • Revealed buildings no longer disappear in the fog of war under certain circumstances.
  • Fixed an issue where sometimes the host was unable to see chat from the other player in several co-op scenarios.

Gameplay

Fixes

  • The damage dealt by projectiles no longer changes if the unit which launched them dies or transforms into another unit while the projectiles are still in flight.
  • The blast damage from Warwolf Trebuchet hits is now dealt correctly if the target was right clicked to be attacked.

Campaign

Campaign Missions

  • Prithviraj 2: ‘The Digvijaya’: Replaced the Camel Scout’s dialogue portrait by the right one.
  • Prithviraj 2: ‘The Digvijaya’: Prithviraj unit name is now properly localized in Korean and Simplified/Traditional Chinese.
  • Prithviraj 5: ‘The Legend of Prithviraj’: Poets can now be selected after ungarrisoning them.

Co-op

  • Suryavarman I 4: ‘Challenging a Thalassocracy’:The Dravidian faction can now be selected and played without ownership of the Dynasties of India expansion, instead of leading to a crash.

AI

General

  • Fixed an issue where AI villagers are sometimes unnecessarily retasked.
  • AI no longer captures gaia objects unless intended in scenarios.

Capture Age

General

  • Fixed an issue with farms giving incorrect data.

Download free Age of Empires 2 update 62085 on PC(Steam).

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Age of Empires 2 (AOE2) Update 61321 Patch Notes – April 28, 2022 https://updatecrazy.com/age-of-empires-2-aoe2-update-61321-patch-notes-april-28-2022/ Thu, 28 Apr 2022 06:11:02 +0000 https://updatecrazy.com/?p=67373 Age of Empires 2 Definitive Edition (AOE2) update 61321 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added new AOE2 Dynasties of India expansion to the game. Apart from this, Age of Empires 2 (AOE 2) patch 61321 also includes a long list of fixes. […]

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Age of Empires 2 Definitive Edition (AOE2) update 61321 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added new AOE2 Dynasties of India expansion to the game. Apart from this, Age of Empires 2 (AOE 2) patch 61321 also includes a long list of fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s AOE2 patch 59165 will fix a few of these issues.

What is new in AOE2 April 28, 2022 Update?

New

  • Dynasties of India Expansion!
  • Three new civilizations – each including new unique units and technologies
  • Three new campaigns spanning across India
  • 23 new achievements
  • Dynasties of India event!

Game

Stability & Performance

  • Improved performance of pathfinding code to resolve framerate drops in various situations.
  • Fixed a crash that could occur when adjusting the number of players in an existing Custom Scenario and then attempting to host it.
  • Fixed an issue where player settings from the Quickplay screen were carried over to the next match, causing a crash if that match was restored from a save.
  • Fixed a very rare crash that could happen when tasking villagers to livestock in a specific manner.
  • Fixed a crash that could occur due to custom AI scripts passing in a negative number into up-find-resource.
  • Fixed a very rare crash on start-up of the game.
  • Exiting the game now consistently shuts it down as expected, resolving a potential crash on shutdown.
  • Resolved an issue where replays of ‘Nomad’ map games would go out of sync after a few seconds, preventing the rest of the replay from being viewed.

Graphics

  • Trebuchet projectile impact graphics now properly appear after Chemistry was researched.
  • Building previews are now properly rendering on top of trees and tree shadows.
  • Garrison cursor and tooltip now appear correctly in all cases where garrisoning is possible.
  • The cursor now adjusts as expected when using the unload function of a Transport Ship and hover the cursor over land.
  • Adjusted how cursors are shown for objects which cannot be converted, including hero units.
  • Cursor no longer turns into sword when hovering over enemy objects during treaty while having units with the ability to attack selected.
  • Game no longer has both defeat and end game dialogue appear at the same time in a specific situation, causing buildings to render darker than expected.

Audio

  • Accessibility narrator statement correction on the Idle Villager button.
  • Accessibility narrator now properly reads UI in Skirmish and Custom Lobbies.
  • Accessibility narrator now reads out Units and Buildings health values consistently.
  • Joan of Arc (hero) no longer has Camel Rider death sound when killed.

UI

  • Contrast improvements at civilization names in tech tree preview.
  • Slightly extended the Report Clan button box.
  • Corrected a typo that resulted in the “no” button text being set twice on confirmation prompt for loading a replay from a different build.
  • Removed unexpected green square from Co-op Campaign lobby UI.
  • The ‘Restart playback’ button visible when viewing recorded games no longer disables itself after single usage.
  • Main menu tooltip size is now updated at every frame, instead of just upon the window being resized or the game being restarted.
  • The input of the Esc key is now exiting the Quickplay menu properly.
  • Removing an unexpected embers effect in the campaign menu when a DLC in not installed.
  • Fixed the UI flow to prevent softlock to happen while exiting the Quick Play options menu.
  • Filtered out tech tree preview for gaia player.
  • Extended functionality to every other building except for Town Centers, where the second page appears depending on whether current or future items are supposed to be triggered or not.
  • Added missing squires icon in tech tree preview.
  • Tech tree preview no longer rolls out when technology tree gets closed.
  • Steppe Lancers are now shown as available in the Tech Tree Preview when they are available in game with Full Tech Tree Enabled.
  • The tooltips no longer behave inconsistently when viewing areas of the Lobby Browser.
  • Adjusted waypoint numbers to account for old waypoint system behavior.
  • Added tooltips to the Discard Changes popup.
  • Added a warning popup when the restored games is hosted by someone different than the original host and the game contains AI players, because AI player behavior will only function as expected when the original host restores the game.
  • The map pool selection screen now saves checked boxes correctly.
  • Resign notification no longer missing in recorded games.
  • Added outline to lobby chat text to make it more readable.
  • Parts of the category titles in the Tech Tree Preview for Malians are no longer cut off when language is set to Korean.

Settings

  • Resolved an issue where changing Interface Language reset Particle Quality to ‘Low’.
  • Chat filter is no longer displayed as Everyone when closing and reopening the Chat window while set to Enemy or Custom, or when there are 4 players with no team.
  • Player’s preferences for a random civilization in Quick Play and Ranked modes are now saved between game relaunches.
  • The game now reloads the mod list upon successfully signing into Xbox Live.
  • Interface, Audio, and Game check box settings can now be converted to default settings again.

Hotkeys

  • Resetting hotkeys to the default ‘HD hotkeys’ will now function as expected.
  • Merged hotkeys for ‘Select all Donjons’ and ‘Select all Kreposts’ into one.

Multiplayer

  • Join or Spectate via URL is now working.
  • Swapping from a Co-Op Campaign lobby to another multiplayer match type no longer fills slots with AI.
  • The number “0” no longer outputs last when input before another number in multiplayer chat
  • Default player value is set to “Either [player or AI]” so that the players are not kicked if the scenario creator chooses to not modify any values.
  • MVP badges cannot be awarded to 2 players from same team anymore.
  • Players are not muted by default in multiplayer games anymore, unless these specific players were chat muted by the player.
  • Recently played players are now displayed in chronological order of play time.

Gameplay

General

  • Using the Attack Move command no longer instantly speeds up specific units to catch up with the rest of the formation.
  • The Attack Move command now has an extremely short delay before units moving to the target location start attacking for the first time.
  • Monks with relics no longer accept a drop off order on an unrelated building which caused them to stop; a movement command is now issued instead.
  • Melee units tasked to attack units using attack move micro no longer occasionally turn idle.
  • Reworked how Siege Towers unload units to be more consistent.
  • Villagers now start reseeding depleted farms after being ungarrisoned onto them from the Town Center.
  • When being tasked to attack a gate, Trebuchets in formations will now pick the closest part of the gate as the target.

