Hitman 3 Patch Notes - UpdateCrazy https://updatecrazy.com/tag/hitman-3-patch-notes/ Game Patch Notes for PS4, Xbox One and PC Thu, 26 Jan 2023 13:51:18 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 Hitman 3 Update 1.15 Patch Notes (1.015) for PS4, PS5, PC & Xbox https://updatecrazy.com/hitman-3-update-1-15-patch-notes-1-015-for-ps4-ps5-pc-xbox/ Thu, 26 Jan 2023 13:47:22 +0000 https://updatecrazy.com/?p=83831 Read the official Hitman 3 update patch notes for PS4, PS5 and Xbox One players.

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Hitman 3 patch 1.15 January Update is now rolling out for PS4, PS5(1.015.000), and Xbox One players. According to the official Hitman 3 patch notes, the latest update adds a new Htman Freelancer game mode, support for Nvidia DLSS 3 – DLSS Frame Generation and Nvidia Reflex Low Latency and much more. In addition, Hitman 3 update 1.15 (1.015) also includes a long of changes and bug fixes.

The new game update weigh in between 1.5GB and 8GB depending on your platform. Cloud: Switch players do not need to download or install the patch.

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game. Today’s Hitman 3 patch 1.15 will fix a few of these issues.

Read more details below.

Hitman 3 Patch 1.15 Notes ( 3.140) – January 26, 2023

HITMAN Freelancer

HITMAN Freelancer is a brand new, single-player mode that introduces rogue-like elements, strategic planning and a customisable safehouse. And starting today you can become the global hunter and Prepare, identify, and eliminate the most dangerous syndicates in the World of Assassination.

Added support for Nvidia DLSS 3 – DLSS Frame Generation and Nvidia Reflex Low Latency.

IMPROVEMENTS AND CHANGES

World of Assassination

Changed several aspects of the game experience to fit the World of Assassination naming and branding.

– The game’s icon, PC Launcher, boot screen and attraction screen (press X to play) have all been updated to the new WOA branding.

– The in-game hub has been changed to accommodate Freelancer and put a focus on the Story. Players will now have a clear choice of ‘Story’ or ‘Freelancer’ from the Featured hub.

– A new ‘LIVE’ tab will be the new destination for the most recent Elusive Targets, Arcade Contracts, Escalations and other fitting content.

– New players will now start directly at the ICA Facility location, as we want them to start their WOA experience from the very beginning.

– We’ve also taken the time to update the sound effects on the ‘IOI’ logo on game launch, update the credits for work done on Freelancer and update our legal line.

Stability

Resolved various issues that could cause the game to crash or be unstable in various ways.

Run Toggle Revisited

In the October Patch, we added an option for players to enable a ‘toggle’ option when they wanted 47 to run/jog/sprint. Now, we’ve expanded and updated some of those options.

HOLD (unchanged)

The player must hold the ‘run’ button

TOGGLE (changed)

The player may press the ‘run’ button at any time. 47’s speed persists even when he stops moving. An icon in the bottom-left will show his current speed.

PRESS (new)

The player must press ‘run’ when walking. If 47 was already walking, he will run. If he was already running, nothing will happen. When he stops moving, his speed resets to a “walk”.

Other changes

Santa Fortuna: Hidden Statue

We’ve resolved an issue where the statue involved in the “Heart of Stone” mission story was not covered, when it should have been.

Difficulty Difficulties

We’ve resolved an issue where performing a save/load cycle and replanning a mission on a different difficulty level could cause the game to not reflect the new difficulty level, i.e additional cameras and NPCs would not be added to Master Difficulty.

Challenge Consistency

We’ve updated the menu ordering to sort Challenges in a more logical manner. They’ll now be displayed with numerical order in mind, i.e Tier 1, Tier 2

(Note that the number of bullets in each tile increases by 1)

Agent Seventeen

We’ve updated the image of the Agent 17 suit that is shown when the challenge is unlocked, to better reflect what the actual suit in the inventory looks like.

Letter Dance

We’ve resolved an issue where the words in the UI or on the in-game map could occasionally ‘dance’ when the player quickly moves the camera or scrolls across the map.

Paris Audio Sweep

We’ve overhauled the audio properties of the Paris map, to bring it in line with the current standards. This work was done last year, but never implemented. The following changes have been made:

– New Occlusion System: We’ve changed the occlusion system and adpted the rooming and soundportal setup to use our 3D propagation tech, rather than 2D. This results in a more realistic propagation from room to room, such as being able to hear the water from the fountain at the entrance when you are in the 3rd floor attic room.

The (iconic) music from the Fashion Show itself now uses an occlusion modifier to ensure a smooth propagation throughout the entire palace without any dropouts. Finally, broken glass windows will now act as soundgates, allowing you to hear audio through them, which wasn’t the case previously.

– Improved Sound Assets and variation: We’ve added new background and 3D positional sound assets to the inside and outside of the palace to add more variation and fidelity to the ambient audio.

– Improved Crowd Propagation: We’ve set up crowd templates and updated the crowd to the HITMAN 3 system, which uses 3D spacialization rather than 2D loops. This means that they can now be heard in the adjacent rooms and from further away, resulting in a more natural and immersive experience.

– Added Impulse Response Reverbs: We’ve replaced our algorithmic reverbs to give all rooms a more realistic set of reverbs to simulate each space, which will make them more believable.

– Full Mix Pass: We’ve created new Wwise events and done a full mix pass on the entire level to the mixing standards that we included with the HITMAN 3 locations.

Ripe For the Picking

Resolved an issue where the ‘Ripe for the Picking’ trophy/achievement from Mendoza could be unlocked in Haven Island.

Hawke’s Bay Puddle

We’ve removed a visibly floating puddle from the beach in Hawke’s Bay. Once we did this, it became apparent that there were visible ‘seam lines’ that the puddle was accidentally hiding. We’ve tidied that little issue up as well now by moving the puddle decals out of the seams together with some vertex painting.

Tres-Paris-ing

We’ve resolved an issue where 47 would be considered trespassing on several stairs between the basement and main hall, even though his disguise was permitted in that area.

Despite this being reported as an issue, fixed, re-opened and difficult to reproduce, we now believe it to be fully solved due to a trespass zone from the stairs above going down into the corridor below where the issue was occurring. That particular trespass zone doesn’t actually go far enough down to reach 47’s feet, so it shouldn’t have made a difference, but now we’ve tweaked it, the issue has reoccurred since. So, there you have it.

Paris Light

We’ve resolved an issue where several lighting issues could occur in the ‘second room’ after the main hall in Paris. Certain lights would not appear, others would flicker or disappear from the room because of their draw distance and shadows at a close distance would also disappear just before the lights, causing a ‘flicker’ effect. Changing light settings or enabling RayTracing made no different to these issues.

Here’s the issue as reported by Hitman Forum user 7_62:

To fix this, we changed the shadow fade length, prioritization and angular attenuation of the lights coming into the room. We also added a light that shows when the light from opening the centre door (seen below on the left hand-side of the screen), which has never been there before. After all of that, here’s what the ‘fixed’ area now looks like:

Mumbai Tower Tragedy

We’ve resolved an issue where it was possible for Agent 47 to fall outside of the map in Mumbai. You could say it was his own fault for subduing an NPC from cover near the Crow’s Guard Tower, but we wouldn’t say that to his face. So, we added a collision box to keep him where he needs to be.

Next Level Blend-in

We’ve resolved an issue where one of Rico Delgado’s guards in Santa Fortuna would become part of the wall in order to surprise 47. Thanks to u/Mawashiro for pointing this one out to us.

No Climb For You

We’ve resolved an issue where it was possible for Agent 47 to ‘climb’ a tree near the cocoa plantation to get out of bounds. If the world’s greatest assassin isn’t interested in jumping, then we don’t think he has any business climbing. We’ve blocked this particular area now.

Instinctive Recording

We’ve resolved an issue where it some security cameras would not be displayed in Instinct after 47 has used the ‘camera’ tool in his inventory.

Camera Conundrum

We’ve resolved an issue where it was impossible to use the ‘Hide Menu’ prompt when using 47’s camera to take a photo near a door. This was because the prompt to do so was the same as to open the door, and this was causing an issue. We’ve simply remapped the ‘hide menu’ prompt to avoid this.

Miami Money

We’ve resolved an issue where it was possible for NPCs to scale the small walls / barriers at either end of the tunnel (underpass) at the start of the level. Thanks to u/S00na-M00na for pointing out this unintended parkour.

Sapienza’s Second Saviour

We’ve resolved an issue where The Prince Elusive Target (included in The Deceits Arcade Contract) would be able to use the same blend-in spot as Agent 47 in the church. We’ve given them both their own space now.

Black Almond True SA

We’ve resolved an issue where the Black Almond’s Dagger (Haven Island Mastery unlock) was missing sound effects when attacking NPCs from any direction.

Hokkaido Stem Cells

We’ve resolved an issue that was blocking players from using the stem cells as an assassination method because a specific surgeon would suspend their routine.

The 47th Universe

We’ve removed the Hokkaido spa as a possible location for NPC’s to be sick. Similar to the Bangkok Bread Basket, it didn’t feel appropriate (Don’t ask us if it ever did).
However, for all your emetic poison needs, we’ve added a new one outside the spa at the bottom of the ramp.

Glove Powers

We’ve resolved an issue where the Signature Suit with Gloves would not get wet in the Chongqing rain. The regular Signature Suit did, so it must have been something to do with the gloves.

Invisible Flash Case

We’ve resolved an issue where triggering a remote flash explosive that was concealed within a briefcase would result in the briefcase remaining functionable, but entirely invisible. Now, triggering an explosive that’s concealed will result in the briefcase being ‘consumed’ and no longer usable.

