Rust - UpdateCrazy https://updatecrazy.com/tag/rust/ Game Patch Notes for PS4, Xbox One and PC Thu, 02 Mar 2023 19:12:55 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 Rust March 2023 Update Patch Notes – Official https://updatecrazy.com/rust-march-2023-update-patch-notes-official/ Thu, 02 Mar 2023 19:12:55 +0000 https://updatecrazy.com/?p=86030 Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update adds new features, fixes and a lots of improvements. Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of […]

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Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update adds new features, fixes and a lots of improvements.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues.

Check out more details below.

Rust July 2022 Patch Notes – March 2, 2023

Drone

The Drone is a new player-controlled craftable deployable, operated from the Computer Station. Easily damaged from impacts. Can be picked up and deployed just about anywhere – but it doesn’t have the best signal, so you’ll need to control it using a nearby Computer Station.

RF Detonated C4
Select the item and click enable RF, then set a frequency. An RF Broadcaster or detonator can then be set to the same frequency and as soon as the C4 detects the signal, BOOM. Please note that C4 deployed outside of your building privilege zone will decay after 24 hours.

Improvements

  • Reduced minimum gap between pipe points
  • Can hold Shift to place entities on top of other deployed entities
  • Reworked Maximum and Minimum filter behaviour and added a Buffer mode
  • Added 3 more blueprint slots to the Industrial Crafter
  • Improved pipe generation performance and fixed pipes being regenerated too often
  • Added a green pipe colour
  • Added an extra slot for storage adaptors on the front of small boxes
  • Electric Furnace and Storage Adaptor performance improvements
  • Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
  • Added a UI visualisation to show what buffer transfers are in process
  • Conveyors will now turn back on when they receive power if they were on when they lost power
  • Reduced volume of Industrial sounds
  • Industrial Crafter will now only make noise when it is crafting
  • Industrial Crafter will now pulse red if it’s output storage is full
  • Various server garbage collection improvements
handyman

Fixed

  • Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
  • Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
  • Fixed some cases where blueprints wouldn’t respect number based item filters
  • Fixed sometimes being unable to build in areas where pipes used to be
  • Ziplines should now be much less likely to kill the player if they collide with the terrain
  • Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
  • Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
  • Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
  • Fixed water catchers no longer filling up with water when connected to a full water container
  • Fixed edge case where underground train tunnel entrance would not connect to underground train station
  • Various fixes for multithreaded networking

Download a free Rust patch on PC (Steam).

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Rust July 2022 Update Patch Notes – Official https://updatecrazy.com/rust-july-2022-update-patch-notes-official/ Thu, 07 Jul 2022 18:19:53 +0000 https://updatecrazy.com/?p=71587 Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update brings combat balancing, bug fixes, tweaks and changes. Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues […]

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Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update brings combat balancing, bug fixes, tweaks and changes.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues.

Check out more details below.

Rust July 2022 Patch Notes – July 7, 2022

Combat Balance

Since the release of the Combat Update, we’ve monitored player feedback and overall we’re happy with the state of the gunplay in Rust. We will continue to listen, and make adjustments when needed.

The fuse time on the F1 grenade has been decreased by 0.5 to 2.5s. During combat testing we felt that grenades were a bit too easy to evade under most circumstances. Maybe some day we will allow players to cook grenades but right now that seems like it would be a bit too cheap of a tactic.

The M39 has had it’s role changed so it feels more like a superior SAR. Its fire rate has been increased and recoil modified.

We’ve also noticed that shotgun slugs were very underused so we have reduced the damage falloff so that shotgun users can opt to utilize them in mid range combat and stand a chance.

Lastly, we’ve fixed a long standing issue with viewmodels where the first shot shortly after ADSing would play the non-ADS animation and obscure the screen with the view model. All weapons should feel much more snappy now.

Loading Optimization

We worked on reducing the time it takes to load into servers this month. It will now queue up the loading of assets so they can continue being read from disk while the main thread spawns all of the world prefabs, which means better utilization of hardware. This also applies to the dedicated server so server owners may see some improvement with boot times.

Gunshot sounds

Alex finished up the remaining new gunshot sounds this month, including new silent shots for every gun. We’ll likely do another round of tuning on these in the next month or so to address some feedback we’ve gotten but we’d like to allow time for folk’s ears to adjust and the dust to settle before we dig too deep into that.

General QOL

Spray Can crosshair – Added a crosshair when free spraying

Mute and report contacts – Can now mute/unmute and report players from the contacts screen

Placement Rotation – Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default

Return To Sender – Can now insert photos into mailbox

Inventory idle animation – Updated player inventory idle animation

Jackhammer Tapping – Jackhammer will hit hotspot every time without tap firing

UGC Admin Panel

To better help server admins moderate the content on a server, I’ve implemented a new section in the Server Admin tab that allows admins to easily see all of the User Generated Content on a server. This includes all painted signs, audio content on cassettes, carvable pumpkins, neon signs and pattern boomers.

As well as being able to see/hear the content, admins can now see who was responsible for the content and delete the content from the UI without having to travel to that entity. There is also a search field so all content created by a specific player can be found quickly.

