Rust update (March 3, 2022) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added brings new changes, fixes, balancing, and adjustments.
Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.
Today’s Rust PC patch will fix a few of these issues. Check out more details below.
Table of Contents
This month we’ve made visual improvements to some of our older monuments to get them more consistent with the quality of our new content. This includes changes such as adding darkening volumes to interiors to prevent them from becoming too bright during the day, adding new lights and effects, tweaking existing lighting and other minor visual improvements.
As a result, the interiors should feel much darker and more atmospheric. The monuments that we’ve changed so far are the Supermarket, Oxum’s Gas Station, Bandit Camp and Launch Site and we plan to improve more of them over time.
This month we’re really excited to announce the release of Rust’s official soundtrack – available now on Steam, music streaming services and a handful of digital stores. This initial release (Volume 1) is comprised of 29 tracks clocking in around 1 hour and 45 minutes of music.
This month we’ve been exploring new ways to improve the visual experience when driving vehicles. While we initially explored dedicated viewmodels for vehicles (floating arms in front of the camera) we settled on using the full body mesh with tweaked hand logic. You can see this most obviously on the Snowmobile, the driver seat of Modular Cars and the Workcart, while it’s visible but less obvious on the Minicopter and Scrap Transport Helicopter.
We looked at the junkyard magnet crane this month to see if some bugs and the general feel of it could be improved.
It’s now a bit more stable to drive, and old issues like the driver not quite visually syncing up with the cabin as it rotates are fixed.
Another concern with the crane was that with its controls being pretty complex, it was easy to burn through your fuel just learning them. To combat that, we’ve reduced the fuel it uses at idle by 80%, and the maximum fuel it uses when not holding anything by 25%. So if you’re just practicing moving the magnet arm and rotating the cabin, your fuel will only be being consumed at 20% of the rate it was before.
Added some small final touches to the snowmobiles.
Most were minor bug fixes, but an obvious one is that animations are improved, with the driver now getting visually bumped around at times, and showing an idle animation cycle. Audio is improved as well, with the snowmobile revving more realistically when driving up hills.
For game balance, the arctic base snowmobile no longer comes loaded with any fuel.
There are some assets that need world models and some that needed refreshing so towards the end of last year Tom completed a number of new and updated world models, these are now in-game!
We’ve had reports of the NVG effect being blown out for a while. When we looked into it, we realised that it only looks incorrect on procedural maps.
After a lot of digging, we found that there was a post process volume placed inside one of moon pools set to global rather than local erroneously.
This means that it was being applied all of the time and messing with exposure settings. This also means that it’s had an effect on the overall exposure of the game for while also, although this has been a bit less apparent than with NVG.
The loading screen was long overdue for a revamp, you’ll now see server stats and a more clear tooltip sections while loading into the server of choice.
In a future update, the background image will randomly change through a preselected gallery on each load.
Additionally, we’ve added support for tag filtering to the server browser to make finding servers of interest easier.
Download free Rust patch on PC (Steam).
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