Game - UpdateCrazy https://updatecrazy.com/category/game/ Game Patch Notes for PS4, Xbox One and PC Wed, 08 Mar 2023 04:36:28 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.1 Path of Exile Update 2.41 Patch Notes for PS4 & Xbox https://updatecrazy.com/path-of-exile-update-2-41-patch-notes-for-ps4-xbox/ Wed, 08 Mar 2023 04:36:28 +0000 https://updatecrazy.com/?p=86393 Read the official Path of Exile update details for PS4 and Xbox One.

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[Path of Exile] POE update 2.41 (3.20.2b) is available on PS4 and Xbox One. According to the official POE console 2.41 patch notes, the latest update adds support for the upcoming March Events. Apart from this, Path of Exile patch 2.41 also includes various tweaks and fixes.

Unfortunately, since the last patch, players are experiencing several issues while playing the game. Today’s Path of Exile version 2.41 will fix a few of these issues.

Check out more details below.

POE Update 2.41 Patch Notes – March 8, 2023

Improvements and Updates

  • Added support for our upcoming March Events (Ruthless with Gold and the Krangled Passives SSF Event). Check out our announcement post for more information on these events!
  • Added 400 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Updated Eater of Worlds’ Dash Slam visuals to more accurately reflect the damaging area. This is purely a visual change.
  • The audio cue for losing Frenzy, Endurance or Power Charges no longer plays when you have Ralakesh’s Impatience equipped. This change does not apply to microtransaction alternate charge effects.

Website Changes

  • Added the Voidborn Reliquary Key to the Fragments category of the Bulk Item Exchange section on the Trade website.

Bug Fixes

  • Fixed a bug where Forbidden Shako granting two supports which both grant secondary skills, such as Impending Doom and Predator, would only grant one of the skills to the player.
  • Fixed a bug where any support effect with a secondary skill that’s triggered by the supported skill, such as Impending Doom or Shockwave, would not work if granted by The Hungry Loop.
  • Fixed a bug where Support Gems granted by Forbidden Shako that have a secondary skill effect, such as Impending Doom’s Doom Blast, could be supported by another Support Gem granted by Forbidden Shako, such as Increased Area of Effect.
  • Fixed a rare bug where the Ceremonial Voidstone could be dropped by The Maven for players that were not present for her death.
  • Fixed a bug where Eldritch Implicit modifiers on The Eternal Struggle Unique were missing when dropped from the Voidborn Reliquary.
  • Fixed a bug where Dominus was not saying any of his combat voice lines.
  • Fixed a bug where lights in the Primeval Hideout would turn off after performing an in-area transition or leaving the hideout.
  • Fixed a bug where the Silver Treasure Hunter Helmet would display the Bronze Treasure Hunter Effect when equipped on to the Scion.
  • Fixed a rare bug where some players were unable to convert their Map Stash Tabs to the current Map Series due to hidden Maps with an invalid tier.
  • Fixed a bug which prevented the Alpine Hideout from being fully cleared when discovered in the Summit Map.

Download free Path of Exile update 2.41 on PlayStation 4 and Xbox One.

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Stranded Deep Update 1.17 Patch Notes https://updatecrazy.com/stranded-deep-update-1-17-patch-notes/ Tue, 07 Mar 2023 19:21:19 +0000 https://updatecrazy.com/?p=82541 Stranded Deep update 1.17 is now available to download on PS4, PC, and Xbox One. According to the official Stranded Deep 1.17 patch notes, the latest resolves issues related to inventory, desyncs, player character falling out-of-world, and more. Apart from this, Stranded Deep version 1.17 also includes version performance fixes. Previously, a big update was […]

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Stranded Deep update 1.17 is now available to download on PS4, PC, and Xbox One. According to the official Stranded Deep 1.17 patch notes, the latest resolves issues related to inventory, desyncs, player character falling out-of-world, and more. Apart from this, Stranded Deep version 1.17 also includes version performance fixes.

Previously, a big update was released which added co-op multiplayer support to the game.

Unfortunately, since the last major patch, players are experiencing a number of issues and bugs. Today’s Stranded Deep PS4 update 1.17 addresses a few of these problems. Check out more details below.

What is new in Stranded Deep?

Bug Fixes

  • Addressed inventory being wiped when a desynced object is stored inside.
  • Addressed desyncs caused by client joining an in-progress game and accessing a ‘Wood Crate’ previously accessed by the host.
  • Addressed host game getting stuck after client quits while host is using the ‘Shelter’ save game window.
  • Addressed player character falling out-of-world after getting revived when the player drowns and gets stuck inside a shipwreck or other structure.
  • Addressed P1’s held item not updating for P2 when auto-equipping end-game aircraft parts.
  • Addressed ‘Hog’ and ‘Giant Crab’ not spawning on custom islands.
  • Addressed rafts flipping when ‘Light Hook’ is added.
  • Addressed rafts bouncing all over the island when crafting a ‘Container Shelf’ over a ‘Light Hook’.
  • Addressed items hovering in air when dropped if another object is underneath.
  • Addressed P2 unable to retrieve ‘Seagull’ from ‘Bird Snare’.
  • Addressed ‘Bird’ ragdolls not falling to the ground when player fails to collect with a full inventory.
  • Addressed harvesting multiple ‘Yucca Fruits’ from a single ‘Yucca’ plant.

