Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update brings combat balancing, bug fixes, tweaks and changes.
Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues.
Check out more details below.
Table of Contents
Since the release of the Combat Update, we’ve monitored player feedback and overall we’re happy with the state of the gunplay in Rust. We will continue to listen, and make adjustments when needed.
The fuse time on the F1 grenade has been decreased by 0.5 to 2.5s. During combat testing we felt that grenades were a bit too easy to evade under most circumstances. Maybe some day we will allow players to cook grenades but right now that seems like it would be a bit too cheap of a tactic.
The M39 has had it’s role changed so it feels more like a superior SAR. Its fire rate has been increased and recoil modified.
We’ve also noticed that shotgun slugs were very underused so we have reduced the damage falloff so that shotgun users can opt to utilize them in mid range combat and stand a chance.
Lastly, we’ve fixed a long standing issue with viewmodels where the first shot shortly after ADSing would play the non-ADS animation and obscure the screen with the view model. All weapons should feel much more snappy now.
We worked on reducing the time it takes to load into servers this month. It will now queue up the loading of assets so they can continue being read from disk while the main thread spawns all of the world prefabs, which means better utilization of hardware. This also applies to the dedicated server so server owners may see some improvement with boot times.
Alex finished up the remaining new gunshot sounds this month, including new silent shots for every gun. We’ll likely do another round of tuning on these in the next month or so to address some feedback we’ve gotten but we’d like to allow time for folk’s ears to adjust and the dust to settle before we dig too deep into that.
Spray Can crosshair – Added a crosshair when free spraying
Mute and report contacts – Can now mute/unmute and report players from the contacts screen
Placement Rotation – Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
Return To Sender – Can now insert photos into mailbox
Inventory idle animation – Updated player inventory idle animation
Jackhammer Tapping – Jackhammer will hit hotspot every time without tap firing
To better help server admins moderate the content on a server, I’ve implemented a new section in the Server Admin tab that allows admins to easily see all of the User Generated Content on a server. This includes all painted signs, audio content on cassettes, carvable pumpkins, neon signs and pattern boomers.
As well as being able to see/hear the content, admins can now see who was responsible for the content and delete the content from the UI without having to travel to that entity. There is also a search field so all content created by a specific player can be found quickly.
We’ve improved the process of reporting problematic content this month by implementing a new Offensive Content report type. When reporting offensive content a screenshot will now be included to better help admins act on the issue.
For server admins, there are new convars to better access these reports:
reportsServerEndpoint – if set, player reports on your server will be sent to this http address (as JSON)
printReportsToConsole – if set, player reports will be logged to the server log
For more information on using these new convars, please see the wiki.
Along with numerous small bugfixes, we’ve added 3 new monuments to Hapis Island. Two of them in the desert, and one in the northern arctic.
We also fixed most of the mountain goat ore nodes, berry bushes not spawning, roadside spawns being overly sparse, and updated some existing monuments to be more in line with where they now stand on Procedural Map.
Some bugs still remain, but we’re ironing it out. Thanks for all the bug reports!
You can now load/reload harmony mods onto the server at runtime with:
harmony.load <name>
and unload with:
harmony.unload <name>
This will allow all server owners (vanilla or modded) to deploy fixes onto their servers without needing to restart them, as well as ease development of harmony mods.
We’re now using Steam’s chat filtering functionality to obscure strong language and slurs in chat and other text players can share in the game.
The filtering is applied on the client and can be customized in your Steam account preferences. If you haven’t changed these settings before then filtering would already be enabled.
A few new debug camera commands have been added this month for content creators to use. As with existing camera tools, these can only be used by server admins or in demo playback.
We’ve added the ability for the debug camera to use physical camera properties – in other words, you can choose from common camera sensor types and specify a focal length to mimic real world photography measurements.
Below are the newly added commands for using physical camera settings:
client.camphysical (1/0) – Enable/disable physical camera properties on debug camera
client.camphysicalsensortypes – Prints camera sensor types with corresponding number
client.camphysicalsensor – Select physical sensor for debug camera (use sensor ID number from the above ‘sensortypes’ convar)
client.camphysicalfocallength – Set focal length of the debug camera (Measured in mm)
Camera Info UI
Along with the above physical camera commands, we’ve also added camera information UI which can be enabled/disabled using the command client.showcaminfo 1/0
When enabled, this overlay will display the following information at the top of the screen:
Camera FOV
Depth of field aperture and blur values
Camera lock status (debugcamera_lock)
Sensor type (if using physical camera mode)
Focal length (if using physical camera mode)
This month we’ve added some useful assets for community map makers – the most notable being the introduction of tiled cube prefabs. The current collection features over 60 cubes with materials including brick, wood, metal, concrete, plaster, metal, cloth and more.
benchmark_demo {demo}
command to run the benchmark on different demosDownload a free Rust patch on PC (Steam).
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