Legal Trouble

We’ve resolved an issue where 47 would be referred to as “Mr Bravuomo”, the good man from Landslide, whilst wearing the Lawyer disguise in Dartmoor. He should have been referred to as “Mr Ford”, the actual lawyer on the Dartmoor map. We don’t have specific lines for the Dartmoor lawyer recorded, so guards will find other, more generic ways to ensure 47 gets an appropriate greeting.

Controller Layout

We’ve made a change so that the controller layout shown on the Pause screen will now update to reflect a players choices for ‘hold’ or ‘toggle’. These options were implemented in our October 2022 patch but the controller image remained static with the default settings. Now, it’s dynamic to your choices.

Sniper Timer Trouble

We’ve resolved an issue where the Score Screen shown after completing a Sniper Assassin mission would display as 00:00, but be shown correctly on leaderboards. Basically, it was just a visual issue on that first screen. We’ve now fixed things so that the proper time is always shown.

Apron Adjustment

We’ve resolved an issue where aprons where not properly displayed, seemingly meshing with the character model. This issue stemmed from a fix we put it place for a different issue, where female aprons could not be seen from the back, but looked fine from the front. We’ve tweaked and aligned the properties of all aprons to render without clipping.

Rocky Terrain

We’ve resolved an issue on Ambrose where an NPC would clip with their chair when picking up a magazine. This was caused by the chair not quite being aligned with the ground. Similar cases with NPCs standing ‘inside’ chairs after sitting and being distracted have also been fixed.

Missing AI dialogue

We’ve resolved several issues, mostly on Ambrose Island, where certain characters dialogue would not trigger properly. These include missing guard dialogue to 47 acting suspicious in disguise or placeholder ‘robotic’ voices being triggered instead of the final recordings.

Double Wetsuits

We’ve resolved an issue where players would see two identical versions of the Guerrilla Wetsuit in the planning stage after unlocking it through the Ambrose Island mastery track.

Barrel Shadows

We’ve resolved an issue where some shadows from fire barrels, notably on Ambrose Island, would display unrealistically. Changes have been made.

New Feature – Career page Elusive Target Split

On the Career page, we have split the Elusive Target overview between Year 1 and 2. This was made to help players have an overview of complete or failed ETs.

Last Stop

Kicking / pushing NPC’s of the train in the Carpathian Mountains didn’t always count as a kill. It now does, so use it carefully.

Casual Dental hygiene

The Bubble Queen Gum pack is a delicious unlock from the Seven Deadly Sins, but unfortunately it was considered as an illegal item on the Casual Difficulty. This has now been changed, so that you can chew in peace.

Exploit with particles and muffins.

Muffins are delicious. But they can also be a powerful tool, especially when it comes to speedrunning. We’ve fixed the “issue” where players could use muffins to their advantage to get better times by exploiting it. Thing is, we did not intend to fix this, as we liked the content that came with it. Therefore – we will introduce the muffin trick again in a later patch this year. Until then, sorry speedrunners!

Download free Hitman 3 update 1.15 (1.015.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

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Hitman 3 Update 1.13 Patch Notes – Oct. 6, 2022 https://updatecrazy.com/hitman-3-update-1-13-patch-notes-oct-6-2022/ Thu, 06 Oct 2022 13:51:59 +0000 https://updatecrazy.com/?p=77882 Read the official Hitman 3 update 1.13 (1.013.000) patch notes for PS4, PS5 and Xbox One players.

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Hitman 3 patch 1.13 (3.120) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added more than 100 improvements, additions and fixes that will improve many different areas of the game. In addition, Hitman 3 update 1.13 (1.013) also includes a long of changes and bug fixes.

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game. Today’s Hitman 3 patch 1.13 will fix a few of these issues.

Read more details below.

Hitman 3 Patch 1.13 Notes (1.013.000) – October 6, 2022

New

Super Sampling

The HITMAN 3 October Patch adds support for super sampling technology from Intel, AMD and NVIDIA.

Intel Xe Super Sampling
Intel® Xe Super Sampling (XeSS) technology uses machine learning to deliver more performance with exceptional image quality. Hardware accelerated XeSS is optimized for Xe-HPG microarchitecture-based GPUs.

NVIDIA Deep Learning Super Sampling (DLSS)
NVIDIA DLSS uses AI Super Resolution to provide the highest possible frame rates at maximum graphic settings. DLSS requires an NVIDIA RTX graphics card.

AMD FidelityFX™ Super Resolution 2 (FSR 2)
AMD FidelityFX™ Super Resolution 2 is a cutting-edge temporal upscaling algorithm that produces high resolution frames from lower resolution inputs.

HITMAN 3 supports AMD FSR 2.1, although the game menu and launcher will only refer to “FSR 2”.

Stability

We’ve resolved various issues that could cause the game to crash or be unstable in various ways.
Amongst others, we’ve resolved crashes that could occur when;
– using certain fuseboxes whilst in cover
– using items that require you to hold a button to activate (sinks, radios etc) and then moving
– restarting, loading, replanning or exiting to menu after pausing the game with the camera item active

Accessibility Options

We’ve added four additional options to our gameplay settings, allowing additional gameplay elements to be set to hold or toggle. For all four new options, the default is set to hold, as that’s the current setting in the game. We’ve noted a few additional things below for each setting.

Walk and Run

Currently, you hold a button to run/jog and this new setting allows that to be a single toggle.
On PC, the ‘slow walk’ button can now be set to toggle via this setting.

Instinct Activation
Currently, on a controller, the Instinct (hold) and Reload (press) buttons share the same button; this option inverts which action requires a hold and press.

On a keyboard, this setting only affects the Instinct action (as reload has its own individual binding)

In Contracts Mode, the default Instinct button is used to show Target Info and this new setting does affect that functionality, even if the player has chosen to disable Instinct entirely.

Precision Aim
Currently, on a controller, the ‘precision aim’ function can be activated in two ways; either by half-pressing the right trigger or by holding the left bumper / shoulder button, whilst aiming. This setting only affects the left bumper, allowing it to be pressed rather than held.
Note: It is also possible to set your aiming mode to ‘toggle’.

Item Placement
Currently, on a controller, the ‘item placement’ action shares buttons with run, instinct and reload. Both bumpers / shoulder buttons must be pressed to enter item placement mode, but you may press either to cancel the placement. Now, you can choose to press the shoulder buttons just once to enter placement mode.

Trespassing Alert 
We’ve resolved an issue on consoles where the trespassing/hostile area UI notification (yellow bar) could get stuck on the screen after a save/load cycle. Note: This issue was fixed for PC in a previous patch.

Ruby’s Rude Rain Rave 
We’ve resolved two issues where the Rave On Suit and Ruby Rude Tracksuit don’t get noticeably wet when worn in the Chongqing rain. In some cases internally, we even saw that the Rave On suit would refuse to load and the default suit for the location was active instead. We’ve fixed that too to make sure it didn’t make it into the live game.

The Suitcase Summoner
We’ve resolved an issue where Agent 47 could perform some briefcase magic and make it appear in his hand at a chosen time, if he performed certain actions at the start of a mission. We’ve ironed that out – and “this is a bug and not a feature”, so we don’t have any plans to release a teleporting briefcase (at this time).

Falcon and the Polar Hitman 
We’ve resolved an issue where the disguise bag for the Polar Survival Suit was incorrectly displayed as ‘Hitman Falcon’. “Falcon” is the development codename for the Siberia location where the suit was originally worn, which is how it came to have that name by mistake.

Kanon Cannons 
We’ve made some changes to cannons, to make sure that they can always be triggered by explosions, even after performing a save/load cycle. We saw a few reports from players were cannons appeared to not work at all, but it was the save/load cycle that caused it.

ET Naming Inconsistencies 
We’ve tweaked some inconsistencies with how the names of some Elusive Targets (Surgeons and Pharmacist) are shown in the menus and through the game’s intel/bio pages.

Arcade HUD 
We’ve updated four Arcade complications to ensure that they always display in the HUD. If you’ve noticed that Lethal Melee Only, Lethal Poison Only, No Poison Kill or Explosion Kill Only complications were not showing in the HUD, they will now.

Decimal Numbers
We’ve changed the decimal number displays throughout the menus. Currently, all languages use a decimal points (shown as 0.75), where this change will now mean that certain languages will show as 0,75 based on their localised usage.

Tricky Bric-key 
We’ve resolved an issue where keys that were hidden underneath bricks would be destroyed if players destroyed the brick (with bullets, explosions etc.) instead of picking up the brick. Now, destroying bricks will also reveal the hidden keys underneath.

Save Date 
We’ve tweaked the date format shown on save games to properly display according to localised usage. Previously, all languages were defaulting to the US date format, or had incorrect capitalisation or punctuation.

HITMAN 3 LOCATIONS

AMBROSE ISLAND

Camera Catch 
We’ve resolved an issue on Ambrose Island where being recorded by a specific security camera would not affect the Silent Assassin rating. This was a simple error caused by the camera not being ‘connected’ to a security recorder in the development setup.

Ambrose Classics 
We (have already) resolved an issue where the Classics Challenges were not available on Ambrose Island at launch. They were all set up correctly but a minor oversight when moving from the stage server to live server meant that they were missed out of QA checks. They were added in within 48 hours of launch. We’re noting this all here for posterity.