Download free Stranded Deep patch 1.17 on PlayStation 4, PC, and Xbox One.

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Rust March 2023 Update Patch Notes – Official https://updatecrazy.com/rust-march-2023-update-patch-notes-official/ Thu, 02 Mar 2023 19:12:55 +0000 https://updatecrazy.com/?p=86030 Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update adds new features, fixes and a lots of improvements. Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of […]

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Rust July 2022 update is now available to download on PC (Steam). According to the official Rust patch notes, the latest update adds new features, fixes and a lots of improvements.

Previously, a major update added balancing, gameplay changes, and a long list of bug fixes. Unfortunately, some players are still experiencing a number of issues while playing the game. Today’s Rust PC patch will fix a few of these issues.

Check out more details below.

Rust July 2022 Patch Notes – March 2, 2023

Drone

The Drone is a new player-controlled craftable deployable, operated from the Computer Station. Easily damaged from impacts. Can be picked up and deployed just about anywhere – but it doesn’t have the best signal, so you’ll need to control it using a nearby Computer Station.

RF Detonated C4
Select the item and click enable RF, then set a frequency. An RF Broadcaster or detonator can then be set to the same frequency and as soon as the C4 detects the signal, BOOM. Please note that C4 deployed outside of your building privilege zone will decay after 24 hours.

Improvements

  • Reduced minimum gap between pipe points
  • Can hold Shift to place entities on top of other deployed entities
  • Reworked Maximum and Minimum filter behaviour and added a Buffer mode
  • Added 3 more blueprint slots to the Industrial Crafter
  • Improved pipe generation performance and fixed pipes being regenerated too often
  • Added a green pipe colour
  • Added an extra slot for storage adaptors on the front of small boxes
  • Electric Furnace and Storage Adaptor performance improvements
  • Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
  • Added a UI visualisation to show what buffer transfers are in process
  • Conveyors will now turn back on when they receive power if they were on when they lost power
  • Reduced volume of Industrial sounds
  • Industrial Crafter will now only make noise when it is crafting
  • Industrial Crafter will now pulse red if it’s output storage is full
  • Various server garbage collection improvements
handyman

Fixed

  • Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
  • Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
  • Fixed some cases where blueprints wouldn’t respect number based item filters
  • Fixed sometimes being unable to build in areas where pipes used to be
  • Ziplines should now be much less likely to kill the player if they collide with the terrain
  • Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
  • Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
  • Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
  • Fixed water catchers no longer filling up with water when connected to a full water container
  • Fixed edge case where underground train tunnel entrance would not connect to underground train station
  • Various fixes for multithreaded networking

Download a free Rust patch on PC (Steam).

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NMS Update 4.12 Patch Notes (No Mans Sky 4.12) https://updatecrazy.com/nms-update-4-12-patch-notes-no-mans-sky-4-12/ Wed, 01 Mar 2023 14:18:49 +0000 https://updatecrazy.com/?p=85948 Read the official NMS Update patch notes for PS4, PS5, and Xbox One players.

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[No Mans Sky] NMS update 4.12 is available on PS4, PS5(4.100.200), PC, and Xbox One. According to the official NMS 4.12 patch notes, the latest update resolves various issues including a bug that caused bases built next to some building types to become buried in the ground. Apart from this, NMS patch 4.12 (4.102) also includes stability and performance improvements.

Previously, a major free No Man’s Sky update 4.0 added a huge number of quality-of-life and accessibility improvements, gyroscopic control support and much more. Unfortunately, players are still experiencing several issues when trying to play the game. Today’s NMS version 4.12 will fix a few of these issues.

Read more details below.

NMS 4.12 Patch Notes (4.100.200) – March 1, 2023

  • Addressed a bug that caused bases built next to some building types to become buried in the ground.
  • Addressed a bug that prevented recolouring of portable base building objects constructed outside of a base.
  • Addressed a bug that caused ship cockpit screens to flicker.
  • Addressed a bug that caused the Galactic Trade Room on freighters to be non-interactable.
  • Addressed a bug that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
  • Fixed a bug that caused farmable plants to appear in the wrong visual state.
  • Addressed a bug that caused ByteBeat recordings to fail to save correctly.
  • Addressed a bug that prevented Featured Bases from being available to PSVR2 players.
  • The volume of the VR wrist projector’s opening sound effect has been reduced.
  • Fixed a hang that could occur when exiting an Exocraft in VR.
  • Addressed a bug that prevented terrain tessellation detail from being rendered on PlayStation 5.
  • Addressed a bug that prevented controller vibration from functioning correctly on PlayStation 5.
  • Fixed a PlayStation 5 issue that could cause graphical corruption during warp.
  • Addressed a bug with sky rendering on Xbox One.
  • Addressed a bug that prevented system language selection from working correctly.
  • Fixed a number of issues that could cause stuttering.
  • Addressed a bug that caused some metadata used by mods to be stripped.
  • Addressed a bug that could prevent discoveries from showing.
  • Addressed a bug that could prevent expedition data from being successfully downloaded.
  • Addressed a bug that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
  • Fixed a number of network connectivity issues.
  • Fixed a crash that could occur when playing with a controller on Linux OS.
  • Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
  • Fixed a crash related to derelict freighter procedural generation.
  • Fixed a number of rendering-related crashes.
  • Fixed a number of crashes related to multiplayer.
  • Fixed a rare crashed related to planet rendering.