Offensive Content Reporting

We’ve improved the process of reporting problematic content this month by implementing a new Offensive Content report type. When reporting offensive content a screenshot will now be included to better help admins act on the issue.

For server admins, there are new convars to better access these reports:
reportsServerEndpoint – if set, player reports on your server will be sent to this http address (as JSON)
printReportsToConsole – if set, player reports will be logged to the server log

For more information on using these new convars, please see the wiki.

Hapis Island updates

Along with numerous small bugfixes, we’ve added 3 new monuments to Hapis Island. Two of them in the desert, and one in the northern arctic.

We also fixed most of the mountain goat ore nodes, berry bushes not spawning, roadside spawns being overly sparse, and updated some existing monuments to be more in line with where they now stand on Procedural Map.

Some bugs still remain, but we’re ironing it out. Thanks for all the bug reports!

Harmony QOL

You can now load/reload harmony mods onto the server at runtime with:

harmony.load <name>

and unload with:

harmony.unload <name>

This will allow all server owners (vanilla or modded) to deploy fixes onto their servers without needing to restart them, as well as ease development of harmony mods.

Chat Filtering

We’re now using Steam’s chat filtering functionality to obscure strong language and slurs in chat and other text players can share in the game.

The filtering is applied on the client and can be customized in your Steam account preferences. If you haven’t changed these settings before then filtering would already be enabled.

DEBUG CAMERA ADDITIONS

A few new debug camera commands have been added this month for content creators to use. As with existing camera tools, these can only be used by server admins or in demo playback.

Physical Camera Properties

We’ve added the ability for the debug camera to use physical camera properties – in other words, you can choose from common camera sensor types and specify a focal length to mimic real world photography measurements.

Below are the newly added commands for using physical camera settings:
client.camphysical (1/0) – Enable/disable physical camera properties on debug camera
client.camphysicalsensortypes – Prints camera sensor types with corresponding number
client.camphysicalsensor – Select physical sensor for debug camera (use sensor ID number from the above ‘sensortypes’ convar)
client.camphysicalfocallength – Set focal length of the debug camera (Measured in mm)

Camera Info UI


Along with the above physical camera commands, we’ve also added camera information UI which can be enabled/disabled using the command client.showcaminfo 1/0

When enabled, this overlay will display the following information at the top of the screen:
Camera FOV
Depth of field aperture and blur values
Camera lock status (debugcamera_lock)
Sensor type (if using physical camera mode)
Focal length (if using physical camera mode)

MAP MAKER PREFABS

This month we’ve added some useful assets for community map makers – the most notable being the introduction of tiled cube prefabs. The current collection features over 60 cubes with materials including brick, wood, metal, concrete, plaster, metal, cloth and more.

Changelist

  • Added tiled cube prefabs for community map makers
  • Added chat filtering
  • Improved M39 DPS and recoil
  • Lowered F1 grenade fuse time to 2.5s (was 3.0s)
  • Shotgun slugs have reduced damage falloff
  • Achievement todo list is now disabled if game tips are turned off in the game options
  • Added a crosshair while free spraying with a Spray Can
  • Increased the default number of sprays per player (25 -> 40)
  • Can now Mute and Report players from the Contacts screen
  • Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
  • Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
  • Added physical camera convars for the debug camera
  • Added camera info overlay command for the debug camera
  • Kayak now faces away from the player deploying by default
  • Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • (CUI) Add support for vertical overflow on Text components
  • Updated player inventory idle animation
  • Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
  • Updated generic loot crates with existing interaction sounds
  • Hapis Island: Added 3 new monuments
  • Jackhammer will hit hotspot every time without tap firing
  • Torch despawns after 30 seconds
  • Dropped backpacks will despawn after 30 seconds for rocks + torches
  • Streamer mode will hide map name in server browser
  • Can insert photos into mailbox
  • benchmark_demo {demo} command to run the benchmark on different demos
  • Can connect ‘domain.com’ without a port on the end
  • Servers will no longer show the name of the custom map, only “Custom Map” if they are running one
  • Optimized bulk loading assets from bundles
  • Improved hide blood option
  • Added hurt flash disable option
  • m249 is slightly more aggressive
  • HMLMG recoil is more aggressive
  • Lowered HMLMG durability
  • Increased HMLMG crafting cost
  • Using scopes on weapons now increases their recoil
  • Reduced blur/blood effects
  • Accuracy bonus removed from the silencer
  • Fixed first shot while ADSing sometimes playing the non-ADS fire animation
  • Fixed missing deploy sound for combat knife
  • Fixed missing sounds for smoke grenades and supply signals
  • Fixed missing crosshairs and camera movement while first person spectating
  • Fixed smoke grenade effects not working correctly with first person spectating
  • Fixed horses not properly moving with elevators
  • Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
  • Fixed missing localization on progress bar when Hold to dismount is enabled
  • Fixed some deployable entities changing rotation every time they are selected on the belt
  • (CUI) Fixed some skin id’s not loading correctly (PR#37)
  • Fixed some missing sfx on the Spray Can
  • Fixed an exploit when changing water quality
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Hapis Island: Fixed berries not spawning
  • Hapis Island: Fixed roadside spawns being overly scarce
  • Hapis Island: Fixed numerous other reported issues.
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Fixed animal headshots not playing hitmarker
  • Fixed exploit to let you keep last item in softcore
  • Fixed ability to shoot through armored window collider
  • Fixed exploit to keep shopfront standing when breaking wall frame
  • Fixed debris not created for walls on triangle foundations
  • Fixed research tables getting stuck researching

Download a free Rust patch on PC (Steam).