DOA (Dead on Ambrose) 
We’ve resolved an issue where a metal worker would instantly die after a few seconds of launching Ambrose Island, despite no player interaction. Not even Agent 47 is that good.
This was a player-reported issue that had a low reproduction rate, meaning we only saw it 1/20 times. Ultimately, we slightly moved and delayed the spawn timing (by a fraction of a second) of both a Molotov cocktail and a bag of gunpowder that were near each other. We’ve not been able to replicate it since.

Pirate Sanctum 
We’ve resolved an issue where NPCs could see through a wall near the Pirate Sanctum in Ambrose Island.

Molotov Accidents
Their time is up. We’ve changed how kills with the Molotov cocktail from Ambrose Island are classified and they’re no longer considered an Accident Kill. Whilst other fire kills in the game are classified as accidents, it was considered to be a little far-fetched that a molotov would be the same.

Drinkable Molotov 
We’ve resolved an issue where NPCs would be willing to drink Molotov cocktails, after the player swapped them with other items. Now, NPCs will be more thorough in their attempts to quench their thirst.

Dart Gun Molotov 
Yes, this one’s been fixed too. It’s no longer possible to shoot a placed Molotov with a dart gun to trigger the explosion/fire AND THEN pick it up and throw it for a second round of fiery goodness.

The Boat Man 
We’ve resolved an issue where some NPCs were able to walk through a boat on Ambrose Island.

The Magnus Opus 
We’ve resolved an issue where a chess player on Ambrose Island could spot 47 taking a disguise from the freezer behind Farah’s Bar.

Bright Lights 
We’ve calibrated a TV in Ambrose to reduce the brightness when 47 is nearby. The NPCs will have to deal with the intense light by themselves.

Long Distance Radio 
We’ve tweaked the properties of two radios in Ambrose Island to prevent them from attracting the attention of the entire map. This was caused by the radios missing a setup that would define how far their distraction status would go.

<Making changes/tweaks to a suspicious lamp/light>  
We’ve contained a suspected Altered Item in Ambrose Island that was displaying unusual behaviour, described by [REDACTED] as “dancing or shaking”. The FBC has been notified.

Made To Order 
We’ve tweaked the setup of the Made To Order challenge on Ambrose Island to make it unlock more consistently.

Rooftop Trip 
We’ve replaced the chair and changed the AI properties for a specific NPC in Ambrose Island to prevent them from teleporting to a nearby roof when distracted from behind. They might still walk over the new chair to collect the coin they heard, but this is better than jumping to the roof.

Ambrose Destination 
We’ve tweaked the menu setup so that Ambrose Island is displayed under the Destinations tab at all times.

 

DUBAI

Maintenance Staff 
We’ve tweaked the trespassing properties of the Maintenance Staff disguise in Dubai to make it more consistent with expected behaviour. Specifically, it is now considered legal on the staircase leading to the Penthouse Reception and legal in the penthouse back-corridor – but only until the actual penthouse.

SMG Skip 
We’ve resolved an issue where it could be impossible to pick up the Golden SMG in level 3 of the Asmodeus Waltz (Dubai Deluxe Escalation), if the entry cinematic was skipped at a particular time.

Behind The Camera 
We’ve resolved an issue in Dubai where 47 could get spotted by a camera, despite standing behind curtains where he should not be visible.

Security Wall 
We’ve resolved an issue where Agent 47 could be spotted through a wall near the Black Gold Bar in Dubai.

Helicopter Hazard 
We’ve resolved an issue where Agent 47 could get stuck in a wall near the helipad in Dubai, after dumping a body.

Challenging Photography 
We’ve resolved issues on Dubai and Mendoza where certain photography challenges didn’t unlock if the player took a photo of the intended subject before capturing the exact requirement of the challenge. Essentially, the challenges would only unlock if the very first photo taken of any NPC was the required one. Now, there should be a ‘reset’ that will allow multiple challenges to be unlocked in a single playthrough.

Long Exposure 
We’ve resolved an issue in Dubai where it wasn’t possible for Agent 47 to give an item to another NPC during ‘The Assassin’ Mission Story, if he initiated the conversation in a specific place. Now, the NPC will move a little bit closer to him to make sure this doesn’t happen.


DARTMOOR

Alexa Burnwood 
We’ve resolved an issue where certain dialogue from the target in Dartmoor, at the end of a specific mission story, could be heard regardless of where Agent 47 was located in the level. This was caused by that particular dialogue line mistakenly having the ‘handler’ tag, which is typically reserved for Ms Burnwood.

Dartmoor Security 
We’ve resolved an issue where guards at the front gate would attempt to frisk Agent 47, even when he was wearing a security guard disguise himself. Best of all, he could just skip the frisk without consequence. Now, the guards won’t bother asking any security guards to get frisked.

Dartmoor Drop 
We’ve resolved an issue in Dartmoor where it was possible for 47 to drop from specific places on the outer upper floors to the ground floor.

DGS: Stashes 
We’ve resolved an issue where unusable Agency Pickups were listed during the planning phase in the Dartmoor Garden Show. This was causing players to stash items in locations that they couldn’t reach during gameplay.

Under The Bridge 
We’ve resolved an issue where it was possible for NPCs to walk into an area that 47 himself couldn’t reach near the bridge in Dartmoor.

Hold Our Stand
We’ve resolved an issue where Agent 47 and a bodyguard in Dartmoor could both ‘lean’ on the balcony at the same time, in the same place. Now, they’ll need to respect personal space and lean a few metres apart.

Generating Trouble 
We’ve resolved an issue where Agent 47 could get stuck near a generator during the Wrath Termination Escalation, meaning that it would be impossible to complete the mission.

Hide In Bush.gif 
We’ve resolved an issue where a guard in Dartmoor would try and do his best Homer impression and blend into the wall behind him.


BERLIN

Rule of Threes 
We’ve tweaked the conditions of the Rules of Threes challenge in Berlin, which required players to “eliminate three agents from the radio tower with a Sniper Rifle”. Previously, only kills from the top floor would count but that has now been extended to include the floors below too.

Laser Alarm  
We’ve resolved an issue where guards could still be alerted by a laser tripwire in Berlin even if it was destroyed by Agent 47. We’ve also resolved a related issue where indestructible laser wires would appear if they were destroyed and then a save/load cycle was performed.

Extra Targets 
We’ve made a change to Agents Price and Montgomery in Berlin, so that they continue to be counted as targets (and therefore do not trigger a non-target kill) once the main objective for the campaign mission in Berlin has been completed.

Stuck in the Club 
We’ve resolved an issue where Agent 47 could get stuck in a wall near the DJ booth area in Berlin.

Challenged Sniper 
We’ve resolved an issue in Berlin where it was possible for Agent 47 to kill himself when using a very specific sniper rifle. We’ve now reworked the situation so that this won’t happen.


CHONGQING

Water Gate 
We’ve resolved an issue in Chongqing where some sinks could be a cause of distraction for NPCs a long way away. We’ve added a limit to these distractions to go no further than neighbouring rooms.

Wall H4ckz 
We’ve resolved an issue where Agent 47 could be spotted when hiding behind a wall in the Chongqing facility. This was caused by an incorrect setup of how the NPCs can see 47 in the mirror in this room, essentially allowing them to see him in spite of the wall.

Chongqing Crush 
We’ve resolved an issue where Agent 47 was able to float in mid-air after opening a manhole in Chongqing. We’ve moved some of the nearby trolley carts to give him more space for his manhole-opening manoeuvres.

Ceiling Falling 
We’ve resolved an issue where part of the ceiling was missing inside the restaurant during the Gluttony Gobble (Deluxe Escalation).


MENDOZA

New Mendoza Exit
We’ve added a new exit to Mendoza to accommodate the new Guerrilla Wetsuit that was added in Ambrose Island. The existing ‘wetsuit exit’ and new ‘Guerrilla wetsuit exit’ are both located in the same place, but only one will be visible at any given time, depending on the suit that is worn.

Mendoza Audio Distractions 
We’ve overhauled how audio distractions work on Mendoza, essentially bringing the location in line with all others. This was triggered by several reports from players that NPCs in various areas of the level react in unusual ways to audio distractions. It turns out that a specific part of the AI audio setup needed to be updated, which we’ve now done alongside additional setups to windows, balconies and doors etc to make sure everything is as it should be. We expect that the NPC behaviour in Mendoza should now be vastly improved in relation to sound propagation.

New Mendoza Exit (For Real This Time) 
We’ve added a (proper) new exit to the Mendoza location, both for the campaign mission and Contracts Mode. The new exit is located near the default starting location and utilises the car Agent 47 arrives in. All disguises can be used and no keys are required to use the exit. However, the car must still be intact (obviously) and this exit cannot be used the very first playthrough of the main mission.

Mendoza Mount 
We’ve resolved an issue where Agent 47 could walk on the stair railings between the reception and cinema.

Mendoza Windows 
We’ve tweaked the setup of the skylight windows in Mendoza to make them more consistent with expected behaviour.

Hidden Vault 
We’ve resolved an issue where it was possible for Agent 47 to vault through(!) a mercenary guard in Mendoza without raising suspicion. Yes, through.

Grape Drown 
We’ve resolved an issue where dumping a pacified body into the grape crusher would count as a drowning kill and incorrectly unlock related challenges.

Last Dance 
We’ve resolved an issue in Mendoza where using a campaign-specific mission exit in Contracts Mode could cause the game to crash, depending on players actions.

Gilmore Girls 
We’ve resolved an issue in Mendoza (Contracts Mode) where two NPCs were both called “Kate Gilmore”. Apologies to the creator of the “Stars Hollow Reunion” contract, because it doesn’t make sense now.

Crushing Blow 
We’ve resolved an issue where NPCs could eliminate themselves near the grape crusher, due to a lack of space around them during a certain part of a Mission Story in Mendoza. We’ve removed a nearby table to make this much less likely to occur.