Fixes

  • Players are no longer able to see chopped trees and resource depletion graphics through fog of war.
  • Players can no longer see unbuilt foundations of enemy players if treaty is active.
  • Villagers who were tasked to gather before being attacked by a boar will no longer attempt to fight back instead of moving to their target location. This prevents inconsistent behavior when luring boar and sending the lurer back to gather instead of issuing a direct move command.
  • Fixed an issue where AI player gates constantly open and close in Campaign scenarios.
  • Line of sight distance check is now ignored for fishing ships when looking for the next closest fish resource node.
  • It is no longer possible to see resources life bar through the Fog of War when using the “marco” cheat.
  • Cuman Town Centers can now be repaired in the Feudal Age even if the player has more than two.
  • The winged hussar upgrade is now available and auto-researched to Poles and Lithuanians in Full Tech Tree Games.

Campaign

Campaign Missions

  • Joan of Arc 6: ‘A Perfect Martyr’: Excluded the Cart carrying the French flag unit from select military hotkeys.
  • Alaric the Goth 4: ‘The Giant Falls’: Corrected the population cap from 240 to 210.
  • Dracula 5: ‘The Night Falls’: Corrected a rendering issue on a rock in the waterfall.
  • Le Loi 1: ‘The Dai Viet Uprising’: Fixed a flickering waterfall issue.
  • Tamerlane 6: ‘A Titan Amongst Mortals’: This campaign no longer becomes unwinnable if the objectives are completed out of the natural order.
  • Ivaylo 2: ‘An Unlikely Alliance’: AI cannot delete the Wonder anymore as part of its resignation process.
  • Ivaylo 3: ‘Tsar of the Bulgars’: Fixed an issue where it was possible for Defeat to trigger when Hranislav is dismounted.
  • Kotyan 1: ‘Raising the Banners’: Rus’ prince cannot be converted to the enemy team anymore.
  • Hautevilles 1: ‘Guiscard Arrives’: Fixed hero stats improvement while fighting.
  • Hautevilles 2: ‘Roger in Sicily’: The player can now only garrison one unit inside the other player’s Transport Ship at the beginning of the campaign.
  • Hautevilles 4: ‘Bohemond in the East’: The attack timer is not duplicated anymore when loading a save file of this campaign.
  • Jadwiga 6: ‘The Fruits of Her Labor’: Added a missing scrollbar in objectives menu.

With the release of the Dynasties of India expansion existing Historical Battles and Campaigns have been updated to include the new Bengalis, Dravidians and Gurjaras as well as the updated Hindustanis civilizations where appropriate.

The entire Prithviraj campaign has been updated and is now played as the Gurjaras!
The campaign continues to be playable without ownership of the Dynasties of India expansion being required.

The following missions have also been updated:

  • Bukhara (557)
  • Bayinnaung 3: ‘The Royal Peacock’
  • Bayinnaung 4: ‘The White Elephant’
  • Bayinnaung 5: ‘The Old Tiger’
  • Francisco de Almeida 4: ‘Estado da India’
  • Francisco de Almeida 5: ‘A Son’s Blood’
  • Gajah Mada 5: ‘The Pasunda Bubat Tragedy’
  • Suryavarman I 4: ‘Challenging a Thalassocracy’
  • Tamerlane 4: ‘Sultan of Hindustan’

Co-op

  • Alaric the Goth 5: ‘A Kingdom of Our Own’: Player 6 diplomacy state updated to match the single player scenario.

Civilization Balance

General

  • Town Centers can now be repaired even if the player owns exactly 0 stone.
  • Siege units and ships are now resistant to armor-ignoring attacks similarly to buildings.

Berbers

  • (Elite) Genitour food cost decreased from 50 ▶ 40.

Bohemians

  • Monasteries are no longer affected by the wood discount bonus.
  • Houfnice attack damage and attack bonus values decreased from 55 ▶ 50.
  • Houfnice blast radius decreased from 0.85 ▶ 0.80.

Burmese

  • New civilization bonus: Battle Elephants have +1 melee and +1 pierce armor.
  • Howdah effect reduced from +1/+2 armor ▶ +1/+1 armor.
  • Manipur Cavalry cost changed from 650 food and 400 gold ▶ 400 food 400 gold.
  • (Elite) Arambai train time changed from 21 seconds ▶ 18 seconds.

Cumans

  • Cuman Mercenaries now enables training of 5 free Elite Kipchaks per Castle owned, including Castles built at a later time.
  • Mercenary Kipchaks no longer require the Imperial Age to become available for Cuman players’ allies.
  • Mercenary Kipchak train time changed from 20 seconds ▶ 12 seconds.

Ethiopians

  • No longer receive bonus resources at the game start in games with Feudal or later starting age.

Hindustanis

  • Imperial Camel Rider upgrade cost decreased from 1200f 600g to 1000f 500g.
  • Imperial Camel Rider attack damage decreased from 9 to 8.

Incas

  • Team Bonus replaced with: Spearmen and Skirmishers +2 Line of Sight.

Khmer

  • Ballista Elephant attack increased from 8 ▶ 10 for the base version and 9 ▶ 11 for the elite version.

Koreans

  • (Elite) War Wagon base wood cost increased from 115 ▶ 125.

Lithuanians

  • (Elite) Leitis now deal the correct amount of damage to Dark and Feudal Age Houses

Mayans

  • Fish and Fish Traps are now properly affected by the Mayan civilization bonus of longer lasting resources.

Portuguese

  • Feitoria wood and gold resource generation rates adjusted from 1 wood and 0.7 gold per second ▶ to 0.7 wood and 1 gold per second. Food and stone generation rates remain unchanged.

Saracens

  • (Elite) Mameluke no longer has the archer armor class which resulted in receiving bonus damage from units such as the Skirmisher.
  • Zealotry is now available for research in the Castle Age. Madrasah has been removed.
  • New Imperial Age unique technology: Counterweights: Trebuchets and Mangonel-line +15% attack, costs 650 food 500 gold.

Sicilians

  • Donjon Serjeant train time changed from 20 seconds ▶ 16 seconds in Feudal Age and in Castle Age, matching the train time of Serjeants trained in Castles.
  • Hauberk cost changed from 500 food 400 gold ▶ 700 food 600 gold.

Slavs

  • Orthodoxy replaced with Detinets: Replaces 40% of Castles’ and Towers’ stone cost with wood, costs 400w 200g

Tatars

  • Flaming Camels now deal 25 bonus damage against Siege Units, bonus damage against Buildings increased from 100 ▶ 200.

Vietnamese

  • Paper money effect replaced by: Lumberjacks slowly generate gold in addition to wood.
  • Paper money cost increased from 500 food 300 wood ▶ 600 wood 350 gold.

Units & Buildings

  • Camel Rider line of sight increased from 4 ▶ 5.
  • Heavy Scorpion pierce armor increased from 7 ▶ 8.
  • Feudal Age Watch Tower and Donjon hitpoints increased from 700 ▶ 850 and 1000 ▶ 1250 respectively.
  • Elite Elephant Archer upgrade time increased from 60 ▶ 80 seconds.
  • Elephant Archers are now trainable in the Archery Range, can no longer be trained in a Castle.
  • Elephant Archer train time increased from 25 seconds ▶ 34 seconds.
  • Elephant Archer hitpoints decreased from 280 ▶ 230, Elite version hitpoints decreased from 330 ▶ 280.
  • Elephant Archer pierce armor decreased from 3 ▶ 2.
  • Elephant Archer Cavalry Archer Armor decreased from -2 ▶ -7, resulting in additional damage received by units with an attack bonus versus the Cavalry Archer Armor class.
  • Elephant Archer attack bonus vs Buildings and Stone Walls removed
  • Elephant Archer accuracy reduced from 100 ▶ 70, Elite version accuracy reduced from 100 ▶ 85.
  • Elephant Archer cost decreased from 100 food 70 gold ▶ 90 food 70 gold.
  • Elephant Archer movement speed increased from 0.8 ▶ 0.9.
  • Skirmishers now deal 0 bonus damage versus the Cavalry Archer Armor class, resulting in additional damage when attacking units with negative values of Cavalry Archer Armor.