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Rust June 2022 Update Patch Notes – Official https://updatecrazy.com/rust-june-2022-update-patch-notes-official/ Thu, 02 Jun 2022 18:12:27 +0000 https://updatecrazy.com/?p=69234 Rust June 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added Handmade LMG, and scientists now patrol the Launch site along with a huge amount of other improvements and fixes. Previously, a major update added balancing, gameplay changes, and a long list of […]

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Rust June 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added Handmade LMG, and scientists now patrol the Launch site along with a huge amount of other improvements and fixes.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues.

Check out more details below.

Rust Combat Update Patch Notes – June 2, 2022

New

  • Updated recoil
  • Added Hit cross
  • Added directional hit markers
  • Added hit punch
  • Added Crosshair
  • Added Handmade LMG
  • Added extended Magazine
  • Added Spray Can Decal Pack
  • New covered work cart train
  • Added invisible spawnable loot prefabs for map makers
  • Added Scientists to the Launch Site monument
  • Added sidings to rail network

Fixes and Changes

  • Parenting to an entity in a demo shot will now properly be recorded in the shot
  • Compound bow now loses less durability while held back
  • Reduced landmine size
  • Add “autofocus” option to input fields for Community UI
  • Improved performance when picking up resources
  • Jittery magnet crane rotation is smoother
  • Added SedanRail entity for admins. Spawnable only on rails
  • Horses now get the same speed boost on rail as they do on road
  • WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
  • Added FPS counter configs to the options menu
  • Improved loading screen on ultra widescreen
  • Basic ammo types can now be crafted from the mixing table
  • Fixed some UI layout issues on the answering machine UI
  • Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
  • Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC’s)
  • Fixed auto turret missing open/close UI sounds
  • Fixed footstep sounds always being barefoot sounds after changing to other footwear
  • Fixed cargo ship RHIB being unusable after server restart (RPC error)
  • Fixed cargo ship RHIB leaking fuel and storage entity after server restart
  • Fixed solar panels pointing to the sun’s location in the server’s central sky dome instead of the sun’s true direction. Light angle on solar panels now always matches visible sun position
  • Fixed floating wooden barricade cover
  • Fixed invalid projectiles when shooting under low ceilings
  • recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback

Download free Rust patch on PC (Steam).

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Rust May 5, 2022 Update Patch Notes – Official https://updatecrazy.com/rust-may-5-2022-update-patch-notes-official/ Thu, 05 May 2022 18:17:46 +0000 https://updatecrazy.com/?p=67810 Rust May 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added new changes, adjustments, and bug fixes. Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while […]

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Rust May 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added new changes, adjustments, and bug fixes.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues.

Check out more details below.

Rust Patch Notes (Above Ground trains Update) – May 5, 2022

Above-Ground Trains

The above-ground Work Cart closely resembles the underground one, but now has coupling points at each end that can connect to other train cars. The bogies (also known as trucks – the wheel assemblies) have also been updated to rotate with the track more realistically.

We’ve taken some static train wagon models that we had and made them functional. These don’t actually do anything special yet, but they spawn along with Work Carts on the new rail sidings and they can be shunted around.

The Work Cart train engines take low grade fuel as usual. Their target speeds at low/medium/high throttle are constant, but their acceleration and pulling ability are affected by gravity and how many couples wagons they’re pulling as you’d expect. If your long train can’t make it up a hill, it’s possible to use multiple Work Carts in a multi-engine coupled setup for more power.

Coupling happens automatically when wagons collide at a low to moderate speed. High speed collisions will not couple, and may take damage instead. Uncoupling is manual – simply interact with the coupling point.

Rail Network Branch Lines

The rail network has received secondary lines that branch off the main line and merge back onto it. This all happens entirely procedurally with no need for predetermined prefabs aside from the rail mesh itself, which results in a very flexible system that can cover a wide range of use cases as we expand the rail network in the future. For now, these branch lines are just where the trains are spawning. We will see how things work out and go from there.

Rail and road foliage improvements

The foliage / bushes spawning next to rails and roads have received some optimizations to eliminate their overhead as you move around the world. They now also spawn in larger clusters with varying coverage, resulting in some dense areas and some open areas, which allowed us to also reduce their total count as a performance improvement without having it affect the visuals too much.

Zipline Improvements

Ziplines seemed to be well used last month, but there were too many cases of ziplines failing to connect, leading to zipline platforms with no connections. I’ve improved the procedural generation process this month in a few different ways.