Download free NMS update 4.12 on Sony PlayStation 4, PlayStation 5, and Xbox One.

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Vigor Update 1.19 Patch Notes (v14.1) for PS4, PC & Xbox https://updatecrazy.com/vigor-update-1-19-patch-notes-v14-1-for-ps4-pc-xbox/ Wed, 01 Mar 2023 12:11:01 +0000 https://updatecrazy.com/?p=85932 Read the official Vigor update 1.14 (12.1) patch notes for PS4, Xbox, and PC.

The post Vigor Update 1.19 Patch Notes (v14.1) for PS4, PC & Xbox appeared first on UpdateCrazy.

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Vigor game update 1.19 (14.0) is now available on PS4, PS5, Xbox, and PC. According to the official Vigor 1.19 patch notes, the latest update resolves various issues. Apart from this, today’s Vigor version 1.19 also includes performance fixes.

Previously, an update added new features, fixes, and gameplay optimizations. Unfortunately, some players are still experiencing some issues with the game. Today’s Vigor patch 1.19 will fix a few of these issues.

Read more details below.

Vigor Update 14.1 Patch Notes – March 1, 2023

Fixed: Better textures for M4A1 Assault Rifle.
Fixed: Hue adjustments for the Headhunter Battle Pass Uniform.
Fixed: Updated Game Guide.
Fixed: Minor clipping on cosmetic models.
Fixed: Missing crane model on Kjerstin.
Fixed: Missing card textures on lootboxes for Berry M12.
Fixed: Missing localization strings.
Fixed: Players getting stuck in the animation while inspecting the cassettes.
Fixed: Issue where multiple consumables could be placed on top of each other.
Fixed: Issue where ammunition disappears during reload.
Fixed: Issue that removed items and airdrop from dead bodies.
Fixed: Issue where dotted crosshair reveals characters behind walls.
Fixed: Players now cannot use consumables while climbing a ladder.
Added: New assets in cosmetic store.
Added: Higher quality UI icons.
Changed: Reduced input latency on Switch.
Changed: Rebalancing of all crates.
Tweaked: Weapons and Consumables from past Updates added to General Loot in Encounters.
Tweaked: Performance improvement on Myren Shootout map.

Download free Vigor version 1.19 on Sony PlayStation 4 and Microsoft Xbox One.

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Forza Horizon 5 (FH5) Update Patch Notes – Feb. 28, 2023 https://updatecrazy.com/forza-horizon-5-fh5-update-patch-notes-feb-28-2023/ Tue, 28 Feb 2023 17:28:18 +0000 https://updatecrazy.com/?p=85871 Read the official Forza Horizon 5 (FH5) update release notes details for PC and Xbox players.

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Forza Horizon 5 (FH5) update patch notes are now available on Xbox consoles and Windows PCs. According to the official FH5 patch notes, the latest update adds quality-of-life changes and improvements. Apart from this, today’s FH5 patch also includes stability fixes.

Previously, a major Forza Horizon 5 update added a new horizon story (Made in Mexico), 2 new Speed Zones, 12 new Accolades, and much more. Unfortunately, since the last patch, players are experiencing a number of issues. Today’s FH5 September 13 patch will fix a few of these issues.

FH5 servers are currently down on Xbox and PC. Check FH5 server status here.

FH5 Patch Notes (February Update) – February 28, 2023

Series 18 Release Notes – “Horizon Wilds Takeover” 

New Features 

  • “#43” Badge
  • Hoonigan and Horizon Wilds Takeover Collector Accolades
  • Forza LINK chat phrase “GO FAST RISK EVERY THANG”
  • EventLab props “Lucky Cat” and “Red Dinosaur Piñata”
  • Dinosaur Outfit

Series Features 

  • Return of the Stunt Park Stadium
  • Horizon Wilds Festival decorations
  • Mural Photo decorations for Series Photo Challenges
  • Collectible Piñata Dinosaur

Unlockable Cars  

  • New To Forza 
    • 2021 Polaris RZR Pro
    • 2021 Sierra 700R
  • Returning To Forza 
    • 1981 Subaru Brat
    • 1985 Nissan Safari
    • 1986 #2 Audi S1
    • 2015 Honda Trophy Truck
    • 2016 Hoonigan GYMKHANA 9 Ford Focus RS RX