Random Maps

Map Balance

Arabia:

  • Increased the probability of generating forests closer to players’ town centers.
  • Increased the probability of generating larger forests.
  • Decreased the probability of ponds generating in the forests surrounding the players’ town centers.
  • Decreased the probability of large amounts of elevation generating around the players’ town centers.
  • Extra herdable animals now generate further apart, making them easier to find.
  • The map now scales more appropriately on unconventional setups (e.g. six players on a tiny map).
  • Introduced a varying number of cliffs on the map.

Michi:

  • Markets in games with 2 players now generate exactly in the map corners.

Runestones:

  • Fixed a bug that caused huntable animals (deer, zebras, etc.) to not always generate in the correct amount.

Team Islands:

  • Berries are no longer missing for player 1.

Megarandom:

  • Megarandom no longer rarely starts out with a building for certain players which others don’t have.

Amazon Tunnel:

  • Amazon Tunnel now generates more consistently when played with an uneven number of players.

Random Map Scripting

  • Implemented the set_circular_placement to affect both min_distance_to_players and max_distance_to_players.
  • Added min_distance_to_map_edge, find_closest_to_map_center and find_closest_to_map_edge parameters.
  • Added beach_terrain to be used in non-water create_terrain blocks, which changes the terrain ID of auto-generated beaches for this land.
  • Added enable_tile_shuffling parameter for object generation which allows objects to be placed more randomly.

AI

General

  • Adjusted strategy selection of default AI players.
  • AI players may now trade with the gaia markets on the Marketplace map.
  • AI players may now gather deep sea fish with villagers. This allows it to play the Alpine Lakes map more efficiently.
  • AI players now properly respect taunt 104 again.
  • AI players will have a stronger reaction to being walled in by palisade walls.
  • AI players will no longer delete walls in walled maps. Instead, they will construct additional gates in the wall lategame for trade.
  • AI players will place buildings defensively in certain situations. This is a first implementation of building wall behavior which we’d love to hear your feedback on.
  • Extreme difficulty: Units used for scouting may attempt to pick off enemy villagers and monks more frequently.
  • AI (HD Version) will now perform more consistently when a civilization from a recent expansion is selected.
  • Fixed a bug which caused resource misallocation when the slingshot strategy was selected.
  • Tatars’ extra sheep from civilization bonus are now being prioritized properly by AI players’ food gatherers.
  • Fixed a bug causing AI to unintentionally delete buildings and units.
  • When an object gets built/created the AI is now notified about other AI players buildings, not just humans.
  • Fixed a bug where AI player villagers sometimes don’t garrison into nearby town centers when being attacked.
  • Fixed behavior of fishing ships getting stuck when attacked or being converted.
  • Fixed an issue where nearby Kreposts were not considered for garrisoning by threatened AI players’ villagers.

Pathfinding

  • Fixed an issue where, under certain circumstances, units would first move towards the opposite direction as commanded before then moving to the intended target destination.

Scripting

  • New AIDEBUGGING launch parameter. Use this alongside fe-break-point action (fe-break-point value compareOp value goal) to diagnose jump loop issues and other control flow issues in your AI. The breakpoint will trigger if the comparison is true and the goal referred to is set to 1, or if an infinite jump loop occurs. If a breakpoint is triggered a screen will appear that displays the current position of the script being parsed, alongside goal values, ctrl groups and target object/point.
  • New AISCRIPTDEBUGGING launch parameter. If used alongside LogSystems=AIScript, this will print AI debug information to the log files, located in “…\Users[username]\Games\Age of Empires 2 DE[relic ID]\logs” for most users. Please note that for complex AIs with many rules these log files may have a large file size.
  • AI controlled units that are attacking due to attack-now or attack-groups do not fail to target mills anymore.
  • up-assign-builders now functions as expected when used for walls.
  • sn-disable-defend-groups set to 4 now functions as expected.
  • object-data-move-x and object-data-move-y now correctly remember the position the unit was sent to, even if the destination has already been reached. This also applies to object-data-precise-move-x and object-data-precise-move-y.
  • Set sn-special-attack-type2 to a class/object id will now influence the attack group to attack that object instead if possible.
  • Added support for projectile memory so up-projectile-detected gets updated when an object shoots instead of having to rely on attack memory.
  • up-get-player-fact now returns true if used as a fact.
  • Added check to see if a negative value was passed in up-set-timer, if it was, we disable the timer instead of enabling it.
  • New action-transform direct unit command action (ID 20) to switch Rathas between melee and ranged mode.

Modding

General

  • Loading a data mod now triggers loading of modded text files.
  • Technologies with multi-stacking attribute enabled can now be capped at a number other than x256 (via a textbox under “Enable Technology Stacking” in Editor, cAttrSetStackingResearchCap in XS, or ATTR_SET_STACKING_RESEARCH_CAP in RMS) per each individual tech.
  • Modify Technology effect can now be used by technologies in data
  • Modify Technology is now able to modify hotkey ID of technologies (action ID 11)
  • Modify Technology effect is now available for self and ally players (ID 18) and for enemy players (ID 28)
  • Added technology effects 30-38 which apply the effect to neutral players
  • Added technology effects 40-48 which apply the effect to gaia
  • Allowed modifying several more unit attributes by Effect Amount, Modify Attribute trigger effect and technologies in data. Check tooltips in Advanced Genie Editor for more information about them.
    • Amount of 2nd Resource Storage (similar to attr. 21)
    • Amount of 3rd Resource Storage (similar to attr. 21)
    • Fog Visibility (see AGE)
    • Occlusion Mode (see AGE)
    • Garrison Type (see AGE; new flags: 16: livestock, 32: siege units, 64: ships)
    • Unit Size Z (unit height)
    • Unit Trait (see AGE; new flags: 8: transformable unit, 16: scout unit)
    • Trait Piece (controls the constructable building ID for units with trait flag 4, transform unit ID for units with trait flag 8)
    • Maximum Charge (see AGE)
    • Recharge Rate (see AGE)
    • Charge Event (see AGE)
    • Charge Type (see AGE; new options: 3: charge area attack, 4: agility)
    • Combat Ability (new attribute to control several combat unit properties: 1: ignore melee and pierce armors of the targeted unit, 2: resist armor-ignoring attacks, 4: damage the targeted unit’s armor (Obuch ability), 8: attack ground ability, 16: bulk volley release (siege units, kipchaks)
    • Attack Dispersion (see AGE)
    • Secondary Projectile Unit (see AGE)
    • Blood Unit (see AGE)
    • Projectile Hit Mode (see AGE)
    • Projectile Vanish Mode (see AGE)
    • Projectile Arc (see AGE)
    • Population (allows changing the unit’s population cost)
  • Spawn Unit effect is now able to spawn gaia-only objects
  • Added new flag 128 for Blast Attack Level attribute which limits the blast attack area of the unit to the direction it is facing when attacking
  • The classification of military units in the military statistics is now controlled by unitcategories.json file
  • Khmer no dropsite farmers bonus is now controlled by resource 96
  • The amount of Town Centers which are allowed to be constructed before they are enabled by technology is now controlled by Early Town Center Limit resource (ID 218)
  • Starting scout unit ID is now controlled by resource 263
  • Added new resources which can enable secondary incomes (wood, food, stone) from trade and relics