Closed Statement 
We’ve resolved an issue where the Closing Statement mission story in Mendoza might offer guidance steps that cannot be completed, depending on the players actions.

Unreachable Prompt 
We’ve removed a prompt in Mendoza that was placed outside of the playable space, and looked like an item may have been buried. It wasn’t.

Lost His Head 
We’ve resolved an issue where the Head of Security in Mendoza would repeatedly trigger an animation during a very specific, spoiler-filled scenario if Agent 47 ‘bumped’ into him.

Dance Without The Devil 
We’ve resolved an issue where 47 would insist on holding his briefcase during an exit cinematic in Mendoza.

Dead Man Talking 
We’ve resolved an issue on Mendoza where a Mission Story could be revealed by the Chief Winemaker during a phone conversation with a target, even if that target had already been eliminated. Now, that phone conversation won’t happen if that target is dead, which makes sense.

Low Visibility 
We’ve resolved an issue where some crowds and tall foliage in Mendoza were not considered LVAs (limited vision areas), i.e where 47 can hide or blend in.


CARPATHIAN MOUNTAINS

Cabin Fever 
We’ve resolved an issue that could cause NPCs to trigger a cinematic, which could prevent Agent 47 from progressing near the start of the campaign mission on the Carpathian Mountains.

Cargo Overflow 
We’ve resolved an issue on Carpathian Mountains where an NPC from a long way away would react to Agent 47 overflowing a sink.

WORLD OF ASSASSINATION LOCATIONS

HAWKE’S BAY

Twice as Wet 
We’ve resolved an issue where the Tactical Wetsuit would appear twice in the Hawke’s Bay planning menu, if the player has already unlocked it through a challenge in the ‘Mills Reverie’ Halloween Seasonal mission.


MIAMI

Foot Loose 
We’ve resolved an issue where Agent 47 would appear to stand on his tiptoes when looking out at the view in Miami near the dolphin statue. In reality, some sneaky (and invisible) elements that are in place to ensure that NPCs properly go down into the water – and not just get stuck (and therefore potentially visible) on the rocks – were in fact poking up through the floor. These invisible elements essentially acted as a ramp for 47 to train his calves, or and look a little bit peculiar.

The Briefcase Challenge 
We’ve removed ‘The Briefcase’ challenge from Miami, as it no longer serves a purpose. At the launch of HITMAN 2, this challenge was used to reward players with the briefcase. When HITMAN 3 launched, we moved the briefcase unlock to Miami Mastery level 10, so it’s no longer needed.


SANTA FORTUNA

The Maid With a New Name 
We’ve resolved an issue where one of the maids in Santa Fortuna had a name in Contracts Mode that included two questions marks (Carlomagno Y??ez Pacheco). Now, one of our level designers has given her a new name: Maria Luisa Zamorano

RFID Reduction 
We’ve removed an unintended property of the RFID coin (Santa Fortuna unlock), where it could be used to trigger actions only usually reserved for Agent 47.


MUMBAI

Crow’s Hideout
We’ve resolved an issue where NPC’s in the Crow’s Hideout could spot 47 through walls and the ceiling, when 47 was on the surface level near the slums apartment.

Train Hop 
We’ve resolved an issue where it was possible for 47 to vault from the inside of a train carriage to the roof.


ISLE OF SGAIL

Stair(un)well 
We’ve resolved an issue where Agent 47 could be seen/spotted through the staircases by NPCs below in several places.

NEW YORK

Chumbawumba 
We’ve resolved an issue where Athena Savalas would drink her vodka drink from the vodka bottle, if the glass was destroyed. Now, she’ll react accordingly to the glass being destroyed.

Master Deposit 
We’ve made a change to the Master Deposit Key, so that it no longer opens the CEO Room. That right is now exclusively reserved for the CEO Key.

Meeting Trespass 
We’ve resolved an issue in New York where the conference room would remain a trespassing zone for all disguises, even after the meeting between the mission’s three core characters has concluded. This was caused by a logic state of one character changing when they left the room, which in turn caused the meeting to ‘stop’, rather than ‘end’. As the meeting hadn’t actually ended, the trespass zone didn’t reset.

Now, the logic state change of the character who leaves the room won’t affect the meeting and the remaining dialogue between the characters still in the room can continue to play out. This in turn will allow for the meeting to be considered ‘ended’ and for the trespass status to reset as normal. Phew!

Mezzanine Map 
We’ve tweaked the minimap in New York to properly display which floor 47 is located on when he’s on stairs or on a mezzanine.

Bank Security 
We’ve resolved an issue in New York where the friendly neighbourhood security guard wasn’t performing his one job: frisk assassins. Now, he’ll properly check everyone who approaches.

Poisoned Pint
We’ve resolved an issue where Perez was not affected by drinking a poisoned drink in the security room on the second floor. We’ve extended his drinking by a few seconds to make sure he has long enough to consume the poison.


HAVEN ISLAND

Villa Vision (Consoles) 
We’ve resolved several issues that could cause NPCs and (especially!) targets in Haven Island to see through several walls and floors. This was a complicated and tricky issue to address but it seems to have been caused by an AI vision blocker in the door template for this level.

Kitchen Starter
We’ve resolved an issue where the starting location picture for the Restaurant Kitchen shown in the planning phase, incorrectly shows the starting disguise as Villa Staff, where in fact you start as a Waiter. This was just a visual issue, not affecting gameplay.


SAPIENZA

New Puddle
We’ve tweaked the properties of some water in the corner of the church in Sapienza to turn it into a puddle.

Chatty Abiatti
We’ve resolved an issue where the target in Landslide would stop moving in the Town Hall, based on player actions. Now, he’ll continue as expected.


MARRAKESH

The Bodyguard’s Teleporter
We’ve resolved an issue in the Gunrunner Elusive Target where a specific guard would teleport to the underground parking lot as soon as the ‘Target Lockdown’ event ends.

Map Schooling
We believe that a community-reported issue where the Marrakesh map does not properly display the second floor of the school been fixed.

The Entertainer 720
We’ve resolved an issue where some NPCs in The Entertainer Elusive Target would appear to ‘float’ in the air or walk on tables.


BANGKOK

Bangkok Bottles
We’ve resolved an issue where certain ‘poisonable’ bottles in Bangkok are duplicated and standing right next to each other.

Bread Basket
We’ve disabled the bread basket in the Bangkok kitchen as a possible ‘sick-spot’ for NPCs that have been poisoned. To sure up some of the other ‘sick-spots’ in the location, we’ve also disabled the trash can in the atrium and the one in the nearby toilet.


COLORADO

Missing Wrench
We’ve resolved an issue where it was sometimes impossible for 47 to perform actions that required a wrench in Colorado, despite having one in his inventory.

Nitro-glycerine
We’ve removed a floating and unusable nitro-glycerine bottle that was present near a small shed by the mansion in Colorado.

Firing Range
We’ve tweaked a few things to make it less likely for Agent 47 to trigger combat when using the firing range, including if players miss the targets and hit the fences behind it.

Forklift
We’ve resolved an issue where a forklift truck could be used to alert all of the guards in the location one by one.


HOKKAIDO

Dead Rising
We’ve resolved an issue where 47 would start in a standing position when choosing the Morgue starting location in Hokkaido.

Hakuna Katana
We’ve resolved an issue where the Neon Katana could not be used to unlock the Groom challenge in Hokkaido (which requires you to “use the katana” and do a bunch of things).

Yuki Poison
In a similar vein to the issues with Bangkok’s sick-spots, we’ve resolved an issue on Hokkaido where it could be difficult to reliably get Yuki to use a toilet after being poisoned.

Download free Hitman 3 update 1.13 (1.013.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

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Hitman 3 Update 1.12 Patch Notes (v3.120) – July 26, 2022 https://updatecrazy.com/hitman-3-update-1-12-patch-notes-v3-120-july-26-2022/ Tue, 26 Jul 2022 14:08:04 +0000 https://updatecrazy.com/?p=72664 Read the official Hitman 3 update 1.12 (1.012.000) patch notes for PS4, PS5 and Xbox One players.

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Hitman 3 patch 1.12 (3.120) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added a new Ambrose Island. In addition, Hitman 3 update 1.12 (1.012) also includes a long of changes and bug fixes.

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game. Today’s Hitman 3 patch 1.12 will fix a few of these issues.

Hitman 3 Patch 1.12 Notes (1.012.000) – July 26, 2022

NEW CONTENT: Ambrose Island

Ambrose Island is a new location that is free for all HITMAN 3 owners.

Embark on a new adventure with Agent 47 to a secluded island in the Andaman Sea, where rogue thieves and a dangerous pirate syndicate are plotting a daring heist.

NEW ADDITIONS

Game Settings Preview 
We’ve added a visual preview widget to all Gameplay settings in the Options menu, including HUD, minimap and interactions.
As you toggle between on/off and other choices, the widget will update for each individual selection. Where it makes sense, there are also animations to mimic the gameplay experience.

PC: Nvidia DLSS 2.4.3
We’ve officially deployed DLSS version 2.4.3 with the July patch. We were intentionally using version 2.3.2 since the May Patch because we were aware of some visual issues with version 2.4.3.

Elusive Arcade Tweak 
We’ve made a back-end change to Elusive Target Arcade, which allows HITMAN 3 owners to play all existing and future Arcade contracts, regardless of their ownership of HITMAN 1 or HITMAN 2. Previously, players were required to own an ‘Access Pass’ for HITMAN 1 or HITMAN 2 to access the relevant Arcade Contracts.