Bug fixes 

General 

  • Fixed an issue where setting the Hot Wheels Outpost as the player home could prevent the Horizon Mexico Festival Outpost from being set as the player home
  • Fixed an issue where PR Stunt records could reset back to 1 star while the personal best score was displaying a higher amount
  • Fixed an issue where players could drive out of the environment when customizing a car
  • Fixed an issue that unintendedly reset car masteries for a vehicle if listed on the Auction House
  • Fixed an issue with “Mission Complete” Accolade which was not getting completed for some players
  • Improvements made to Treasure Chests spawn upon solving the riddle
  • General performance and stability fixes

Cars 

  • Fixed an issue with the 1965 Ford Hoonicorn where the rear trunk bay was appearing blurred once opened in Forza Vista
  • Fixed an issue with the 1995 Toyota MR2 where some shadows would appear near the body of the rear wheel while using BOMEX side skirts
  • Fixed an issue with the 2021 MG6 XPower where players couldn’t paint mirrors and wings following the first colour change through the customization menu

Connectivity 

  • Improvements made to player online connectivity to alleviate some reported regional ISP issues, particularly in Argentina and Slovenia

EventLab 

  • Fixed an issue where the props budget UI wasn’t getting updated correctly when an object was removed
  • Addressed an issue that caused PR Stunts to reset to one star despite the Personal Best score displaying a higher amount has been fixed.
  • Fixed an issue that unintendedly reset Car Masteries for a vehicle if listed on the Auction House.
  • To alleviate some regional ISP issues, particularly in Argentina, we’ve made improvements to online player connectivity.
  • For some players, an issue with the Treasure Chest not spawning in the game upon solving the riddle persisted. We’ve made further improvements to fix this for all players.
  • Fixed the miscalculation on the EventLab Props Budget UI when an object is removed.
  • Some players couldn’t unlock the “Mission Complete” Accolade despite fulfilling the required objective. This has been fixed.
  • Addressed an issue which allowed players to unintentionally drive out of the environment while customizing a car.
  • Unintended shadows would appear near the rear wheels of the 1995 Toyota MR2 GT when using BOMEX side skirts. This has been fixed.
  • Addressed an issue which prevented players from setting the Horizon Festival Outpost as their Player House while the Hot Wheels Festival Outpost is set as the Player House has been fixed.

Download free Forza Horizon 5 (FH5) patch on Xbox One, PC, and Windows 10.

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Battlefield 2042 Update 1.28 Patch Notes (BF2042 1.28) https://updatecrazy.com/battlefield-2042-update-1-28-patch-notes-bf2042-1-28/ Tue, 28 Feb 2023 08:47:23 +0000 https://updatecrazy.com/?p=85783 Battlefield 2042 update patch notes details released for PS4, PS5, PC, and Xbox One.

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Battlefield 2042 update 4.0 (BF2042 Update 1.28) is available on PS4, PS5, PC, and Xbox One. According to the official BF2042 1.28 patch notes, the latest BF2042 Season 4 update adds a new map(Flashpoint), a new specialist: Camila Blasco, a new vehicle: CAV-Brawler and more. Apart from this, today’s Battlefield 2042 version 1.28 (1.000.031) also includes new weaponry: AC9 SMG, RM68 Assault Rifle, RPT-31 LMG and Super 500 Shotgun, a new Gadget: SPH Explosive Launcher and new Vault Weaponry: SVD and Type 88 LMG.

Previously, a major BF2042 update 3.0 added a new map, a new Specialist (Rasheed Zain), a new Vehicle, and much more. Unfortunately, since the last patch, players are facing various disconnection and login issues with the game. Today’s Battlefield 2042 patch 1.28 will fix a few of these issues.

Read more details below.

BF2042 1.28 Patch Notes (Season 4) – February 28, 2023

New Map: Flashpoint
Head towards The Richtersveld, an arid, rocky South African battlefield where the conflict is about to get up-close and personal with our latest location, Flashpoint.

New Specialist: Camila “Blasco”
Our final Specialist enters the fray with Season 4: Eleventh Hour.

Specialty – X6-Infiltration Device – Placing this device on the ground creates a dead zone in the immediate area, interfering with enemy spotting technology and preventing lock-ons from hostile rocket ordnance. This handy device will also spot and reveal enemy devices within the immediate dead zone range, allowing you to quickly clean out any enemy interference around your objective.

Trait – Ambush Expert – Utilizing her reconnaissance training, Blasco is able to move swiftly past motion-based Gadgets such as Claymores, T-UGS, or Proximity Sensors and larger equipment like Boris’ SG-36 Sentry Gun.

New Vehicle: CAV-Brawler
The CAV-Brawler is a IFV-type vehicle that is capable of traversing through small spaces while providing ample protection for your squadmates within it.

Along with its high maneuverability, the main purpose of this vehicle is as a squad spawner, as it easily navigates through the battlefield towards control points and objectives, your squad has the ability to spawn on this vehicle and actively join you in the push.

New Weapons: AC9 SMG, RM68 Assault Rifle, RPT-31 LMG and Super 500 Shotgun

Season 4: Eleventh Hour offers an array of weaponry capable of tackling any scenario you may come across as you battle it out on the rocky, industrial areas of Flashpoint.

 

AC9 SMG
An extremely lightweight submachine gun that is well-crafted for fast hipfire exchanges. With its improved receiver ergonomics this ambidextrous small submachine gun is more controllable than its high rate of fire would have you believe.