Ziplines are now better at routing around obstacles, allowing ziplines to go via 2 separate mid-points before arriving at their destination. I also added zipline arrival points at Sewer Branch, Stables, Lighthouse and Dome.

All of these changes combined have improved the number of ziplines on procedural maps by about 40%.

Death screen Improvements

The death screen has been improved this month with many NPC’s getting custom icons and proper translations. We’ve also improved how we show your death information if you suicide while downed. Previously doing this would result in the death screen showing your death as a suicide, preventing you from seeing the name and weapon of your attacker. This is now fixed and you will see the last attack details even if you suicide while downed.

Client Performance

Client performance was identified as a growing issue last month so we all put some time aside to try and improve performance this month. We’ve made good progress in some key areas:

  • Fixed a regression introduced last month that was generating a lot of garbage and causing stutters. This was deemed high enough priority that we released it in a hotfix early in the month.
  • Identified a bug that was preventing lasers and some other heavy systems from budgeting their performance correctly (This was also affecting server performance).
  • Significantly reduced network traffic from planters and plants getting watered by sprinklers.

Performance is always a high priority for us and we’ve got more improvements being worked on for future updates.

General QOL

SAM Site Damage – SAM Site can no longer be damaged by bullet type damage

Junkpile scientists – NPCs have returned to junkpile spawns

Community UI Improvements

We’ve integrated several pull requests from the Community UI Github project this month, bringing improvements like blocking keyboard input while in text boxes, better item and skin rendering as well as fixing a handful of bugs. Thank you to Ailtop, Jake-Rich, shooter46 and Mughisi for the contributions.

We have some more improvements to this system in the works, specifically to improve rendering and network performance on rapidly updated UI displays.

Hapis Island

Some of you have been waiting for Hapis Island to return after last year’s graphical overhaul broke it. This is just a little heads-up to tell you that we are aiming for it to finally go live again in next month’s patch.

Twitch Drops

Starting from today till May 12th 23:59UTC Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.

During the final 24 hours of the Rust Twitch drop campaign, all drops will be moved to general.

Learn more at twitch.facepunch.com.

Changelist

  • Added rail network branch lines
  • Added above-ground trains
  • Added 4 type of train wagons
  • Improved client performance
  • Improved zipline placement and monument integration
  • Reduced network traffic of sprinklers watering large amounts of filled planters
  • (Community UI) Added support for natively showing item icons (thanks Mughisi)
  • (Community UI) Added support for read only and multi line InputFields (thanks shooter46)
  • (Community UI) Added support for the NeedsKeyboard component
  • (Community UI) Adding “needsKeyboard” to an InputField will block keyboard input only while that input field is focused
  • Improved and fixed several issues in collection of official server analytics
  • Improved rail and road foliage performance and visuals
  • SAM Site can no longer be damaged by bullet type damage
  • Reduce the chance of vehicle parts from junkpile_j
  • Fixed grenade launcher reload error when first person spectating
  • Fixed long ziplines disappearing when the player is at the end of the line
  • Fixed a bug that was disabling the performance budget of budgeted systems (lasers, walk animations, etc)
  • Fixed incorrect prevent building bounds when building around zipline wires
  • Fixed very long ziplines disappearing when a player was near the end of the line
  • Fixed several overly strict antihack configs resulting in unable to damage construction
  • (Community UI) Fix countdown not working (thanks Ailtop)
  • (Community UI) Fix RectTransform only being added when a graphic component is added (thanks Jake-Rich)
  • Fixed junkyard keycard not respawning

Download free Rust patch on PC (Steam).

The post Rust May 5, 2022 Update Patch Notes – Official appeared first on UpdateCrazy.

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Rust Zipline & Rail Update Patch Notes – April 7, 2022 https://updatecrazy.com/rust-zipline-rail-update-patch-notes-april-7-2022/ Thu, 07 Apr 2022 18:21:16 +0000 https://updatecrazy.com/?p=66160 Rust Zipline & Rail update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added rail network to the game. Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island. Apart from this, Rust April […]

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Rust Zipline & Rail update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added rail network to the game. Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island. Apart from this, Rust April 7 patch also includes various bug fixes.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues. Check out more details below.

Rust Patch Notes (Zipline & Rail Update) – April 7, 2022

Procedural Rail Network

The first iteration of the procedural rail network is now live! Any map size 4250 or larger should have a single railway in the shape a ring going around the entire island.

This is just a tech test / proof of concept for now, so there’s no official gameplay element to it yet. Please report any weird looking areas you might encounter.

In the near future, you can expect driveable above-ground trains.

Powerline Ziplines

Powerlines have had an upgrade this month, with new platforms and ziplines now appearing across procedurally generated maps. To access the zipline you’ll need to climb to the top of the new platforms that are attached to some powerlines. Once at the top, you can use the zipline to travel to another platform further along the chain of powerlines or to nearby monuments.

You can speed up on the line by holding forward and jump off at anytime with the jump key (just be careful of the drop!). Colliding with anything solid while on the line will also knock you off the line, this includes trees, players and vehicles, so use with care.