This change allows us to create Arcade Contracts that are not restricted to targets from the same game. We’re now able to pick and choose from the full roster of available Elusive Targets to create more variety and themes. You’ll see the first of these appear in-game starting in August.

PS5 Activities 
We’ve made changes to the ‘Activity Cards’ for PS5 users, so that more relevant ones are shown based on what you own.

FIXES AND IMPROVEMENTS

Stability Improvements 
We’ve improved general stability across all platforms by addressing several issues that could cause the game to crash or freeze.

Unlock Access 
We’ve resolved an issue where players would be unable to obtain level mastery or item unlocks if they encountered a server disconnection whilst transitioning between levels, restarting, replanning, exiting to menu or finishing a level. We’ve tweaked several things to prevent this in previous patches and this additional change will make the chances of it happening even smaller.

AWOL HUD
We’ve resolved an issue that could cause some elements of the HUD to disappear if players save their game whilst the mission name / location is displayed on-screen in the opening seconds of a mission.
Note: This fix will only impact Steam and Epic players, whilst the issue remains for other players. Our next patch will fix the issue for everyone else.

Side Flash 
We’ve resolved an issue with the HWK 21 Covert pistol, where the muzzle flash was extremely bright and not aligned with the barrel.

Shes Stopped Gurgling 
We’ve resolved an issue where NPC’s could get stuck in an endless animation loop after being injected with a sedative syringe.

Ashen Six 
We’ve updated the description of the Number Six with Gloves suit. Just in time.

Tropical Sheen 
We’ve resolved an issue where the Tropical Suit (Haven Island unlock) was waaay to shiny.

Chongqing Conceal Crash 
We’ve fixed a crash that could occur when concealing an item in a trash can, whilst taking cover in a particular location in Chongqing.

Anti-Social
We’ve resolved an issue where the lawyer in Mendoza was holding his phone upside down and the wrong way around.

Photographic Destruction Prevention 
We’ve resolved an issue that could prevent players from earning the Silent Assassin rating in the Dubai campaign mission. Specifically, players who were spotted by a camera and then disabled the cameras via the server room terminal would then be unable to ‘erase recordings’ through the ‘normal’ camera recorders.

Meeting Room Master 
We’ve resolved an issue where players would be immediately spotted when starting at the Meeting Room in Dubai on Master difficulty level.

Lust Keys
We’ve resolved an issue where players were unable to pick up keys during the Lust Assignation Escalation [7DS].

Most People Never Notice
We’ve ended the conspiracy theories in Berlin and removed the barcode from the back of GuestList Man’s head, aka Ziegler. He was never part of Ort-Meyer’s army and now, he never will be.

FSP Audio 
We’ve resolved an issue where the menu music would not resume after viewing a cinematic in the Free Starter Pack.

World of Assassination Fixes

Hokkaido: Snow Festival Suite 
We’ve resolved an issue where it wasn’t possible to start the mission in Tobias Rieper’s Suite. Now, this starting location will be unlocked by default. 

Stingray: Villa Vision 
We’ve resolved several issues that could cause NPCs and (especially!) targets in Haven Island to see through several walls and floors. This was a complicated and tricky issue to address but it seems to have been caused by an AI vision blocker in the door template for this level.

Essentially, whenever NPCs opened a particular door type, they were able to see everywhere within the mansion, regardless of how many floors or walls were in the way. This was especially troublesome if Tyson Williams was involved, because his character animation has him looking down frequently, which meant he could spot 47 several floors down.
Note: Unfortunately, this issue will only be resolved on PC with this patch, and will be included in our next patch for all other players.

Whittleton Creek: Bitter Pill
We’ve resolved an issue where the laser security wires could trigger an alarm, even after players disabled the alarm system. This was occurring after players performed a save/load cycle.

Download free Hitman 3 update 1.12 (1.012.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

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Hitman 3 Update 1.10 Patch Notes (v3.110) | New Features Added https://updatecrazy.com/hitman-3-update-1-10-patch-notes-v3-110/ Tue, 24 May 2022 13:55:50 +0000 https://updatecrazy.com/?p=68682 Hitman 3 patch 1.10 (3.110) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added support for Ray Tracing and Adaptive Supersampling support for our PC. In addition, Hitman 3 update 1.10 (1.010) also includes new additions and […]

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Hitman 3 patch 1.10 (3.110) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added support for Ray Tracing and Adaptive Supersampling support for our PC. In addition, Hitman 3 update 1.10 (1.010) also includes new additions and community-focused bug fixes.

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game. Today’s Hitman 3 patch 1.10 will fix a few of these issues.

Hitman 3 Patch 1.10 Notes (1.010.000) – May 24, 2022

NEW CONTENT

Long Live Easter

Unlock the Yellow Rabbit Suit by revisiting the Berlin Egg Hunt and completing the new ‘Duck Hunt’ challenge. Everything you need to complete this new challenge can be found on-site in Berlin. Good luck!

Five Quacks

Enter the Elusive Target Arcade and complete a newly-added challenge to unlock The Ducky Gun. This unique weapon cannot be reloaded, but will quack along with every shot you fire.

Ray Tracing on PC

Realtime ray tracing arrives for our PC players with our 3.110 patch and will bring higher quality reflections and shadows to the World of Assassination. Through HITMAN 3, all locations in the World of Assassination will benefit from this new feature.

Adaptive Supersampling

Patch 3.110 also adds support for Adaptive Supersampling, such as NVIDIA DLSS and AMD FidelityFX™ Super Resolution 1.0.  We’re also working together with our friends at Intel to introduce their Xe Super Sampling (XeSS) technology to the game in a future patch. AMD’s FSR2 is expected to be supported in the same future patch.

NEW ADDITIONS

Player Profile Limit

increased the maximum Player Profile level from 5,000 to 7,500 and introduced new visual representations of the profiles to support this new level cap.
The currently achievable profile names are:

Malus Necessarium (01 – 2,500)
Ius Obscurus (2,501 – 5,000)
Mortifer Velocis (5,001 – 7,500)

Mono Audio

added an option to enable Mono Audio in the Audio menu.

Instinct Kill Conditions

made some changes to how kill conditions are displayed in Instinct during gameplay. Currently, enabling Instinct when playing a Featured Contract will display the kill conditions (target name, suit, weapon). With this patch, the following improvements have been made:

– Instinct kill conditions are now also displayed when playing Escalations, including Seven Deadly Sins content.

– Default conditions (Any Disguise / Any Method) are always hidden from the Instinct kill conditions

There are a very limited number of instances where the Instinct kill conditions don’t match the mission objectives HUD, due to extremely specific setups in a handful of Escalations. In general though, this change will greatly improve the experience of playing Escalations and Featured Contracts.

Subtitle Background

Added an option to enable a background for the game’s subtitles and choose the opacity.

Master Difficulty

What Is Thy Bidding, My Master? tweaked the Master Difficulty for HITMAN 3, to add more cameras and enforces – to give you the ultimate challenge.
Dartmoor and The Carpathian Mountain are the only locations without added cameras.

FIXES:

STABILITY

Overall  Stability
Improved stability across all platforms, especially on Xbox platforms and Nintendo Switch.  

Resize Crash

Addressed an issue where some PC players could encounter a crash when resizing the active game window.

Disguise Reload

Addressed an issue that could cause the game to crash when players would attempt to change their disguise and reload their weapon (or pick up an item) at the exact same time.

Striker A Pose

Updated the challenge image for the Arcade – Track 2 challenge to reflect the weapon that players will earn by completing it.

Double Up

Addressed an issue where the game could crash when players acquire a weapon from a smuggled briefcase, whilst already having that same item in their inventory. The issue would only occur when using unique items found within a map.

Trophy Troubles

Addressed issues that would prevent players from unlocking these trophies/achievements: Icebreaker, Pure Poetry.

UI / UX

Inventory Limit

Addressed an issue where some players would experience items missing from their inventory during the planning phase. After an investigation and help from our players, we were able to identify that the cause of this issue was due to an ‘item limit’ that we set back in 2015. The game was configured to display up to 200 inventory items. A few months back, we reached that item milestone and this change/fix will raise that cap to allow all items to be displayed.

Menu Mastery

Addressed a visual issue with how Mastery tracks displayed unlockable items. Naming conventions will now be consistent across all tracks.

[Optional] Fix

Addressed an issue where the planning page for Contracts Mode did not always show whether a complication was optional, or not. Now, the [optional] tag will be shown when appropriate.

Zero Leaderboards

Addressed an issue where some players would see a ‘Complete this mission to be listed on the leaderboard’ message after completing a mission. This was an error only evident when players scored 0 points during a mission.

With this fix, existing players will need to earn more than 0 points to see their scores appear and any players earning a score on any leaderboard for the first time will see their score, regardless of how bad it is unlucky they were when playing.

Color me intrigued

Added colors to communicate better what complications are failed, and which are completed.

Shoulder Swapped

Our all-time favorite Shoulder Swap option has been moved to Gameplay -> General, to fit in with all the other gameplay related options.

AUDIO

Footshhhhhhteps

Resolved an issue where Xbox One users were able to experience the true Silent Assassin experience, where Agent 47’s footsteps were completely silent. reverted this back to the intended experience, but it’ll still count as SA (Suitably Audible).

Loud Eliminate

Addressed an issue where non-silenced pistols could not be heard when fired when using the ‘eliminate’ prompt behind a character.

Say THAT Again

Addressed an issue where Diana’s dialogue was noticeably lower in volume during the beginning of some missions, notably the campaign missions in Hawke’s Bay and Mendoza.