RM68 Assault Rifle
Perfect for close-quarter battles of Flashpoint, the RM68 is a next-gen assault rifle with a distinct and suppressive design. The built-in silencer offers counter-weight for improved stability and recoil control. Take full advantage of the integrated canted sights to adapt to every situation in front of you.

RPT-31 LMG
If an SMG or Assault Rifle isn’t your cup of tea when it comes to weaponry, then the new RPT-31 prototype LMG might be what you’re looking for. While it has a low rate-of-fire, the rounds are heavy hitting with a high bullet speed. This LMG also comes with a new “flip-scope” attachment that allows you to tackle encounters as you see fit.

 

Super 500 Shotgun
Destined to become a favorite with Recon Specialists – this high risk and high reward sidearm shotgun is perfect for short range encounters. Select this weapon for your sidearm slot and you’ll quickly find yourself dominating the battlefield as you breach those objectives.

 

 

New Gadget: SPH Explosive Launcher

If you’re looking for something more explosive, the SPH Explosive Launcher fires a sticky payload capable of attaching to players, vehicles and just about any other surface on the battlefield that will detonate after a short delay. Ideal for both destruction and anti-infantry play.

The SPH Explosive Launcher becomes available for the Assault Class as a selectable gadget and shoots up to two projectiles that are housed inside on casing before needing to reload.

 

New Vault Weapons: SVD and Type-88 LMG

Two iconic weapons from classic eras of old become available as Vault Weapons in the All-Out Warfare arsenal.

Battlefield 3 – SVD

The infamous SVD is a squad support weapon that juxtaposes long range with rapid and accurate semi-automatic fire.

Unlock Criteria:

  • 100 Kills and Assists with the SVD (Portal) or SVK
  • 50 Kills with Marksman Rifles at a distance of 100m or less

Battlefield 3 – Type-88 LMG

If you’re wanting even more bullets at your disposal, the Type-88 LMG is a light machine gun with a 200-round magazine strapped to it.

Unlock Criteria:

  • 100 Kills and Assists with the Type 88 LMG (Portal) or M240B
  • 10000 Damage Inflicted with LMGs

CHANGELOG

General Improvements

  • The End of Round sequence now explains what will happen after this transition phase. For example, if you switch sides if you stay in the lobby. You’ll now also be presented with a prompt to confirm if you’d like to exit – this will help reduce accidental quitting to the main menu.
  • Fixed issue where reaching Extraction Streak 3 in Hazard Zone with Crawford and Zain wouldn’t unlock the Risk Worth Taking Player Card Background
  • Fixed an issue that would cause vehicle icons to flicker while the big map was open.
  • Increasing the size of the minimap will no longer also increase the size of the icons.
  • Added an option to allow customization of the scale of the minimap icons.
  • Added an option for the scale of the minimap icons to scale with the view distance of the minimap (Enabled by Default).
  • Fixed an issue that was causing the visuals of a ping to display incorrectly.
  • Fixed an issue where the base circle VFX on a location ping was sometimes missing.

Battlefield Portal

  • Portal – Battlefield 3 – Fixed an issue with the SMAW / RPG-7V2 where the rocket was deflected into the ground when the user was shooting into a fence.
  • Portal – Battlefield 3 – Fixed an issue where the SFX for detonation was not functioning properly when using a C4 remote detonation.
  • Custom Portal experiences that have PvP AI (but not PvE) and no other change than to the map list will have Ribbons XP enabled, Mastery Progression up to Tier 12 and Weekly Missions enabled instead of the usual Restricted XP.

 

Maps

Breakaway

  • The Penguins have filled in a hole near B1 where players were unable to get out of if they had fallen victim to it. Pesky penguins.
  • Fixed a visual issue with the billowing smoke from the two silos near the waste pools.

Kaleidoscope

  • Fixed an issue where sector lines between Sectors D and C were overlapping while playing Conquest.

Stranded

  • Fixed an issue where players were sometimes spawned within a container on FFA and Gun Master FFA modes.
  • Fixed an issue where the cinematic camera during the intro would sometimes behave incorrectly on Conquest.

Spearhead

  • Fixed an issue while playing Conquest Assault where a player was spawned OOB when trying to deploy on the “A” Capture Point.

 

 

Soldier

  • Improved the consistency of Melee takedowns for standing and crouching soldiers.
  • Improved prone behavior on steep slopes.
  • Improved zipline behavior when a vehicle was parked near the same location as the zipline.
  • Fixed an issue which would sometimes cause the camera to become stuck while using a ladder.
  • Fixed an issue which was causing audio to play from the wrong direction while in a downed state.
  • Fixed an issue that caused the icon of selected weapons to disappear when climbing a ladder.

 

Specialists

Casper

  • Fixed an issue that caused Casper’s OVP-Recon Drone to be able to destroy certain map objects it wasn’t intended to.

Crawford

  • Fixed an issue that resulted in no health bar being present while repairing Boris’ Sentry Gun and Ranger whilst playing as Crawford.