Scenario Editor

  • Added new units and buildings from the Bengalis, Dravidians, Gurjaras and Hindustanis.
  • Added eight new Indian Hero Units as well as various Indian Ruins and Indian Statues.
  • Added a new Palm Grass forest terrain.
  • Rewrote code that handles trigger deletion in various places to prevent wrong triggers selection.
  • Scenarios with Regicide, King of the Hill and Sudden Death victory modes are now working in multiplayer.
  • Fixed an issue with AI Map Type selection while saving and loading a scenario.
  • Default layer changed from grass to none to allow elevation to be placed on lands.
  • Fixed an issue where the techs overridden name string was not being used when the game notifies the player that the research has been completed.
  • When trigger disables selection for an object, it does so to all of its child objects too.
  • Waterfall and other particle effects can now be moved or deleted when using Enhanced Graphics.
  • Generate map button now gets disabled and will be re-enabled after map generation is completed to prevent game from crashing.
  • Elevation now correctly spans across the entire outside of map.
  • Triggers: Added “Timer Fired” trigger condition.
  • Triggers: Added a timer for the Change View trigger effect, allowing for more designer control over camera movement.
  • Triggers: Added a new Building Is Trading trigger condition

XS Scripting

  • XS files now load from mod paths.
  • XS files in local mods will now transfer in lobbies along with their recursively included dependencies.

Ongoing Investigation

Performance Issues

We continue to monitor performance issues on an ongoing basis. If you’re ever experiencing noticeable changes in performance following an Update, please provide feedback related to game performance issues and we’ll continue to keep an eye on this as we work toward future updates.

Queue Dodging, Cooldowns, and Cheating

We’re continuing to monitor your feedback regarding these issues and are actively doing work to address some of these problems. We’ll provide more specific information closer to the release of any adjustments we may make. Until then, please continue to provide feedback – we’re always listening!

Problems with MP Services

  • We’re constantly monitoring and ready to troubleshoot issues you may have connecting to Multiplayer services, or finding, joining, and/or hosting matches. When these kind of problems occur, the most useful information for us is network logging provided by you. If you experience these issues at any point, please follow the steps below to notify our Support Team and provide this information:
  • You can find these Logs by looking in this folder: C:\Users\ [[YOUR WINDOWS USERNAME]] \Games\Age of Empires 2 DE\logs
  • Network Logs look like this, and contain the date and time of the session you most recently started (example): 2021.08.20-12.03.37.txt
  • Our Support Team may ask you to try again using our Enhanced Logging build, which provides additional logging information
  • NOTE: The Enhanced Logging build generates very large log files – once you’ve submitted a relevant Support Request, you’ll want to switch back to the regular build, and once you’ve sent any relevant log files you can delete them to save HDD space

To use the Enhanced Logging build:

  1. In some circumstances, we need additional logging information to better understand your problem, and that’s when we ask that you use the Enhanced Logging build
  2. To do that, locate Age of Empires II: Definitive Edition in your Steam Games Library
  3. Right-click the game title and select Properties at the bottom of the menu
  4. In the window that appears, select the BETAS tab on the left
  5. In the available field, enter this beta access code: 4YH2SkfG7CK5yanvrXE9qj8b
  6. You’ll then see that you’ve been given access to enhanced_logging and a button will appear asking you if you’d like to opt in
  7. Opt in or select the enhanced_logging beta, and Steam will automatically update your build 

Download free Age of Empires 2 update 61321 on PC(Steam).

The post Age of Empires 2 (AOE2) Update 61321 Patch Notes – April 28, 2022 appeared first on UpdateCrazy.

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Age of Empires 2 (AOE2) Update 59165 Patch Notes – February 23, 2022 https://updatecrazy.com/age-of-empires-2-aoe2-update-59165-patch-notes-february-23-2022/ Wed, 23 Feb 2022 06:43:29 +0000 https://updatecrazy.com/?p=63291 Age of Empires 2 Definitive Edition (AOE2) update 59165 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added various gameplay changes and bug fixes. Apart from this, Age of Empires 2 (AOE 2) patch 59165 also includes stability fixes. Previously, a big update was released […]

The post Age of Empires 2 (AOE2) Update 59165 Patch Notes – February 23, 2022 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition (AOE2) update 59165 is now available to download on PC (Steam). According to the official AOE 2 patch notes, the latest update added various gameplay changes and bug fixes. Apart from this, Age of Empires 2 (AOE 2) patch 59165 also includes stability fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s AOE2 patch 59165 will fix a few of these issues.

What is new in AOE2 February 23, 2022 Update?

Changes

Stability & Performance

  • Various improvements to the game’s performance in Multiplayer matches.
  • Fixed a crash that could occur during gameplay on old versions of Windows 10.

UI

  • Added a new setting in the Options menu to limit the framerate during gameplay. This setting is only active when the V-Sync setting is disabled and the framerate can be uncapped entirely.
  • The Technology Tree can now be properly navigated again when any “go to building”/”select all buildings” hotkeys are unassigned.
  • Fixed an issue where the Coop Campaign Introduction slideshow was able to overlap with the Lobby Browser UI under certain circumstances.

Settings

  • Added a new setting in the options interface menu to enable/disable the Smooth Serif Font added in the January Update.

Gameplay

Fixes

    • Unit spawn locations directly around the buildings which train them can no longer be blocked by enemy wall foundations on which construction has not yet begun.

Localization

General

  • Traditional Chinese: Smooth Serif Font is now properly translated in the options interface menu.

Download free Age of Empires 2 update 59165 on PC(Steam).

The post Age of Empires 2 (AOE2) Update 59165 Patch Notes – February 23, 2022 appeared first on UpdateCrazy.

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Age of Empires 2 (AOE2) Update 58259 Patch Notes – February 1, 2022 https://updatecrazy.com/age-of-empires-2-aoe2-update-58259-patch-notes-february-1-2022/ Tue, 01 Feb 2022 03:23:18 +0000 https://updatecrazy.com/?p=61458 Age of Empires 2 Definitive Edition (AOE2) update 58259 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest update added new co-op campaigns and more. Apart from this, Age of Empires 2 (AOE 2) patch 58259 also includes stability fixes. Previously, a big update was released with new Maps, […]

The post Age of Empires 2 (AOE2) Update 58259 Patch Notes – February 1, 2022 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition (AOE2) update 58259 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest update added new co-op campaigns and more. Apart from this, Age of Empires 2 (AOE 2) patch 58259 also includes stability fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s AOE2 patch 58259 will fix a few of these issues.

What is new in AOE2 February 1, 2022 Update?

  • A new Co-op Event!

Surprise! Age of Empires II: Definitive Edition is celebrating the new year and the release of the first co-op campaigns with an all-new event! We’re excited to bring you the latest in co-op fun with the Co-op Event!

  • new co-op campaigns! Alaric & Saladin!
  • Custom Lobby Ranked Death Match!
  • Hindi text shaping fix!

Download free Age of Empires 2 update 58259 on PC(Steam).

The post Age of Empires 2 (AOE2) Update 58259 Patch Notes – February 1, 2022 appeared first on UpdateCrazy.