ACCOUNT

Game Pass Deluxe

Addressed an issue where some Game Pass subscribers could not download their Deluxe Edition content through IOI Account.

GAMEPLAY

Odium Glass

Addressed an issue where the sunglasses on the Odium Suit (Seven Deadly Sins: Envy) were floating and following 47 around the map, rather than protecting his eyes from the Hokkaido sun. Now, they’ll be worn as you’d expect.

Polar Properties

Addressed an issue that caused the Polar Survival Suit to not function like a regular suit. For example, it was considered as trespassing in zones that should be safe, wasn’t being enforced correctly or was unable to perform certain actions.

My Name is Jefe

Tweaked a few things to make sure that the man known only as ‘Jeff’ is always present on maps for Contracts Mode creation and on created Contracts.

Elusive Target Arcade Intel

Addressed the issue where intel found in any Elusive Target Arcade missions did not award players experience. They do now!

Elusive Target Arcade the first batch

Our first batch of Elusive Target Arcade had many complications on them. These have been removed to match the new version of less restricted Elusive Target Arcades.

HITMAN 3 LOCATION-SPECIFIC CHANGES

DUBAI

Unstuck

Addressed an issue where 47 could get stuck in the floor, after hiding a body in a specific area of the penthouse.

DARTMOOR

Texture Ceiling

Addressed an issue where the textures in the ceiling near the main entrance could flicker.

Not Amoosed

Addressed an issue where the ‘I Find This Amoosing’ challenge did not unlock.

CHONGQING

Rage Quit

Made sure that all guards in Chonqging are fully briefed on which disguises are allowed into certain areas. In the past, 47 was being prevented from entering, despite wearing a suitable disguise.

All Seeing Eyes

Addressed an issue where important dialogue during the ‘All Seeing Eyes’ Mission Story was sometimes not triggered or displayed in subtitles.

Rainy Days

Addressed an issue where outdoors sounds, namely rainfall, can be heard in the lower levels of the facility.

MENDOZA

Jamen Dog 

Addressed an issue where 47 was unable to enter certain areas when wearing a disguise that should have been allowed. His name number wasn’t on the list.

A meet W

Addressed an issue where two specific characters in Mendoza had single-letter names when selected as targets in Contracts Mode.

CARPATHIAN MOUNTAINS

Long Journey

Addressed an issue that could cause players to fall off the train when trying to climb onto the roof in a specific spot.

WORLD OF ASSASSINATION FIXES

As well as changes to HITMAN 3, we’ve also listed various improvements or changes to HITMAN 1 and HITMAN 2 locations, when played in HITMAN 3.

Sapienza: Dirty Hands

Addressed a typo the in ‘Getting Your Hands Dirty’ challenge description, where it was incorrectly stated that players must “Assassinate [target] during the meeting the on pier.”

Sapienza: Plant Man

Addressed an issue where players could get stuck in an unplayable area by traversing over plant pots in the cemetery.

Isle of Scat1620: Missing Grey

Addressed an issue where Lucas Grey was missing from the Isle of Sgail opening cutscene.

New York: Flamingo Feet

Addressed an issue where one of the IT workers in the bank had lost their flamingo slippers. You’ll never guess where we found them.

Bangkok: Dancing Boats

Addressed an issue where some of the boats in the harbour would start to ‘dance’ on PS5 after a short period of time.

Hawke’s Bay: Alma Slow

Addressed an issue that could cause Alma to permanently hang out near the coat racks if Orson is subdued upstairs.

HARDWARE

Xbox Wireless Controller x Bluetooth

Addressed an issue where Xbox Wireless Controllers, including Series S/X controllers, would not function properly via Bluetooth. With this fix, all Xbox Wireless Controllers should work either as wired, with Bluetooth or with a Wireless Adaptor on Epic, Steam and Windows PC (Microsoft).

Time to take control (PS5 DualSense Controller Support on PC)

Added support for the rare PS5 DualSense controller to work with HITMAN 3 on PC wired trough USB. On Steam however – It will work both wired and wireless via Bluetooth.

Note, there are no Adaptive Triggers support when using the DualSense Controller on PC.

PC VR

Reset Issues

Addressed an issue that could cause visual issues if players change graphics settings in-game, and then reset them to default.

Fibrewire Tweaks

Improved the control you’ll have over NPCs when initiating a fibrewire takedown.

Support Icons

Added a small icon to menu tiles where VR content is not supported, to make it easier to know at-a-glance what can be played in VR.

Hitman 3 Update 3.110 Download Size

The patch size is between 2.15GB and 3.22GB on all platforms.

Download free Hitman 3 update 1.10 (1.010.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

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Hitman 3 Update 1.09 Patch Notes (v3.100) – January 20, 2022 https://updatecrazy.com/hitman-3-update-1-09-patch-notes-v3-100-january-20-2022/ Thu, 20 Jan 2022 13:47:30 +0000 https://updatecrazy.com/?p=60797 Hitman 3 patch 1.09 (3.70) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added support for the upcoming content. In addition, Hitman 3 update 1.09 (1.009) also includes improvements and bug fixes. Previously, a big update was […]

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Hitman 3 patch 1.09 (3.70) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added support for the upcoming content. In addition, Hitman 3 update 1.09 (1.009) also includes improvements and bug fixes.

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game.

Today’s Hitman 3 patch 1.09 will fix a few of these issues.

Hitman 3 Update 3.100 Download Size

2GB and 3.5 GB on all platforms.

Hitman 3 Patch 1.09 Notes (1.009.000) – January 20, 2022

Elusive Target Arcade

Elusive Target Arcade is a brand new game mode that takes the Elusive Target concept to the next level, mixes up the formula and introduces new challenges and unlockable rewards – all whilst keeping the essence of what makes Elusive Targets exciting and interesting to play.

On January 20, our launch batch of 3 Arcade Contracts will be added to HITMAN 3, one for each game in the trilogy. Across the launch batch of Arcade Contracts, you’ll be able to revisit 11 different ETs across 10 locations. The three contracts will be permanently available via the Arcade, whether you succeed or not. If you succeed in all missions of a given Arcade Contract, you’ll be able to ‘reset’ the contract and immediately play from the start. Failure at any point is met with a 12-hour lockout.

Elusive Target Arcade will also bring new rewards to the table and the first one available is the Krugermeier 2-2 Dark. Complete any one of the Arcade Contracts in the launch batch to add it to your inventory.

PS5hhhhhhhh

Addressed a bug where audio could abruptly cut out or become muted during gameplay. This issue was especially prominent on PlayStation 5.

Xbox Access

Addressed a bug where some Xbox players could intermittently lose access to content. After an investigation, we’ve identified that players who owned a lot of different Hitman content on the same console were most likely to be affected.

Improved Stability

Made back-end changes to ensure a smoother online experience and reduce the number of ‘disconnection’ issues encountered by players.

Epic Achievements

Added support for Epic Achievements and Avatars.

Windows PC Support
In addition to Epic Games Store and Steam, HITMAN 3 and HITMAN Trilogy are now available on Windows PC (Microsoft). Players on this platform (including PC Game Pass players) will have access to their existing HITMAN 3 progression that was earned playing HITMAN 3 on any Xbox console. That progression will also be synchronised between Xbox consoles and the Windows PC (Microsoft) versions of the game. Also, any Contracts created on this PC platform will be shared with Xbox console players and vice versa. These features are possible because Xbox Live is the central service that brings the two platforms together.

Shoulder Swap Controller

Implemented a permanent fix for the ‘Shoulder Swap’ option, so that it’s now available when playing in Offline Mode with a controller.

Target Down Dialogue

Implemented richer NPC dialogue that triggers when certain NPCs discover a target or VIP has been pacified, eliminated, or otherwise hurt. They will refer to them by name in several ways, such as when reporting their knowledge to a guard.

Lens Flare Reduction

Resolved a handful of issues that could result in an excessively strong lens flare when certain light sources met reflective surfaces.

2 Easy 2 Silent

Tweaked the unlock conditions for the ‘Silent Assassin’ trophy so that it unlocks more consistently according to the requirements.

Challenge Display

Fixed an issue that could cause the menu UI to incorrectly display the mission that a challenge could be completed on. Now, the game will be more accurate when displaying what mission is best suited to complete a given challenge.

Glass Smash

Addressed a bug where several glass panes were missing SFX when being smashed.

HUD Flash

Addressed a bug where some HUD icons and messages would repeatedly flash during gameplay, depending on specific player actions.

We Use This To Fix

Addressed a bug where the Versatile Assassin challenge on ‘The Author’ (H1 Patient Zero campaign mission) did not unlock, despite completing all the requirements. To ensure that the challenges are completed and tracked accurately, we recommend players complete all objectives and end the mission.

Dubai: Deadly Elevator

Addressed a bug where NPCs that were attacked and thrown down an elevator shaft in Dubai would be pacified rather than killed. Now, only death awaits.

Dartmoor: Outdoors, Indoors

Addressed a bug where 47 could see through a specific wall from outside the mansion in Dartmoor.

Chongqing: You’re Dead to Me

Hitman 3 version 1.09 made changes to several areas in the Chongqing, so that any NPCs that find themselves outside of the playable area are classified as ‘killed’ and the bodies are ‘hidden’.

Chongqing: Table, No Table

Tweaked the properties of an ‘invisible table’ in the Gluttony Gobble Escalation. Basically, it’s gone.

Mendoza: No Soup For You

Addressed a bug where Agent 47 would be unable to move without being spotted, when starting as the Asado Chef.

Mendoza: Overly Persistent Prompt

Removed a ‘prompt’ icon from near one of the persistent shortcuts in Mendoza.