Dozer

  • Fixed an issue that caused the throwing knife to generate a ricochet bullet when hitting Dozer’s Ballistic Shield

Falck

  • Fixed an issue that caused shockwaves from explosions to interrupt Falck’s self-heal interaction.

Lis

  • Reduced the maximum range of Lis’ G-84 TGM from 600m to 475m.
  • Reduced the boost speed of Lis’ G-84 TGM from 150m/s to 110m/s.
  • Tightened the turning angles of Lis’ G-84 TGM.
  • Adjusted the input clamping when boosting with G-84 TGM in accordance to the new turning angles.
  • Reduced the acceleration modifier when boosting with Lis G-84 TGM from 1.85x force to 1.15x force.

Dev Comment: With these adjustments we’re looking to push Lis into having a higher skill ceiling (more skill required to master) and also ease up on the vehicle player experience.

The turning adjustments introduced in this update will make it so the missile will be less agile, hindering its ability greatly to double-back on itself after an initial miss

The boost acceleration & speed reductions will now enable vehicle players more of a chance to react to an inbound missile.

Also we want players to have a clear target they wish to attack with the TGM before it has been fired which we saw was not the case in update 3.2.1, these turning changes combined with the boost acceleration, speed and max range reductions are targeted to address this.

Paik

  • Fixed an issue that caused Paik to be unable to use her EMG-X Scanner in passenger seats

Zain

  • Fixed an issue where the sound which would play when updating the airburst distance from Zains’ XM370A Airburst Rifle was being triggered in instances where it shouldn’t.

 

Gadgets

  • Fixed an issue where the EMP Grenade did not disable some vehicular weaponry or trigger any visual VFX as intended.
  • Fixed an issue where some Gadgets were able to hit enemy soldiers through autonomous gates
  • Fixed an issue where using the T-UGS would cause unwanted screenshake.
  • Fixed an issue where the SFX for the detonation remote on C5 would not play properly.
  • The Assault will now be able to carry a maximum of two Med Pens. Upon spawn, you will still have one available to you.
  • Fixed an issue with the M18 Claymore so that it has a forward facing explosion exclusively.
  • The M18 Claymore will no longer be capable of destroying building walls, this is to bring it more in line with its intent
  • Adjusted the AT Mine so that it blends into the terrain better.
  • Fixed issue where damaging a player-operated Mounted Vulcan would result in receiving Vehicle Assist XP when a teammate destroyed it
  • Location pings will no longer display when pinging a neutral Mounted Vulcan.

 

Vehicles

  • Fixed an issue where Air Radar was present while the minimap is disabled.
  • Updated the crosshair for the UAV-1 Drone.
  • Fixed an issue with the Active Protection System on vehicles that would sometimes cause VFX to apply twice on successful interception.
  • Fixed an issue where vehicle wheels would sometimes move while in an elevator.
  • Fixed an issue that caused both crosshairs on the M5C Bolte to show hit markers when the missiles were equipped.
  • Updated the rangefinder in vehicles to go to 100+ instead of 200+
  • Using a knife on a light vehicle now has a reduced impact, we’ve previously stated that we haven’t invented adamantium for knives and that is still the case.
  • Fixed an issue which would sometimes cause tracers to spawn offset while firing the Canister Pod on vehicles.
  • Enabled threat detection system audio cue for passengers in EMKV90-TOR as intended.
  • While piloting or driving a vehicle, lock-on sounds will no longer play for any passengers.
  • APS will no longer remain active after a vehicle has been hacked.
  • Brake lights on vehicles have had their brightness toned down while on Stranded.

Aircraft specific

  • Made lift and drag improvements on the aileron and elevator areas of Jet Aircraft to allow for smoother pitching.
  • Improved pitch down to now turn faster than pitching up as intended.
  • VTOL mode will now correctly activate and deactivate for the F35 and Condor
  • Made adjustments to the F35 turning rate to be more in line, and in competition against the SU-57 Felon.

 

Weapons

  • Fixed a visual issue that was present on the PKS-07 scope while ADS’ing.
  • Fixed an issue where using a Bipod against any surface would decrease dispersion by 40% instead of the intended 20%.
  • Fixed an issue where weapon stats were sometimes showing up in both the pros and cons fields within the collection menu.

AC-42

  • The AC-42 will no longer clip through the screen when opening the Plus Menu.

MTAR-21

  • Fixed an issue where the MTAR-21 had the incorrect headshot multiplier.
  • The MTAR-21 heavy barrel attachment now affects recoil, dispersion, bullet velocity and ROF.
  • Fixed issue where the MTAR-21 didn’t display Burst as an available fire mode in the weapon details.

M416

  • Fixed an issue where the M416 had the incorrect headshot multiplier.

NVK-22

  • NVK-22 no longer has a broken reload animation while supplying.
  • NVK-22 will no longer shoot 2 times if holding the fire button during the reload animation.

XM8 LMG

  • The XM8 LMG now has the correct magazine count.

Download free Battlefield 2042 patch 1.28 for PlayStation 4, PlayStation 5, PC, and Xbox One.