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Age of Empires 2 (AOE 2) Update 56005 Patch Notes – Nov 18, 2021 https://updatecrazy.com/age-of-empires-2-aoe-2-update-56005-patch-notes-nov-18-2021/ Thu, 18 Nov 2021 03:14:18 +0000 https://updatecrazy.com/?p=56210 Age of Empires 2 Definitive Edition (AOE 2) update 54480 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest update added various bug fixes and balancing. Apart from this, Age of Empires 2 (AOE 2) patch 56005 also includes stability fixes. Previously, a big update was released with new […]

The post Age of Empires 2 (AOE 2) Update 56005 Patch Notes – Nov 18, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition (AOE 2) update 54480 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest update added various bug fixes and balancing. Apart from this, Age of Empires 2 (AOE 2) patch 56005 also includes stability fixes.

Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s Age of Empires 2 patch 54480 will fix a few of these issues.

Age of Empires Patch Notes – November 18, 2021

  • The Age of Empires II: DE Second Anniversary Event is going on now!
  • new co-op campaigns! Tariq ibn Ziyad & Tamerlane!
  • Quick Play vs AI matchmaking!
  • In-game tech tree preview feature!
  • Player handicap system for custom lobbies!
  • Regional trade cart skins!
  • Updated Arabia!
  • Balance changes focused on infantry units!
  • New cheat codes!

Download free Age of Empires 2 update 56005 on PC(Steam).

The post Age of Empires 2 (AOE 2) Update 56005 Patch Notes – Nov 18, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 (AOE 2) Update 54480 Patch Notes – Oct 6, 2021 https://updatecrazy.com/age-of-empires-2-aoe-2-update-54480-patch-notes-oct-6-2021/ Wed, 06 Oct 2021 01:38:56 +0000 https://updatecrazy.com/?p=52475 Age of Empires 2 Definitive Edition (AOE 2) update 54480 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest update added new Maps, Spectator chat is now activated, and lots of bug fixes. Apart from this, Age of Empires 2 (AOE 2) patch 54480 also includes balance changes and […]

The post Age of Empires 2 (AOE 2) Update 54480 Patch Notes – Oct 6, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition (AOE 2) update 54480 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest update added new Maps, Spectator chat is now activated, and lots of bug fixes. Apart from this, Age of Empires 2 (AOE 2) patch 54480 also includes balance changes and new Co-op Content!

Previously, a big update was released with bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s Age of Empires 2 patch 54480 will fix a few of these issues.

Age of Empires Patch Notes – Oct 6, 2021

GAME

Stability & Performance

  • Optimized achievement synchronization after start up.
  • Fixed a crash that could occur when downloading a mod with an excessively long name.
  • Fixed a crash that could occur when accepting a steam invite to a password protected game when the “You are victorious” message is displayed after a Multiplayer game and then choosing Leave Map.
  • Fixed a crash that could occur when trying to join a lobby while the Lobby Browser is refreshing.
  • Fixed a crash that could occur when changing the game’s language in the options while having certain mods installed.
  • Fixed various crashes that could occur when the system is running out of memory.
  • Fixed a desync issue that could occur in Multiplayer games which contained AI players, such as Coop Historical Battles.
  • Optimized the Mod download process from the in-game Mod Center to allow for greatly improved download speeds.
  • Selecting the Maximize button in Window Mode now keeps the Window Mode format and doesn’t change the setting to Full Screen.
  • Disbanding a Clan after creating it and then entering the Profile menu will no longer cause the menu to freeze.

Achievements

  • Fixed an issue with the “Sheep Hoarder” achievement where, under specific circumstances, it didn’t always recognize all sheep that the player owned.
  • The “90kg Over 300 Meters” and “Anyone Order a Pizza?” now unlock as expected.

Audio

  • Male Lithuanian villagers will no longer rarely use the Lithuanian Monk’s voice.
  • The frequency of animal noises across all biomes is now lower, the volume levels for sounds relevant to Desert biomes has been decreased to better match that of other biomes.
  • The way Obuch attack sounds play in large battles has been improved.

UI

  • The Dawn of the Dukes DLC campaign selection screen now has an updated map background.
  • MVP badges in the post-game Statistics screen are no longer awarded to more than one player from the same team.
  • Building Armor is now also displayed for building foundations.
  • It is now possible to select and delete multiple saved game files at once.
  • The Sicilian Tech Tree now properly shows Siege Onagers as an available option.
  • Pressing any letter on the keyboard in the Civilization Selection window automatically selects the first civilization starting with that letter, pressing it again will cycle through until returning to the first option again.
  • The Tech Tree now displays the appropriate War Galley research cost in the Fire Ship and Demolition Ship tooltips.
  • It is no longer possible to overwrite an existing savegame file while the list of files is loading.
  • Fixed an issue where the initial notification players see when receiving or sending tributes was often truncated.
  • When spectating a game or viewing a recorded game the Research Panel now remembers whether it had been enabled/disabled last and displays as such. It’s enabled by default.
  • When spectating a game or viewing a recorded game the Chat Menu can now be opened to view chat history.
  • All units which can be selected together by double click are now also considered the same units when (de)selecting them on the UI using shift click.
  • Entering the Campaign selection from the Main Menu no longer occasionally shows a black background.
  • The “Total Games” statistic in the Player Profile now displays the correct number of games.
  • Converted Folwarks now display their Building Range Indicator properly.
  • The Building Range Indicator now properly displays for the Fire Tower.
  • The Ranked Leaderboards screen now displays the proper amount of required games that still need to be played until the player is ranked in the selected mode.
  • Cleaned up and clarified various error messages which can display under specific circumstances.
  • In-game chat is now visible to spectators.

Settings

  • The “Terrain Grid Color” slider and the “Terrain Grid Display” option are now located under the same tab in the Options Menu as those directly relate to each other.

Hotkeys

  • Changing hotkeys in the middle of a match while having an object selected will now use the new hotkeys right away without having to reselect the object.
  • Changing the capitalization of a hotkey profile and then saving it no longer creates a new profile, but updates the existing one.

GAMEPLAY

Fixes

  • Villagers can no longer drop carried resources by garrisoning into Kreposts.
  • Multiple monks converting an enemy unit will now correctly all lose their faith if Theocracy hasn’t been researched yet.
  • Serjeants no longer walk to building foundations other than Donjons when villagers which were selected together with them were tasked to construct them.
  • Houfnice units placed in the scenario editor are now able to use the Attack Ground command as intended.
  • Fixed certain technologies being (unintentionally) non-stackable in x256 techs mode.

CAMPAIGN

General

  • The Jadwiga campaign’s difficulty rating is now 3 swords (up from 2 swords).

The Jadwiga campaign has received a number of minor tweaks and bug fixes:

  • Jadwiga 1:
    • Opole’s cavalry division in the opening is now on Defensive Stance, not Stand Ground, so that you cannot pick them off one by one before they start chasing you.
    • Opole now focuses on producing Obuch and Crossbowmen, while Mazovia leans more heavily towards Knights.
  • Jadwiga 2:
    • War Galley is now auto-researched, so that you don’t end up wasting resources on the tech.
  • Jadwiga 3:
    • Fixed a bug where Vilnius wouldn’t change hands properly.
    • The player’s starting troops are now respawned at gameplay start so that they are affected by upgrades.
    • Nerfed the Vytautas AI slightly on Hard.
    • Your heroes can now be upgraded as intended.
  • Jadwiga 4:
    • Bombard towers now have the intended increased stone cost of 300 stone.
    • You now get your starting resources when when the B&D begins, preventing you from building a base early with converted villagers.
    • Added a timer to the opening, so that you cannot cheese the mission by raiding the immobile Teutonic Raiders.
    • The main Teutonic army now responds less to sighted enemies, making them harder to kite.
    • Your Lithuanian allies no longer occasionally end up blocking the city streets.
    • Added a trigger to force attacks, for rare cases where the Teutons hang back for several minutes before actually attacking the city.
    • Vytautas no longer tries to rush the main Teuton camp.
    • Added a trigger to keep Vytautas from getting stuck in the Raider base after they are defeated.
    • Vytautas now sends smaller initial attacks towards the Raiders.
    • The main Teutonic army now gets upgrades with each wave, starting with the second one.
    • The main Teutonic camp is now more difficult to assail.
    • The flag by the deserter is now removed after completing the side quest.
  • Jadwiga 5:
    • The Crimean Tatars no longer delete their towers when defeated, meaning the Ruthenian villages can no longer be auto-liberated by taking out this player.
    • Ensured Kazikermen doesn’t start building their Wonder until after Vytautas’ and Tokhtamysh’s banter.
    • The army spawn for the Golden Horde finale is now deactivated when the army starts disappearing off the map.
    • The troops around Temur for the finale are now correctly displayed as “Tatars”, not “Italians”
  • Jadwiga 6:
    • The player no longer gets their name changed to “Tatar Mercenaries” if those are the mercenaries they pick.
    • You can no longer cut your way into the finale area with onagers etc.