We’ll be improving the generation of these over time to connect more monuments, as well as exploring ways for players to place their own ziplines in the future.

Achievements

Since launching out of early access in 2018 Rust’s achievements have served as a way for new players to learn the basics of the game. Unfortunately they haven’t kept up with the amount of new content added to the game every month so we’ve made a set of 18 new achievements to earn. As usual, achievements can only be earned on official servers.

Monument Lighting Continued

We have continued improving the lighting setup for our monuments. This month we have focused mainly on the monuments such as; Lighthouse, Fishing Villages, Stables, Excavator, Arctic Research Base and Airfield.

The degree of improvements varies depending on the monument. Some of the newer monuments like Fishing Villages, Stables and Excavator received only minor updates. This includes changes such as adding darkening volumes to interiors, adding new ambient lights and enabling interior lights during the daytime.

Other monuments like Lighthouse and Arctic Research base received more extensive upgrades, which includes a whole lot of new lights, that will make the monuments significantly brighter during nighttime and more atmospheric during daytime.

General QOL

  • Landmine Update – The landmine has received a visual refresh
  • Loading Background – Loading screen image will now alternate between images
  • Magnet Crane – Further improvements to the junkyard magnet crane handling

Easter Event

On April 14th at 19:00 BST / 18:00 UTC / 14:00 EST we’ll be releasing an optional update to enable this year’s Easter egg hunt event, more details to follow in an upcoming blog on the 14th.

Changelog

  • Powerline ziplines
  • 18 new achievements
  • Server analytics on official servers
  • Added dog tags (for event use only)
  • Generic snowmobile model updated to include visible lights
  • Updated landmine model
  • Magnet crane pedals now animate and have IK for the driver’s feet
  • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
  • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
  • Debug camera controls while spectating or in demos now uses the players movement bindings instead of WASD
  • Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse and Stables monuments
  • Loading screen now alternates between a selection of images
  • Hopeful fix to prevent certain crashes when switching servers
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed camper module rear lights not working correctly
  • Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
  • Magnet crane is now much less prone to ‘digging in’ its magnet arm, getting it stuck in the ground without being able to easily back out
  • Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
  • Fixed not being able to kick passengers from the taxi module
  • Fixed not being able to hear notes played from deployed instruments while mounted to something
  • Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
  • Fixed the autoturret idle animation moving more slowly at higher server framerates
  • Fixed Rust’s graphics Quality setting defaulting to 0/6 (“Super Potato”) on first install. Set the default to 4/6 (“Good”)
  • Fixed loading screen text overflow
  • Fixed Ice AK showing an extra particle effect in first person

Download free Rust patch on PC (Steam).

The post Rust Zipline & Rail Update Patch Notes – April 7, 2022 appeared first on UpdateCrazy.

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Rust March 2022 Update Patch Notes – Official https://updatecrazy.com/rust-march-2022-update-patch-notes-official/ Thu, 03 Mar 2022 19:43:14 +0000 https://updatecrazy.com/?p=63967 Rust update (March 3, 2022) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added brings new changes, fixes, balancing, and adjustments. Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of […]

The post Rust March 2022 Update Patch Notes – Official appeared first on UpdateCrazy.

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Rust update (March 3, 2022) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added brings new changes, fixes, balancing, and adjustments.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.

Today’s Rust PC patch will fix a few of these issues. Check out more details below.

Rust Patch Notes (March 2022 Update) – March 3, 2022

Monument Lighting

This month we’ve made visual improvements to some of our older monuments to get them more consistent with the quality of our new content. This includes changes such as adding darkening volumes to interiors to prevent them from becoming too bright during the day, adding new lights and effects, tweaking existing lighting and other minor visual improvements.

As a result, the interiors should feel much darker and more atmospheric. The monuments that we’ve changed so far are the Supermarket, Oxum’s Gas Station, Bandit Camp and Launch Site and we plan to improve more of them over time.

Soundtrack Release

This month we’re really excited to announce the release of Rust’s official soundtrack – available now on Steam, music streaming services and a handful of digital stores. This initial release (Volume 1) is comprised of 29 tracks clocking in around 1 hour and 45 minutes of music.

Improved vehicle body visuals

This month we’ve been exploring new ways to improve the visual experience when driving vehicles. While we initially explored dedicated viewmodels for vehicles (floating arms in front of the camera) we settled on using the full body mesh with tweaked hand logic. You can see this most obviously on the Snowmobile, the driver seat of Modular Cars and the Workcart, while it’s visible but less obvious on the Minicopter and Scrap Transport Helicopter.

Magnet Crane Cleanup

We looked at the junkyard magnet crane this month to see if some bugs and the general feel of it could be improved.

It’s now a bit more stable to drive, and old issues like the driver not quite visually syncing up with the cabin as it rotates are fixed.

Another concern with the crane was that with its controls being pretty complex, it was easy to burn through your fuel just learning them. To combat that, we’ve reduced the fuel it uses at idle by 80%, and the maximum fuel it uses when not holding anything by 25%. So if you’re just practicing moving the magnet arm and rotating the cabin, your fuel will only be being consumed at 20% of the rate it was before.