The post Battlefield 2042 Update 1.28 Patch Notes (BF2042 1.28) appeared first on UpdateCrazy.

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Pokemon Scarlet and Violet Update 1.2.0 Patch Notes https://updatecrazy.com/pokemon-scarlet-and-violet-update-1-2-0-patch-notes/ Mon, 27 Feb 2023 16:08:37 +0000 https://updatecrazy.com/?p=85724 Pokemon Scarlet and Violet update 1.2.0 is available on Nintendo Switch. According to Pokemon Scarlet and Violet Update 1.2.0 patch notes, the latest update adds new features, new functionality for Pokémon Boxes, and fixes for bugs. Apart from this, Pokemon Scarlet and Violet version 1.2.0 also includes stability fixes. Recently, a big day one patch […]

The post Pokemon Scarlet and Violet Update 1.2.0 Patch Notes appeared first on UpdateCrazy.

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Pokemon Scarlet and Violet update 1.2.0 is available on Nintendo Switch. According to Pokemon Scarlet and Violet Update 1.2.0 patch notes, the latest update adds new features, new functionality for Pokémon Boxes, and fixes for bugs. Apart from this, Pokemon Scarlet and Violet version 1.2.0 also includes stability fixes.

Recently, a big day one patch update added various tweaks and improvements. Unfortunately, players are still experiencing several issues while playing the game online. Pokemon Scarlet and Violet patch 1.2.0 will fix a few of these issues.

Check out more details below.

Pokemon Scarlet and Pokemon Violet Version 1.2.0 – February 27, 2023

Newly Added Features
  • The Nintendo eShop page for The Hidden Treasure of Area Zero DLC for the Pokémon Scarlet game or the Pokémon Violet game can now be accessed via the main menu.
  • Trainers can now enjoy Online Competitions and Friendly Competitions in the Battle Stadium, and entries are now open for an official Online Competition: Paldea Prologue.
  • Players can now connect their games to Pokémon GO.
Feature Adjustments
  • Additional functionality has been added for Pokémon Boxes:
    • From a Pokémon’s summary, players can now change Pokémon’s nicknames, markings, held items, and mark- or Ribbon-related titles, as well as reorder moves, have Pokémon remember or forget moves, and use TMs.
    • Players can also now swap out held items by pressing the Y Button when in the Held Items view.
    • Players are now able to select All Boxes while moving Pokémon or items in the Party and Boxes view and Held Items view.
    • When in the Battle Team view, Pokémon in your Boxes that are assigned to a Battle Team will now have their icons displayed in a darker hue if those Pokémon are members of the Battle Team that is currently being displayed.
  • The News screen will be displayed when you connect to the internet from the main menu, just as it is when connecting to the internet from the Poké Portal.
Bug Fixes

Tera Raid Battles

  • A bug could prevent an opposing Tera Pokémon’s HP gauge from visually reflecting damage dealt by certain moves (such as Play Rough) or damage dealt at the same time that certain status conditions are applied, causing the Tera Pokémon’s HP gauge to fluctuate in an unusual manner. This has been fixed.
  • A bug that caused all Pokémon on your side to faint at once despite their HP gauges indicating that they still have HP could occur in black crystal Tera Raid Battles against Pokémon with the Mightiest Mark. This has been fixed.
  • A bug that temporarily prevented a player from entering any input into the game could occur if a Tera Pokémon took certain actions while the player was choosing the target of their move. This has been fixed.
  • Errors could occur when someone connecting to a Tera Raid Battle saw a different Pokémon displayed on their screen than what the host saw. This has been fixed.
  • A bug could occur that caused players joining a Tera Raid Battle from the Tera Raid Battles search screen to be brought to a Tera Raid Battle against a Pokémon different from the one they saw displayed. This has been fixed.
  • A bug that caused Tera Raid Battle crystals to stop appearing for a set amount of time could occur under certain circumstances. This has been fixed.

Battles

  • Type matchups against Pokémon that have fainted will no longer appear when selecting a move or target during Double Battles.
  • We have fixed a bug in which a Zoroark that had Terastallized and was disguised as another Pokémon via its Illusion Ability could have been identified as a Zoroark by using the Check Target option.
  • We have fixed a bug in which the type matchups of moves targeting a Zoroark that had Terastallized and was disguised as another Pokémon via its Illusion Ability would display based on the type of the Pokémon that Zoroark was disguised as, rather than Zoroark’s Tera Type.
  • We have fixed a bug in which the stats of a Dondozo with a Tatsugiri in its mouth increased when Dondozo used Order Up when the move should have been negated (for example, by an opponent using Protect).
  • We have fixed a bug in which the effects of Destiny Bond failed to activate if a Pokémon Terastallized the turn after using Destiny Bond and then fainted.
  • allizes after using Destiny Bond and then faints, the effects of Destiny Bond will fail to activate. This is a bug and will be fixed.