Co-op

Two new co-op campaigns are now available!

  • Attila the Hun:
    • The Scourge of God
    • The Great Ride
    • The Walls of Constantinople
    • A Barbarian Betrothal
    • The Battle of the Catalaunian Fields
    • The Fall of Rome
  • Suryavarman I:
    • Usurpation
    • Quelling the Rebellion
    • A Dangerous Mission
    • Challenging a Thalassocracy
    • Nirvanapada

CIVILIZATION BALANCE

General

Cannon Galleon [Standard & Elite]: Projectile speed increased from 1.95 ▶ 3.

UNITS

Long Swordsman: Melee armor increased from 0 ▶ 1.

Two-Handed Swordsman: Melee armor increased from 0 ▶ 1.

TECHNOLOGIES

Long Swordman: Cost decreased from 200 food ▶ 150 food.

Supplies: Cost decreased from 150 food & 100 gold ▶ 75 food & 75 gold.

Bulgarians

UNITS

Krepost: Damage of main arrow increased from 9 ▶ 10, damage of secondary arrows decreased from 11 ▶ 10.

Burgundians

TECHNOLOGIES

Burgundian Vineyards: No longer converts half of the food stockpile to gold. Still enables Farmers to generate a small trickle of gold.

Portuguese

UNITS

Feitoria: Hitpoints decreased from 5200 ▶ 2700.

Sicilians

CIVILIZATION

Teambonus: Effect changed to Transport Ships gain 5 line of sight and cost 50% less.

Vietnamese

TECHNOLOGIES

Chatras: Battle Elephants [Standard & Elite] bonus hitpoints increased from 50 ▶ 100.

RANDOM MAPS

NEW MAPS!

Aftermath: The remnants of a previous battle remain as players try to rebuild their empire and control the still-standing buildings that will aid the players economy.
Enclosed: While initially safe inside the dense rainforest, players must quickly venture out to secure resources on the other side of the jagged unbuildable path.
Haboob: An incredibly open and spacious desert with little to no opportunity to secure your resources. Forest are sparse, exposed and challenging to defend.
Kawasan: Food is plentiful but easily exposed to enemies. A massive cluster of berry bushes can be found in the middle, and hidden among them are many relics.
Land Madness: With resources scattered across the map and forests surrounded by unbuildable rugged terrain, walling is nearly impossible and military presence will be crucial.
Sacred Springs: The sacred pagodas are home to numerous holy relics and vast amounts of shore fish. These resources are far from the players, leaving them exposed to raids.
Wade: The marshy swamp is too shallow for ships to travel and not suitable for buildings to be constructed. Players must use the limited space and resources to secure victory.

General

  • When starting gameplay on the Empire Wars mode, villagers surrounding the herdable have an equal chance of generating female and male variants.
  • When starting gameplay on the Empire Wars mode, villagers intended to spawn as lumberjacks are now more reliably gathering wood instead of another resource.

Map Balance

Arabia:

  • Starting forests spawns are now randomized between 3 forests in the back of every player’s base, 2 in the back and 1 forward and 1 in the back and 2 forward.
  • Fixed a rare issue where forests would sometimes fail to generate for one player in 1vs1 matches.
  • Non-standard numbers of players on larger/smaller maps no longer cause missing forests.
  • The third gold pile for each player in team games is no longer generated excessively far.
  • Extra gold on larger map sizes now spawns in 3-tile groups instead of 2-tile ones
  • The number of predator animals has been restored to the original values, which is an increase compared to the previous version.

Acclivity:

  • Increased the number of forest clumps generating around the players but decreased their size.
  • Reduced the number of straggler trees on the surrounding elevation.

Greenland:

  • Removed the extra gold deposits on the middle islands.
  • Increased the size of the furthest gold deposit on the player islands.
  • Decreased the amount of forest on the map.
  • Added slight elevation variation to the player islands.
  • Most of the water is now frozen, allowing land units to move between islands much more effortlessly.
  • All deep fish has been removed from the water.

Marketplace:

  • Markets now appear in all four corners of the map.
  • Players now spawn with two trade carts instead of a scout.
  • Players now spawn with one house in their possession.

Meadow:

  • Each forested area on the map now contains the same amount of wood.
  • When playing Empire Wars, lumber camps may now generate on both nearby forest areas (all lumber camps will still generate together).
  • When playing Empire Wars, the forest in which your lumber camps are generated will be fully explored at game start.
  • When playing Empire Wars, the chance of lumber camps or villagers being stuck in the forests is decreased.

Mountain Range:

  • All water and shallows are removed and replaced by an unbuildable rock terrain.

Lowland:

  • Boars are moved slightly closer to the player’s town centers.

MegaRandom:

  • Reduced the maximum amount of herdable animals per player from 15 to 12.

Northern Isles:

  • Players now spawn with one house in their possession.

Runestones:

  • Forests have been pushed further away from the players.
  • The size of the forests surrounding the players has been reduced.

Random Map Scripting

  • The min_connected_tiles parameter now properly works for all players when using behavior_version 2.

LOBBIES & MATCHMAKING

  • If a player pauses the match in Multiplayer gameplay and then resigns, disconnects or otherwise closes their game the match will now always unpause after a short time.
  • The player’s preferred and banned map choices for a matchmaking queue are now locked when they enter the queue.
  • Lobby settings no longer reset between games hosted by the same player.
  • Fixed an issue of the Lobby Browser displaying incorrect information about the lobby that the player already joined before returning to the Lobby Browser.
  • The Lobby Browser now displays a proper list of lobbies when more than 5 filters are being used.
  • Empire Wars map bans now properly display the maps’ icons in QuickPlay.
  • Ranked queue now continues instead of stopping if another player leaves from the found match.
  • Alt+F4 & Queue Dodging: Included in this update is an initial measure aimed at discouraging queue dodging. Players who Alt+F4 out of queues will receive progressive timeouts and their ability to rejoin the queue will be affected depending on the frequency with which they disconnect to work around the matchmaking system. This is being deployed for the first time in this Update and we’ll be monitoring activity and feedback to see where adjustments may be needed.

AI

General

  • Fixed an issue with the default AI player which could cause a game freeze on the Nile Delta map location.
  • Extreme difficulty: The AI now guards camps with spears against scout rushes more effectively.
  • Extreme difficulty: The AI may now use Onagers to cut trees when advantageous.
  • Optimized AI behavior on various maps which had previously proven to be difficult for the AI to play.
  • Further optimizations to strategical decision-making of AI players.
  • The CD AI (legacy) now performs better when playing as the Burgundians, Sicilians, Poles and Bohemians.

