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    Last Oasis Update Patch Notes – Sep 15, 2022

    The last Oasis update is available to download on PC (Steam). According to the official Last Oasis patch notes, the latest update added a long list of bug fixes and overhauled all walker weapons.

    Previously, a big update added new changes, fixes, and more. Unfortunately, since the last update, players are still experiencing a number of issues with the game.

    Read more details here.

    Last Oasis Patch Notes – September 15, 2022

    – Overhauled all walker weapons.
    – Changed reload speeds, magazine sizes, damage versus armor percentages, fixed hitboxes, and so on. Should result in less dart grinding and more varied weapon use depending on the circumstances and the target. Very experimental, so let us know of any issues.
    – Reset all Rarity to Common.
    – Fixed T2 Mollusk rig being identical to default.
    – Fixed rarity mob HP scaling bug giving them insanely high HP.
    – Removed rarity from projectiles (shouldn’t drop rare schematics anymore, instead the weapons themselves will increase the damage).
    – Changed Nimmo and Traveler rig loot locations and probabilities.
    – Changed rarity bag scaling to be percentage of default slots instead of a flat increase.
    – Slightly increased Redwood harvesting rate.
    – Fixed Nurr Fang with Bone Glue recipe.
    – Slightly decreased Toothwheel weight.
    – Removed recipe for walker components.
    – Buffed the Bring Items Quest (more options, better rewards).
    – Added Deliver Package Quests.
    – Added Dueling Quest.
    – Increased the size of the dueling arena.
    – Set Dart damage percentage against Reinforced and Solid to 0.
    – Set Flint Bolt damage percentage against Reinforced and Solid to 0.
    – Added Strongbox Merchants that sell Strongboxes with armor, weapon, tool, and equipment schematics as well as some pre-crafted items (including small chance of ceramic tier).
    – Fixed Ballista not accepting some harpoons.
    – Implemented Rartiy Event Tile Mechanics.
    – Portals will spawn from all tiles in the region to the rarity event maps when they spawn.
    – On the rarity tile, all resources and mobs have a probability to spawn at certain percentages for each rarity.
    – When you want to leave the event tile, go to any portal and it will transport you back to the tile you arrived from.
    – Unlike previous event tiles, if you stay on the tile until it decays, your walker will be destroyed and your character will die, so make sure to get out with your loot instead of farming until the last second.
    – Fixed rare humidifier crash.
    – Made tools be able to harvest one rarity tier above their current tier (Common harvesting Uncommon and so on).
    – Improved inventory UI. Added inventory scrolling, added icons to equipment slots, etc.
    – Fixed mob loot rarity depending on the ground quality. Will always drop at quality of the mob.
    – Removed quality from Sand (can still craft anything requiring sand at quality using Common Sand).
    – Allowed skipping walker upgrades (spare parts) instead of going one by one.
    – Fixed rarity fuel crafting stations running faster. Fuel burns slower instead.
    – Added damage modifier for rarity Siege Weapons.
    – Prevent building on rarity tiles (experimental). Can still build on walkers.
    – Added 3s delay to look at another player and see their name (as a middle ground to removing name plates). HP Widget only appears on damage. Can still see all clan members.
    – Added Alternative Canyon to event tile spawn pool.
    – Fixed netting doors, beds, and repair hoist.
    – Lowered Walker walking distance with a broken leg by more than half.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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