Snowmobile Cleanup

Added some small final touches to the snowmobiles.

Most were minor bug fixes, but an obvious one is that animations are improved, with the driver now getting visually bumped around at times, and showing an idle animation cycle. Audio is improved as well, with the snowmobile revving more realistically when driving up hills.

For game balance, the arctic base snowmobile no longer comes loaded with any fuel.

World Model Update

There are some assets that need world models and some that needed refreshing so towards the end of last year Tom completed a number of new and updated world models, these are now in-game!

General QOL

  • Slower Car Decay – Cars decay 4x slower when left outdoors
  • Alt Look Restrictions – Restrict how far up a player can look with alt look while looking down
  • Water catchers & barrels now decay – Should lower the number of catchers and barrels that are left outside
  • Large Furnace Heat – Large furnaces now provide comfort and heat
  • Monument Loot Hiding – Monument loot no longer spawns when players are within 20m of the spawn point
  • Phantom Footsteps- We believe we’ve now fixed a long standing issue of hearing phantom footsteps

Night Vision and post fixes

We’ve had reports of the NVG effect being blown out for a while. When we looked into it, we realised that it only looks incorrect on procedural maps.

After a lot of digging, we found that there was a post process volume placed inside one of moon pools set to global rather than local erroneously.

This means that it was being applied all of the time and messing with exposure settings. This also means that it’s had an effect on the overall exposure of the game for while also, although this has been a bit less apparent than with NVG.

Search and loading screen update

The loading screen was long overdue for a revamp, you’ll now see server stats and a more clear tooltip sections while loading into the server of choice.

In a future update, the background image will randomly change through a preselected gallery on each load.

Additionally, we’ve added support for tag filtering to the server browser to make finding servers of interest easier.

Changelog

  • Added support for tag filtering to the server browser
  • Added new in game music
  • Added 14 new world models
  • Updated loading screen
  • Improved arm and body visuals on some vehicles
  • Improved 3rd person keycard animation
  • Can no longer reskin doors that are open
  • Can now switch to and from Ice Rifle skin regardless of ammo or attachments
  • Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
  • Restricted how far a player can alt look up when looking down
  • IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
  • Removed slot 8 input bind
  • Renamed slot 7 input bind to “Holster Item”
  • When opening the inventory the currently equipped belt item will automatically be selected
  • Modular cars take 4x longer to decay
  • Increased local player voice volume when recording a cassette
  • Junkyard magnet crane is more stable to drive
  • Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
  • Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
  • Improved lighting in the Supermarket, Oxum’s Gas Station, Bandit Camp and Launch Site
  • Large furnace now provides a small amount of heat and comfort
  • Added BuildingDark and BuildingVeryDark volumes for map makers
  • Polar bear should no longer migrate to warmer climates
  • Horses now trigger pressure pads
  • Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
  • Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
  • Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
  • Fixed some out of date radio stations
  • Fixed phantom footsteps continuously playing
  • Fixed incorrect sfx footsteps playing
  • Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
  • Fixed magnet crane arm movement speed slowing down at low server framerates
  • Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
  • Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
  • Fixed magnet crane treads sometimes animating in the wrong direction when turning
  • Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
  • Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
  • Fixed a sleeper loot exploit
  • Fixed CCTV clipping exploit
  • Fixed BBQ looting exploit
  • Fixed pickle jar desc typo
  • Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed oil hunt mission reward only being 50 scrap
  • Arctic base snowmobile no longer comes with 20 low grade fuel
  • Arctic base snowmobile garage no longer spawns puzzle loot

Download free Rust patch on PC (Steam).

The post Rust March 2022 Update Patch Notes – Official appeared first on UpdateCrazy.

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Rust Halloween 2021 Update Patch Notes – October 28, 2021 https://updatecrazy.com/rust-halloween-2021-update-patch-notes-october-28-2021/ Thu, 28 Oct 2021 18:27:19 +0000 https://updatecrazy.com/?p=54444 Rust update (October 28, 2021) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added new Halloween event to the game. Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues […]

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Rust update (October 28, 2021) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added new Halloween event to the game.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.

Today’s Rust PC patch will fix a few of these issues. Check out more details below.

Rust Patch Notes (October 28 Update)

Happy Halloween!

The Rust Halloween event is upon us! We’ve released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!

This year we’ve added a new addition to the Halloween event: Frankenstein’s monster!

To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you’ve collected a head, torso and legs. Craft yourself a Frankenstein’s table and place the body parts within the table, awaken your new pet monster and control it by pressing “P”.

The monster will follow your orders without question. It’ll follow you around the map, defend you if attacked and help slay foes you wish to attack.

If you’re having trouble accessing the pet menu or already have a key bound to “P” then use the following console command: bind X +pets

Trick Or Treat Event

Once roughly every two in-game days, a candy hunt event will begin. You’ll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!

If you don’t make the podium, that’s okay. The Candies you collect can be upgraded for better loot.