Pathfinding

  • Lumberjacks no longer rarely turn idle after gathering a tree’s resources to completion and will attempt to gather from another nearby tree as expected.

Scripting

  • up-remaining-boar-amount now considers object state in addition, if the current closest animal has the maximum amount of gatherers, it will attempt to pick another animal to hunt.

MODDING

General

  • When updating a mod with a new image the proper image now instantly displays in the UI.
  • Feitoria and Trade Workshop productivity now use separate sets of resources (205-208 and 242-245, respectively).

Scenario Editor

  • Fixed an issue where a Goth player’s population cap was increased every time the scenario was tested/loaded.
  • The Display Timer effect now has an option to toggle the replacement behavior on and off.
  • Added an object-state dropdown to the remove-object effect to allow removing building foundations.
  • The Set Location trigger effect may no longer reset when selected.

XS Scripting

  • Main functions in scenarios now run before the game begins, just as it works for Random Map Scripts.
  • Files included via #includeXS in RMS that are stored in the XS folder under the user profile path will now be transferred to other players when hosting custom lobbies.

Download free Age of Empires 2 update 54480 on PC(Steam).

The post Age of Empires 2 (AOE 2) Update 54480 Patch Notes – Oct 6, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 (AOE 2) Update 53347 Patch Notes – Sep 9, 2021 https://updatecrazy.com/age-of-empires-2-aoe-2-update-53347-patch-notes-sep-9-2021/ Thu, 09 Sep 2021 05:59:53 +0000 https://updatecrazy.com/?p=50099 Age of Empires 2 Definitive Edition (AOE 2) update 53347 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest hotfix addresses potential issues causing delays in lobby creation, party join and session start wait durations. Apart from this, Age of Empires 2 (AOE 2) patch 53347 also includes […]

The post Age of Empires 2 (AOE 2) Update 53347 Patch Notes – Sep 9, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition (AOE 2) update 53347 is now available to download on PC (Steam). According to AOE 2 patch notes, the latest hotfix addresses potential issues causing delays in lobby creation, party join and session start wait durations. Apart from this, Age of Empires 2 (AOE 2) patch 53347 also includes general stability fixes.

Previously, a big update was released with bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s Age of Empires 2 patch 53347 will fix a few of these issues.

Age of Empires Patch Notes – Sep 9, 2021

  • Crash when changing language in Options – Interface screen
  • Fix for bug not returning lobby query results when 5+ filters are applied
  • Fix for bug not returning results when server filter is set to ‘australiasoutheast’

Download free Age of Empires 2 update 53347 on PC(Steam).

The post Age of Empires 2 (AOE 2) Update 53347 Patch Notes – Sep 9, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition Update 51737 Patch Notes – August 10, 2021 https://updatecrazy.com/age-of-empires-2-definitive-edition-update-51737-patch-notes-august-10-2021/ Tue, 10 Aug 2021 15:52:02 +0000 https://updatecrazy.com/?p=47742 Age of Empires 2 Definitive Edition (AOE 2) update 51737 is now available to download on PC (Steam). According to Age of Empires 2 patch notes, the latest update added balance changes and bug fixes. Apart from this, Age of Empires 2 (AOE 2) patch 51737 also includes general stability fixes. Previously, a big update […]

The post Age of Empires 2 Definitive Edition Update 51737 Patch Notes – August 10, 2021 appeared first on UpdateCrazy.

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Age of Empires 2 Definitive Edition (AOE 2) update 51737 is now available to download on PC (Steam). According to Age of Empires 2 patch notes, the latest update added balance changes and bug fixes. Apart from this, Age of Empires 2 (AOE 2) patch 51737 also includes general stability fixes.

Previously, a big update was released with bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

Today’s Age of Empires 2 Definitive Edition patch 51737 will fix a few of these issues.

Age of Empires 2 Patch Notes – August 10, 2021

On top of all the new changes, features, and improvements coming with today’s build, Dawn of the Dukes introduces two all-new civilizations: the Poles and the Bohemians! Experience 3 new fully-voiced campaigns and 16 new Achievements!

Now, let’s take a quick look at some of the changes coming with today’s update:

  • Celebrate all things Age of Empires with the brand-new Jungle Summer Vacation event, where you can unlock awesome rewards!
  • We’ve added Polish language support!
  • Units which were commanded using Attack Move no longer try to get into formation when reaching the destination they were sent to while enemy units.
  • A number of balance updates to gameplay, civilizations, and maps.
  • Plus several bug and crash fixes!
Two New Civilizations!

The Poles
The Poles are a cavalry civilization. While their western neighbors employed deadly companies of heavily armored cavalry, the Poles leveraged their strengths to evolve more towards what modern eyes might class as medium cavalry. While they could not always triumph over their rival counterparts on an individual basis, they emphasized maneuverability, organization, and sheer numbers at a time when warfare was shifting away from the typical medieval model.

The Bohemians
The Bohemians are a gunpowder and monk civilization. Threatened both militarily and ideologically on nearly all sides, the Bohemians responded with groundbreaking innovations in both spheres. Novel weaponry, battle tactics, and defensive strategies shattered the numerous feudal and professional armies of their invading rivals, while scholarly thought and debate inaugurated one of the earliest successful social revolutions in early modern European history. Bohemian armies compensated for a lack of sheer brute strength with an uncanny ability to outwit, outmaneuver, and counter their opponents.

For a deep dive into the Poles and Bohemians, and more, view the official page for Age of Empires II: Dawn of the Dukes right [url]HERE[/url]!

 

GAME
Stability & Performance
  • Fixed a crash that could occur under specific circumstances when selecting/interacting with control groups.
  • Fixed a crash that could occur when the player sent messages in a Multiplayer lobby at the same time as the host closes the lobby.
  • Fixed a crash that occurred when receiving an in-game invitation while playing a single player game and having the in-game menu open.
  • Fixed a crash that consistently occurred in a custom scenario related to a unit transforming into another.
  • Fixed a performance issue that occurred during the first few seconds of gameplay on many Random Map Scripts.
  • Fixed a soft lock issue that could occur under specific circumstances when attempting to load into a match hosted by a user with a data mod enabled.
  • Fixed a soft lock issue that could occur in-game when the resign dialogue was opened while the match ended.
  • Fixed a crash/hard lock issue that could occur under specific circumstances when disconnecting from the internet during ranked matchmaking.
Audio
  • Fixed an issue where terrain ambience tracks other than Forest ambience would fail to play. Terrain ambience types that can be heard in-game are as follows:
    • Desert
    • Fog
    • Snow
    • Jungle
    • Lake
    • Ocean
    • Forest
    • Plains
  • In Battle Royale game mode, a special kind of music now plays when the Corruption fog approaches your vicinity.
  • Tweaked the way some melee attack sounds are played in large battles.
UI
  • Post-game timelines now properly align players with their own graph, players are sorted by team (previously playernumber).
  • The amount of secondary projectiles is now included in the attack display for units which fire several projectiles.
  • Fixed an issue in MP lobbies with the “Hide Civilization” option enabled where players were able to see another player’s civilization when switching to their playercolor.
  • Steam Users who want to create/edit clans no longer have to sign into Xbox Live to do so.
  • Fixed an issue where several dialogs such as the Civilization selection dialog did not close when the user pressed the Escape key.
  • When a player creates a MP lobby who has an out of date dataset mod a proper error message will now display explaining the issue.
GAMEPLAY
General
  • Serjeants spawned by the First Crusade technology no longer default to using the aggressive stance when the Default Aggressive Unit Stance is disabled.
  • The “going above and beyond” cheat code is now available to all players.
CAMPAIGN
General