Mendoza: Rich Harvest

Hitman 3 1.09 made the Rich Harvest trophy/achievement slightly easier to unlock by not requiring the completion of a ‘hidden’ mission story on Mendoza. This should remove confusion amongst players who appeared to have fulfilled the requirements but did not receive the trophy/achievement.

Mendoza: Diana Dialogue

Hitman 3 patch 1.09 addressed a bug that could cause Diana’s dialogue not to trigger at the start of the Mendoza campaign mission.

Bangkok: Unusual Identity

Resolved several issues where NPC names and images did not match up with the actual NPC in Bangkok.

Credit Where It’s Due, 3.100

Updated the in-game credits where needed to reflect work done since the last patch, including new members of the team that have joined.

Download free Hitman 3 update 1.09 (1.009.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

The post Hitman 3 Update 1.09 Patch Notes (v3.100) – January 20, 2022 appeared first on UpdateCrazy.

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Hitman 3 Update 1.08 Patch Notes (v3.70) – Sep 28, 2021 https://updatecrazy.com/hitman-3-update-1-08-patch-notes-v3-70-sep-28-2021/ Tue, 28 Sep 2021 13:50:18 +0000 https://updatecrazy.com/?p=51815 Hitman 3 patch 1.08 (3.70) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update brings the the Season of Envy, the penultimate act of the Seven Deadly Sins campaign. In addition, Hitman 3 update 1.08 (1.008) also includes […]

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Hitman 3 patch 1.08 (3.70) September Update is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update brings the the Season of Envy, the penultimate act of the Seven Deadly Sins campaign. In addition, Hitman 3 update 1.08 (1.008) also includes stability improvements.

Hitman 3 download size is around 3-6GB on all platforms.

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game.

Today’s Hitman 3 patch 1.08 will fix a few of these issues.

Hitman 3 Patch 1.08 Notes (1.008.000) – September 28, 2021

Seven Deadly Sins Act 6: Envy (Premium Content)

Face off against your ultimate rival and prove your skills in the Envy Contention Escalation, the headline act of this season’s Seven Deadly Sins content.

With a rival assassin hunting down your targets, you’ll need to think fast and make your move. Prepare to outsmart and outmanouevre your rival as you chase multiple targets throughout three stages of an escalating challenge.

Completing the Envy Contention will unlock three new unique sin-themed rewards. First, the Odium Suit, a suit for those who covet the look of high-end streetwear. Or high-end streetwear for those who covet the look of a suit.

Next, The Cat’s Claw, an eye-catching dagger with a distinct wave-shaped blade with a handle made to resemble a sitting cat. While it may not be the most comfortable weapon to wield, it’s certain to be the subject of widespread admiration. Finally, The Jaeger 7 Green Eye features a suppressor, a feline-inspired cosmetic mod, and a black and green fragment design. The perfect weapon for hunters who lie in wait and strike with confidence.

Get access to all of this content either through the Seven Deadly Sins Act 6: Envy or as part of the Seven Deadly Sins Collection, which includes all 7 acts at a reduced price.

Featured Contract Rewards

The Season of Envy brings another milestone reward for completing Featured Contracts. Rack up 60 completions across HITMAN 3 locations and the Hackl Covert “Ducky” Edition is yours to keep.

More unlockables items (that are not related to Featured Contracts) will be available throughout the Season of Envy.

GENERAL ISSUES (3.70)

Language Support
We’ve added full text localisation of all in-game menus and subtitles for the following languages on all platforms: Japanese. All players will be able to access these languages after downloading the 3.70 patch. PS4 and PS5 players will need to own the SIEJ (Japanese version) to access the Japanese localisation.

Shoulder Swap
We’ve added a Camera Shoulder Swap option to the Gameplay Options menu. This is set to off by default, where the camera will always be aligned to Agent 47’s right shoulder. After turning this option on, players will be able to toggle which shoulder the camera is aligned to during gameplay.

Sniper Slowdown
We’ve tweaked the parameters of mouse sensitivity when zooming in with sniper rifles to give a better experience. Previously, the mouse speed was extremely slow, especially when fully zoomed in.

Arkian Unlock
We’ve made further tweaks to correctly unlock the Arkian Tuxedo suit for players that have completed the requirements, or ran into issues after carrying over their progress from HITMAN 2.

Gold Upgrade
We’ve tweaked the inventory image for the Goldballer so that it better represents the in-game weapon. In other words, we’ve made sure that the unlock image for the gun actually looks gold.



Localisation Tweaks

We’ve made several changes to various subtitles, menu text and in-game signage (in multiple languages) to improve their localisation and translations.

Stats: DGS
We’ve updated the icon for the Dartmoor Garden Show in the Statistics menu to represent Dartmoor. It was previously incorrectly using the ICA Facility location image.

Deadly Sins Campaign
We’ve added the Seven Deadly Sins content as a campaign under the Side Missions menu, and put it front of the queue.

Suit Categories
We’ve added two new suit categories to the Inventory menu; Deluxe and Deadly Sins. These categories will include the suits unlocked via the Deluxe Pack and Seven Deadly Sins content packs respectively. This will free up the Themed category as well.

Stability Improvements
Addressed several issues to improve the game’s stability, including an issue that could cause players to encounter disconnection issues when completing a mission.

Water Worries
Addressed an issue where PC players using certain AMD graphics cards would not see water rendered properly in certain locations. This issue was fixed by AMD in recent patch notes.

Credit Where It’s Due, 3.70
We’ve updated the in-game credits to reflect work done since the last patch, including new members of the team that have joined.

Location Changes: Dubai, UAE

Rise Up
Addressed an issue where some players could not unlock the Rise Up trophy in Dubai, despite fulfilling the requirements.

Location Changes: Dartmoor, England

Gas Mark 9
Addressed an issue where it was impossible to create gas leaks in one of the kitchens in Dartmoor because the stoves would explode immediately after creating a leak.

Dartmoor Garden Contracts
Addressed an issue where Featured Contracts created on the Dartmoor Garden Show sublocation did not count towards progress for the Featured Contract Milestone challenges.

Location Changes: Berlin, Germany

Biking Bad
Addressed an issue where it was possible for some NPC to see through walls near the food delivery area.

Location Changes: Chongqing, China

Wall Hack
Addressed an issue where Agent 47 could be spotted through walls, notably when hanging on roof ledges.

Gluttony Guard
Addressed an issue where a specific guard didn’t count as a target in the Gluttony Gobble Escalation, despite dropping the same items as all other targets.

Eats, Shoots and Leaves
We’ve tweaked the name of the Maximalist Shotgun (Gluttony content unlock) to be correctly spelled.

Wrong Location
Addressed an issue where the descriptions for two Agency pickups were misleading and did not describe where the actual pickup was located.

Face Time
We’ve made a few tweaks to the targets’ behaviour so that they will react accordingly depending on Agent 47’s actions.

Location Changes: Mendoza, Argentina

Snipers Up
We’ve fixed an issue where it was possible to acquire a Sieger 300 Tactical in the Mendoza location with drastically different properties than intended after performing certain actions.

Mr Maker
Addressed an issue that could cause a crucial NPC in the ‘Private Tour’ Mission Story to suspend their routine and block progress.

Corvo Can’t Dance
Addressed an issue where it was impossible to exit the Mendoza campaign mission if players reached the only available exit in a specific disguise.

Hop On, Hop Off
Addressed an issue where it was possible for Agent 47 to fall into infinite space by vaulting over a railing after completing a specific Mission Story in Mendoza.

No Wine For You
Addressed an issue where a target in Mendoza could suspend their routine depending on player actions, leaving them waiting for wine that Agent 47 can no longer pour. Apparently, even he has his limitations.

Private Tour
Addressed an issue that could occur during the ‘Private Tour’ Mission Story, where a key NPC could stop moving if a player performs specific actions.

Lawyer Up
We’ve made sure that Agent 47 can only talk to NPCs as the lawyer, when he’s actually dressed as the lawyer. NPCs will now be more aware of

Location Changes: Carpathian Mountains, Romania

Too-Quick Cinematic
Addressed an issue where it was possible for a guard to trigger a cinematic instead of Agent 47. Contractually, only the protagonist (47) can progress the story of HITMAN 3.

Legacy Location Changes: HITMAN 1 and HITMAN 2

Sapienza: Card Read
Addressed an issue where the keycard reader between the main square and a kitchen was not functioning.

Paris: Door Prompts
Addressed an issue where several doors in Paris had a prompt to ‘open’ that Agent 47 couldn’t reach, meaning that only NPCs could open the doors. The prompts are now back within reach.

Stadia Changes

Crystal Ball
Addressed an issue where the ‘Series of Unfortunate Events’ achievement does not unlock despite fulfilling the requirements.

LOC Check
We’ve made tweaks to several localisation issues for various languages.

VR Changes

Quick HUD
Addressed an issue where the VR Quick HUD does not appear after performing a save/load cycle, unless the game is paused.

Download free Hitman 3 update 1.08 (1.008.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

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Hitman 3 Patch 1.07 Notes (3.50) & Download Size – July 27, 2021 https://updatecrazy.com/hitman-3-patch-1-07-notes-3-50-download-size-july-27-2021/ Tue, 27 Jul 2021 11:06:09 +0000 https://updatecrazy.com/?p=46773 Hitman 3 patch 1.07 (3.50) is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added the fourth act of the Seven Deadly Sins. In addition, Hitman 3 update 1.07 (1.007.000) also includes stability improvements. The Season of Lust brings new premium […]

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Hitman 3 patch 1.07 (3.50) is now rolling out for PlayStation 4, PlayStation 5, and Xbox One players. According to the official Hitman 3 patch notes, the latest update added the fourth act of the Seven Deadly Sins. In addition, Hitman 3 update 1.07 (1.007.000) also includes stability improvements.