There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and ghost costume will provide you with advantage via Candy Vision.

The Halloween event will run until November 4th.

Have fun!

New Halloween Items

This year we’ve added two new Halloween themed items to the Rust store.

Skull Rock

Through many years of research, it was discovered skulls are just as good at gathering resources as rocks.

The Skull can now be purchased at the Rust item store.

Pumpkin Carving

Display your artistic side with the new carvable pumpkin item.

The carvable pumpkin can now be purchased at the Rust item store.

We’re also running a pumpkin carving competition!

Halloween items

Last years Halloween items have been raised from the dead, head over to the Rust item store.

Download free Rust patch on PC (Steam).

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Rust PC Update Patch Notes – August 6, 2021 https://updatecrazy.com/rust-pc-update-patch-notes-august-6-2021/ Thu, 05 Aug 2021 18:22:13 +0000 https://updatecrazy.com/?p=47398 Rust update (August 6, 2021) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added procedural underwater labs, submarines, fishing, and more. Apart from this, Rust patch also includes 8 new types of fish, Sharks, and  Spear Gun. A significant update was previously released with balancing, […]

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Rust update (August 6, 2021) is now available to download on PC (Steam). According to the official Rust patch notes, the latest update added procedural underwater labs, submarines, fishing, and more. Apart from this, Rust patch also includes 8 new types of fish, Sharks, and  Spear Gun.

A significant update was previously released with balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.

Today’s Rust PC patch will fix a few of these issues. Check out more details below.

Rust Patch Notes (August Update)

Procedural Underwater Labs
Vincent Mayeur

The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.

New

  • Added procedural underwater labs
  • Added submarines
  • Added Fishing
  • Added 8 new types of fish
  • Added Sharks
  • Added Spear Gun
  • Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
  • Added 32 new prefabs for map makers

Bug Fixes

  • Fixed audio level on thrown cassette recorders
  • Fixed thrown cassette recorders not playing when coming into network range
  • Fixed wires sometimes not displaying when placed at the maximum distance
  • Fixed ice lakes never spawning
  • Fixed prefab mountains not spawning on large maps
  • Fixed shore wetness being applied deep underwater
  • Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
  • Turned the exception from a failed ‘connect’ console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
  • If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately – same as if they’d died by the hurt trigger itself
  • Fixed swamp fog lit at night from 750m
  • Fixed pump jack floating decals

Balancing and Improvements

  • Improved loot from small underwater crates
  • Reduced untie time from 8 to 6 seconds
  • Can now copy and paste phone numbers from the telephone dialling screen
  • Added a button to copy the current phone’s number in the dialling UI
  • Wires will now snap to the socket position and not the surface behind the IO object
  • Can now left click a filled IO socket to limit the animation to just that socket
  • Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
  • Improved performance, memory usage and initial buffering behaviour when streaming internet audio
  • Show IO information in crafting panel
  • Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
    Improved beat detection on dance floor, sound lights, and laser lights
  • Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
  • Recycler right-click item transfer now rejects items that can’t be recycled, doesn’t move them to the input
  • Right-click moving items to recycler now stops once the input slots are full, doesn’t start filling output slots
  • Made it easier to jump onto the underground rail platforms while standing on the train tracks
  • Improved swamp fog visually
  • Toned down CCTV blur
  • Reduced hurt/cold/hot overlay
  • Deluxe xmas lights now allow passthrough
  • Small sign can now be placed on deployables

Download free Rust patch on PC (Steam).

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Rust Patch Notes (Wounding Update & Voice Props DLC) – July 2, 2021 https://updatecrazy.com/rust-patch-notes-wounding-update-voice-props-dlc-july-2-2021/ Fri, 02 Jul 2021 06:47:04 +0000 https://updatecrazy.com/?p=45252 Rust update is now available for PC (Steam) players. According to the official Rust 1.03 patch notes, the latest update Wounding update and Voice Props DLC. Players now go to a crawling state when wounded in most cases, instead of being fully incapacitated. They can move around slowly and use doors. They also get a […]

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Rust update is now available for PC (Steam) players. According to the official Rust 1.03 patch notes, the latest update Wounding update and Voice Props DLC.

Players now go to a crawling state when wounded in most cases, instead of being fully incapacitated. They can move around slowly and use doors. They also get a bit more health than they used to in the old incapacitated state. This might allow you to move to relative safety.

The older incapacitated wounded state still occurs in the following situations:

  • If you get looted while in crawling wounded state.
  • If you die from fall damage.
  • If you crawl too deep into water.

Previously, a big update balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.

Today’s Rust PC patch 1.03 will fix a few of these issues. Check out more details below.