Adjusted several AI player controlled civilizations in various campaign missions for better historical accuracy, anticipating the launch of the new Dawn of the Dukes expansion:

Genghis Khan

  • Mission 5: Polish → Poles civ; Bohemians → Bohemians civ


Barbarossa

  • Mission 1: Bohemia → Bohemians civ
  • Mission 2: Poland → Poles civ


Ivaylo

  • Mission 5: Poles → Poles civ
Co-op
  • Increased difficulty of the Bapheus and Hastings co-op scenario based on community feedback, especially on the hard difficulty level.
CIVILIZATION BALANCE
General

🡒 UNITS

  • (Elite) Steppe Lancer: reload time lowered 2.3 ▶ 2.0.
  • Hand Cannoneers: hitpoints increased from 35 ▶ 40.
  • The speed of Bullet projectiles increased from 5.5 ▶ 7.5.
Burmese

🡒 TECHNOLOGIES

  • Howdah: Gives Battle Elephants +1/+2 armor (from +1/+1 ▶ +1/+2).
Byzantines

🡒 CIVILIZATION

  • Fixed an issue where the hit points of Watch Towers in the Castle Age and Siege Workshops in the Imperial Age were lower than expected.

🡒 TECHNOLOGIES

  • Town Patrol is now free and instantly researched.
Chinese

🡒 CIVILIZATION

  • Team Bonus changed to Farms +10% food (from +45 food ▶ +10% food).
Cumans

🡒 CIVILIZATION

  • Archery Ranges and Stables now cost -100 wood.
Lithuanians

🡒 CIVILIZATION

  • Can now research and train the Winged Hussar instead of Hussar.
  • Lose access to the Blast Furnace technology.

🡒 UNITS

  • Leitis (Standard & Elite): Increased attack from 12/14 ▶ 13/16.
Malians

🡒 CIVILIZATION

  • Gold Mines last 30% longer (replaces the free Gold Mining technology bonus).
Sicilians

🡒 CIVILIZATION

  • The Sicilians now start with an extra 100 Stone.
  • Team Bonus effect changed to remove the cost of the first trained Transport Ship and train it instantly.

🡒 UNITS

  • Organ Gun [Standard & Elite]: Secondary projectiles now consistently deal 2 damage as opposed to 1 or 2 depending on whether they hit their primary target.
Sicilians

🡒 CIVILIZATION

  • Now receive access to the Siege Onager upgrade.

🡒 TECHNOLOGIES

  • Scutage: replaced with the Hauberk technology.
  • Hauberk: this unique technology grants Knights +1 melee and +2 pierce armor.
RANDOM MAPS
General
  • Autumn season now includes the new birch tree type accompanying the new Dawn of the Dukes expansion 50% of the time.
Map Updates
  • Acclivity: Unbuildable rock terrain now generates exclusively on slopes, making it more evident where you can build and where you cannot.
  • Acclivity: Fixed a rare bug that caused one or more players to not generate forests around their initial town center.
  • Amazon Tunnel: Adjusted the carved player bases to have slightly more space and appear more natural.
  • Arabia: Each player now has 3 starting forests positioned towards the edge of the map.
  • Arabia: The players’ starting forests generate further away.
  • Arabia: The front of each player’s base is more open making it more vulnerable to attacks.
  • Arabia: Hills can now appear closer to players’ town centers.
  • Arabia: The third gold pile for each player is generated further away.
  • Arabia: Extra gold, stone, as well as relics, are now generated per player and therefore more fairly balanced.
  • Arabia: Slight variance has been added to the the circular positioning of players’ bases.
  • Arabia: Cliffs and water oases have been removed.
  • Arena: Improved the placement of lumbercamps on Empire Wars.
  • Frigid Lake: Minor aesthetic changes.
  • Lowland: Fixed a rare issue that could cause elevation to not generate properly across the entire map.
  • Marketplace: Minor aesthetic changes.
  • Migration: Relics now spawn correctly on all map sizes.
  • Northern Isles: Forests have been moved slightly further away from the player’s town centers.

Random Map Scripting

  • Added a new way to paint actor areas without having to create objects, implemented new function: create_actor_area x y id radius.
LOBBIES & MATCHMAKING

Diplomacy options are no longer greyed out with non-AI players when the “Teams Locked” option is disabled (always enabled in ranked gameplay).

  • Fixed an issue where players who join a lobby using an outdated data mod were booted from the lobby after downloading, with the civilization selection dialog still being open if opened in the lobby.
  • Fixed an issue where hosts of Custom Scenario lobbies were unable to change their color until other people joined.
AI
General
  • Optimized the AI players’ strategic decision-making in a wide variety of areas, including strategy selection.
  • AI players are now less eager to pick a fight while critical army upgrades are still being researched.
  • Improved the AI’s ability to advance to the next age earlier without sacrificing economy, with a bigger effect for certain civilizations.
  • Improved performance on various different maps such as African Clearing.
  • Fixed an issue with the AI’s dark age gatherer distribution calculation on nomad-style maps.
  • Fixed an issue where AI players rarely didn’t ungarrison boats from their docks when expected.
  • AI players may now task Serjeants to help construct Donjons instead of only using villagers.
  • Extreme difficulty: Improvements to the effectiveness of the Militia rush strategy.
  • Extreme difficulty: Implemented a completely new Scout Cavalry rush strategy which we’re keeping an eye on to improve.
  • Extreme difficulty: Increased likelihood of AI players retreating their cavalry from enemy spearman type units.
  • Extreme difficulty: Fixed an issue where the AI did not lure ibex to their towncenter to hunt as it would with deer or other similar animals.
  • Extreme difficulty: The AI is more likely to succeed in saving a villager’s life that is being targeted by wild animals or enemy units by forcing it to garrison when possible and necessary.
  • Fixed an issue where Cuman AI players didn’t advance past the Feudal Age in Deathmatch and Infinite Resources games.
  • Improved AI player performance on Infinite Resources settings.
  • The AI (HD Version) will no longer taunt the player with a betrayal message while unsuccessfully attempting to switch teams while a treaty is still ongoing.
Pathfinding
  • Units which were commanded using Attack Move no longer try to get into formation when reaching the destination they were sent to while enemy units are in sight instead of fighting those.
Scripting
  • Wall objects are now being detected when using position-target, position-focus or position-enemy.
  • Fixed an issue with up-chat-data-to-player and up-chat-data-to-player-using-id where they did not always output chat to the intended player.
LOCALIZATION
  • Added Polish language support!
MODDING
General
  • Added new flags for Blast Attack Level attribute to control the blast damage style:
    • 4: Logistica style (5 damage to surrounding units).
    • 8: War Elephant style (50% of the unit’s attack).
    • 16: Battle Elephant style (25% of the unit’s attack).
    • 32: Lechitic Legacy style (33% of the unit’s attack).
    • 64: Reduces the blast damage with distance (works only for melee units).
  • Added new flag for Enable Smart Projectiles attribute:
    • 2: Missed projectiles deal 100% of their damage if they hit another target (instead of the default 50%).
Scenario Editor
  • Two new terrain types have been added accompanying the Dawn of the Dukes expansion’s release: Birch Forest and Swamp.
  • The Change Object Civilization Name function now works with Set Area.
  • Objects which were disabled in scenario can now properly be re-enabled later if the scenario game was loaded from a saved game file.
  • Fixed a bug where researching the Anarchy technology by trigger for civilizations other than Goths didn’t enable Huskarls to be trained from the barracks.

Download free Age of Empires 2 update 51737 on PC(Steam).

The post Age of Empires 2 Definitive Edition Update 51737 Patch Notes – August 10, 2021 appeared first on UpdateCrazy.

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