The Season of Lust brings new premium content and a new permanent event for all HITMAN 3 owners. Plus, there are new and returning Elusive Targets, new unlocks to earn through Featured Contracts and the ‘Goldballer’ makes its long-awaited debut as an unlockable item!

Previously, a big update was released with quality of life improvements. Unfortunately, some players are experiencing issues when trying to play the game.

Today’s Hitman 3 patch 1.07 will fix a few of these issues.

Hitman 3 Update 1.07 Notes (1.007.000)

Seven Deadly Sins Act 4: Lust (Premium Content)

Your journey through HITMAN 3’s Seven Deadly Sins continues with Act 4: Lust. This time, you’re in Berlin…

This new content includes the Lust Assignation Escalation, a unique one-stage contract that tasks you with hunting down safes and blowing them open (alternatively, keys are available) to collect intel on a secret admirer. Collect the clues and observe everyone on the dancefloor to identify the secret admirer and the Pretenders. Each time you start the contract, the admirer will be randomly selected to make each playthrough different and put all of your sleuthing skills to the test.

Completing the Lust Assignation brings three unique rewards. First, the Scarlet Suit, a red snakeskin suit complemented by matching driving gloves and sunglasses. The perfect outfit to wear when winning hearts (or breaking them).

Next, The Serpent’s Bite, a remotely detonated explosive that is crafted to look like a loosley coiled snake. It’s made with only the most descriminating and aesthetic assassins in mind, if not the most discreet. Finally, The Serpent’s Tongue is a unique crossbow loaded with blinding darts. The red and black snake motif is a guaranteed conversation starter.

Dartmoor Garden Show

Welcome to the Dartmoor Garden Show, a brand-new, free and permanent event for all HITMAN 3 owners that arrives on August 5th.

This unique event is Dartmoor like you’ve never seen it before. With bright skies above, four distinct gardens have been installed in the mansion grounds to showcase the pinnacle of horicultural excellence from around the world. Each garden has been curated by a world-class gardner that will present their best blooms to three judges – who you might recognise as familiar characters from the opening of the Burj Al-Ghazali in Dubai. With unique installations, new gardeners and returning characters as the judges, there’s a lot going on – but we’re just getting started.

The Dartmoor Garden Show will play out as a three stage Escalation on your first playthrough, where a client and accomplice are randomly assigned, meaning that the winner of the Garden Show (which is based just as much on who is alive to claim the prize, as it is based on the quality of the gardens) will be different each time. Once you’ve completed all three stages once, you’ll unlock the Summer Sightseeing Suit, the perfect companion for your future playthroughs.

You’ll also unlock Deterministic Mode, which can be activated by resetting the Escalation back to Stage 1 and choosing a newly-unlocked Starting Location. In this new mode for the Dartmoor Garden Show, we remove the randomised element and give you full control of who should be left alive to claim the prize of Dartmoor’s Greatest Gardner.

Finally, Contracts Mode is fully enabled for the Dartmoor Garden Show, giving you that chance to create your own contracts on any of the NPCs at the event. Craft your own narratives, setup your own challenges and compete for bragging rights with your friends.

Featured Contract Rewards

The Season of Lust brings another milestone reward for completing Featured Contracts. Rack up 50 completions across HITMAN 3 locations and the SMG Raptor by RubyRude is yours to keep.

New Unlockables

It’s finally here. The ICA 19 Goldballer will be added to HITMAN 3 with the July Patch and can be unlocked by completing the newly added “Untouchable” challenge. Head to the Carpathian Mountains and complete the “Untouchable” campaign mission to add this highly-requested weapon to your inventory. If you’ve already completed the campaign, you’ll need to complete the mission again to trigger the unlock.

GENERAL ISSUES (3.50)

Language Support
Added full text localisation of all in-game menus and subtitles for the following languages on all platforms: Russian, Traditional Chinese and Simplified Chinese. All players will be able to access these languages after downloading the 3.50 patch.

Japanese Support
With the 3.50 patch, we’ve prepared the game for the release of the game on PlayStation Store in Japan on August 26th, including full text localisation of all in-game menus and subtitles into Japanese.

General Stability
We’ve resolved several issues and rolled out improvements to our online connectivity as well as fixed several issues that could cause the game to crash or be unstable.

Xbox Access Pass
Made a back-end change to address an issue that could prevent some Xbox users from accessing their HITMAN 1 or HITMAN 2. Affected players should be able to access all of their own content within HITMAN 3 with no further issues.

Gamma Series X
Fixed a bug for Xbox players that could cause some tiles in the menus to flicker if the Gamma Correction was set to any value other than 1.00.

Statistically Speaking
Addressed several issues with the Statistics page, including incorrect mastery levels being displayed, several visual elements not displaying correctly and certain progress bars that didn’t ‘fill up as expected.

The Face of Agent 47
Fixed a bug where Agent 47 would wear a previous version of his face when wearing a suit from a previous game in the trilogy. Now, he’ll always wear the HITMAN 3 version of his face, regardless of the suit he’s wearing.

Featured Contracts Unlocks
Addressed a few issues with players being unable to earn the items attached to the Featured Contracts Milestone challenges, despite fulfilling the requirements. There’s several causes for this, but we’ve worked through the various constellations and made adjustments for the known causes. Players who have completed the aforementioned challenges should see all relevant rewards unlocked and in their inventory after the 3.50 update.

Trophy/Achievements/Challenges
We’ve listed all the trophies/achievements and challenges that have had their unlock conditions tweaked in this patch below.

Fly Tipping (challenge) – Santa Fortuna
The Gig is Up (challenge) – Landslide: Sapienza
Shortcut Killer (trophy/achievement)
Master the Terroir (trophy/achievement) – Mendoza
Train Surfing – Carpathian Mountains

Concept Audio

Fixed a bug where the audio fire rate of the Concept 5 firearms doesn’t match the visual fire rate.

Credit Where It’s Due, 3.50

Updated the in-game credits to reflect work done since the last patch, including new members of the team that have joined.

Location Changes: Dubai, UAE

[There are no Dubai-specific patch notes included in the 3.50 update]

Location Changes: Dartmoor, England

Garden Show

Added the Dartmoor Garden Show to the Dartmoor Destination. Read more about it above.

Sloth Subs

Fixed a bug where some subtitles would appear twice during the ‘Sloth Depletion’ Escalation.

Plants vs Assassins

Fixed a bug that could cause Agent 47 to vault onto a plant pot in Dartmoor.

Investigation Over

Fixed a bug that could cause guards to engage in combat with 47 when he is disguised as the investigator, even though he is following Alexa at her request.

Location Changes: Berlin, Germany

Satu Situation

Fixed a bug that could cause a target to enter an idle state during the Satu Mare Delirium Escalation.

Location Changes: Chongqing, China

Turn Off

Fixed a bug where certain prompts in Chongqing would display placeholder text in several languages.

Fired

Fixed a bug where some dialogue and subtitles were not triggered in Chongqing when interacting with a terminal in the facility.

Combat Loop

Fixed a bug that could cause guards in combat to continuously fire at Agent 47 even when he is out of sight. Guards will now disengage from combat and attempt to search for 47 as expected.

Location Changes: Mendoza, Argentina

Sniper Assassin?

Hitman 3 update 1.07 fixed a bug where the Sniper Assassin challenge in Mendoza didn’t mention that a Sniper Rifle was required, in certain languages.

Tomato, Timara

Fixed a bug where Diana’s dialogue would refer to Tamara as ‘Timara’ in some subtitled dialogue in Mendoza.

Check Mate

Fixed a bug where the Gaucho guard in the Tech Room drinks his mate incorrectly. He was drinking straight from the glass and the straw was going through his face. Now, he’ll use the metal straw.

No Time To Trespass

Fixed a bug where a small area near the cinema screen in Mendoza was flagged as a trespass zone.

Villa Lights

Fixed a bug that would cause lighting effects to flicker when moving between the Front Balcony and Bedroom of the Villa.

A Place For Eeverything…

Fixed a bug where not everything was in it’s place…

Location Changes: Carpathian Mountains, Romania

Silent Weapons

Fixed a bug that could prevent the weapon sounds for the HWK 21 Pale and ICA Tactical Shotgun Covert from playing when used by NPCs.

Finale

Hitman 3 patch 1.07 fixed a bug that could cause inconsistencies during the end cinematic of the Untouchable mission.

Legacy Location Changes: HITMAN 1 and HITMAN 2

Lighting Issues

Resolved further lighting issues on Legacy locations that were caused after new tweaks to HITMAN 3 lighting. Vignettes, bloom and textures in dark areas have been improved with these changes.

Santa Fortuna: Fly Tipping

Fixed a bug that prevented players from unlocking the ‘Fly Tipping’ challenge in Santa Fortuna.

Mumbai: Train Hider

Fixed a bug where the ‘concealed’ indicator was missing from certain foliage inside the Mumbai trainyard.

Haven Island: Carpet Light

Hitman 3 version 1.07 fixed a bug where the carpet in the Doctor’s Hut could trigger a significant lens flare when viewed from specific angles.

Haven Island: Water Horse

Fixed a bug that could make it impossible to progress the Water Horse Mission Story depending on 47’s actions.

Download free Hitman 3 update 1.07 (1.007.000) on Sony PlayStation 4, PlayStation 5, and Xbox One.

The post Hitman 3 Patch 1.07 Notes (3.50) & Download Size – July 27, 2021 appeared first on UpdateCrazy.

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