Rust PC patch notes – July 2, 2021

New Added

  • Voice Props DLC Pack

  • circular train tunnel stairwell piece
  • crawling state when wounded
  • Countryside Tunnel Entrances
  • Tree Birds
  • Cassette Recorder (DLC)
  • 3 lengths of cassette (DLC)
  • Boom Box (DLC)
  • Portable Boom Box (DLC)
  • 3 dance gestures (DLC)
  • Megaphone (DLC)
  • Microphone Stand (DLC)
  • Music Light (DLC)
  • Music Lasers (DLC)
  • Disco Floor (Multiple variants)(DLC)
  • Connected speaker (DLC)
  • Mobile Phone (DLC)
  • 7 achievements (DLC)
  • Added DLSS
  • Added render scale options
  • Added some requested cubes for map makers /modding/cubes

Bug Fixes

  • Fixed a bug where damage sometimes not applying to elevator passengers, stating “player_distance” in combat log
  • Fixed a bug where If players recover from being wounded, they can’t get wounded again within one minute
  • Fixed a bug where invisible nametags at certain angles
  • Fixed a bug where Huge wooden sign no longer breaks after upgrading and rotating wall
  • Fixed a bug where fireworks not firing due to server side budget issues
  • Fixed a bug where compound missing catcher catcher
  • Fixed a bug where unable to click drink icon when overlapping with the box
  • Fixed a bug where Lost Soul AR 42106 / 2426264628 Chocolate Egg 42200 / 2439077520 skins
  • Fixed a bug where admins getting kicked when logging out under terrain
  • Fixed a bug where invalid shots while players were using lifts
  • Fixed a bug where Minicopter “push” appearing whilst mounted
  • Fixed a bug where bear LODs
  • Fixed a bug where tabbing F1 menu cycling
  • Fixed a bug where ‘nowgao’ in contacts UI
  • Fixed a bug where players mouths not moving when voice chatting
  • Fixed a bug where players sometimes glitching into the WorkCart cabin
  • Addressed an issue where train tunnel stairwells and elevator shafts are much shorter
  • Addressed an issue where train tunnel entrances no longer have to rotate after placement
  • Addressed an issue where rowboats are now easier to flip back over by pushing
  • Updated Primitive Lootbox Sound
  • Airfield Monument AI improvements.
  • Train yard Monument AI improvements.
  • Addressed an issue where binoculars only show nametag pips during the day.
  • Reduced nametag pop-in delay
  • Enable kicks for inside terrain antihack
  • Stricter inside terrain antihack
  • Hitch & trough can now be placed down narrow triangle passages
  • Disable alt cursor outside of demos (spectate)
  • Improved AI Responsiveness when the server is under heavy load
  • Improved Rowboat flip
  • Addressed shore flickering

Download free Rust PC patch on Steam.

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Rust Console 1.03 Patch Notes (Rust 1.03) – June 19, 2021 https://updatecrazy.com/rust-console-1-03-patch-notes-rust-1-03-june-21-2021/ Fri, 18 Jun 2021 11:38:58 +0000 https://updatecrazy.com/?p=44360 Rust console update 1.03 is now available for PS4 and Xbox One players. According to the official Rust 1.03 patch notes, the latest update resolves addressed issues related to Rust crashing, stuttering/lag, framerate drop, and more. Apart from this, Rust console edition 1.03 also fixed Rust PS4 cashing. Previously, a big update added balancing, gameplay […]

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Rust console update 1.03 is now available for PS4 and Xbox One players. According to the official Rust 1.03 patch notes, the latest update resolves addressed issues related to Rust crashing, stuttering/lag, framerate drop, and more. Apart from this, Rust console edition 1.03 also fixed Rust PS4 cashing.

Previously, a big update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game.

Today’s Rust console edition patch 1.03 will fix a few of these issues. Check out more details below.

Rust 1.03 patch notes (Xbox Hotfix 1.03.2)

Fixed random freezing on Xbox consoles

We’ve resolved an issue with the Xbox renderer that was causing consoles to temporarily lock up for 4-5 seconds, resulting in a rather unfair death and/or being kicked from the server.

Fixed high frequency crash when navigating the crafting menu

A UI bug causing a common crash was fixed.

Fixed high frequency crash when mining ore

A sound system bug causing a common crash was fixed.

Fixed ladders that could not be climbed

A bug in the world generation resulted in the collision of some ladders to become skewed, causing piles of bodies to accumulate at the bottom of the hole in Oxum’s. This has been resolved.

Fixed team system rejoining bug

We’ve fixed a bug causing players to be unable to rejoin their team after logging out.

Fixed missing torch and rock on spawn

Occasionally your rock and torch may have been missing when respawning. Sorry about that!

Fixed spawn point distribution

You may have experienced some mild deja vu when respawning. We’ve fixed the distribution, so spawn points should now be a little more spread out around the map.

Missing skins for Deluxe/Ultimate Editions

There was a problem with the skins rollout for players who purchased the Deluxe or Ultimate Edition packs, which is now fixed. There are still some known problems with skins to be addressed in patch 1.04, and it would be unfair to allow more money to be spent on skins until these issues have been resolved, so we’ve left the skin store closed until then.

Fixed voice chat for some Xbox headsets

A subset of Xbox headsets were not working properly, we’ve made some improvements to our voice system to detect these correctly.

Download free Rust patch 1.03 for Sony PlayStation 4 and Xbox One.

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