Other

  • We have addressed an issue that made the game prone to forcibly closing at certain locations. As a result of this fix, there may be fewer Pokémon and people displayed in certain towns or in the wild.
  • We have fixed a bug in which a Pokémon that is not a part of the Paldea Pokédex was displayed as being registered to the Paldea Pokédex after being obtained through a Link Trade.
  • Certain actions prevented the main character’s expressions from changing until the game was closed and reopened. This has been fixed.
  • A bug occurred for some players after Ranked Battles Season 1, wherein visiting the Ranked Battles screen immediately after the season’s results had been calculated caused an error right after these players received their rewards. Following this error, players were unable to participate in any further Ranked Battles. This has been fixed.
  • We have fixed a bug in which a player may not have received the Master Rank Ribbon if they had registered several Battle Teams but had not used the Battle Team in the first slot when winning Ranked Battles in the Master Ball Tier.
  • We have fixed a bug in which a Pokémon you caught may not have listened to your commands in accordance with what is written in the profile app (“Pokémon caught at Lv. XX or below will listen to your commands”) if that Pokémon was Link Traded back to you from another player.
  • We have fixed a bug in which new information may not have been added to your Pokédex after you received a Shiny Pokémon or a Pokémon caught by a Trainer who plays in a different language via Surprise Trade if you already had that species registered to your Pokédex.
  • Objects such as Poké Balls could have been displayed in certain areas unintentionally. This has been fixed.
  • Passersby are no longer displayed during certain battles that take place in towns during the main story.
  • A number of other bug fixes have been implemented.

Download free Pokemon Scarlet and Pokemon Violet update 1.2.0 on Nintendo Switch.

The post Pokemon Scarlet and Violet Update 1.2.0 Patch Notes appeared first on UpdateCrazy.

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NMS Update 4.10 Patch Notes (No Mans Sky 4.10) https://updatecrazy.com/nms-update-4-10-patch-notes-no-mans-sky-4-10/ Wed, 22 Feb 2023 15:18:49 +0000 https://updatecrazy.com/?p=85530 Read the official NMS Update patch notes for PS4, PS5, and Xbox One players.

The post NMS Update 4.10 Patch Notes (No Mans Sky 4.10) appeared first on UpdateCrazy.

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A new NMS update 4.10 is available on PS4, PS5(4.100.000), PC, and Xbox One. According to the official NMS 4.10 patch notes, the latest NMS Fractial update adds a huge number of quality-of-life and accessibility improvements, gyroscopic control support and much more! Apart from this, NMS patch 4.10 (4.100) also includes support for PS VR2.

Previously, a major free No Man’s Sky update 4.0 added a long list of bug fixes and changes. Recently, a hotfix 4.03 added various tweaks. Unfortunately, players are still experiencing several issues when trying to play the game. Today’s NMS version 4.10 will fix a few of these issues.

Read more details below.

NMS 4.10 Patch Notes (4.100.000) – February 22, 2023

VR

  • No Man’s Sky now fully supports PlayStation®VR2.
  • PS VR2 benefits from a high-res display, as well as higher quality textures, improved particle rendering, terrain tessellation effects, increased planetary details, increased draw distances, and much more.
  • Support has been added for PS VR2 headset vibration.
  • Support has been added for PS VR2 Sense controllers, including advanced haptics and adaptive triggers.
  • All VR players with a higher resolution headset now benefit from a sharper UI, placed at a more comfortable default distance from their eyes.
  • The VR play area boundaries are now far more lenient, reducing instances of the play area warning occurring unnecessarily.
  • Addressed a bug that could cause shaky or inaccurate VR cursor positioning over time.
  • VR players can now use hand controllers to position the Personal Forcefield directly, allowing for advanced combat tactics.
  • VR swimming controls have been significantly improved.
  • The VR base building experience and UI has been significantly improved.
  • The VR base building menu now correctly appears as part of the wrist projector.
  • When base building in VR, snap-points and part previews now track the player’s head position rather than cursor.
  • The VR galaxy map experience and UI has been significantly improved.
  • It is now possible to travel through the galactic centre in VR.
  • Fixed a VR-specific issue that could block interactions after using the galaxy map.
  • The VR surveying experience and UI has been significantly improved.
  • Markers for objects belonging to other players are now easier to target in VR.
  • Addressed a bug that could cause a visual lag in Multi-Tool positioning in VR.
  • The projector menu on the rear of larger Multi-Tools now has a custom, more appropriate position.
  • Addressed a bug that could cause custom markers to be positioned incorrectly in VR.
  • Fixed a rendering glitch that could occur when scanning in VR with the HUD disabled.
  • Fixed a clipping issue that could occur with the player’s head when entering Photo Mode in VR.
  • Player hands are now shown correctly in VR Photo Mode.
  • The “Scan” and “Change Weapon” right-hand wrist projector options are now usable inside starships and exocraft.
  • With the combat auto-follow behaviour engaged, players are no longer required to have their hands on the flight stick to fire starship weapons in VR.
  • Changing speeds in the starship now gives a small amount of vibration in VR, to provide feedback that the throttle adjustment was successful.
  • The ship and companion summoning UI has been improved and clarified in VR.
  • Addressed a bug that caused the UI to move around while interacting with creatures and companions in VR.
  • Addressed a bug that could cause areas of the Space Anomaly to load or unload incorrectly, based on where the VR teleport preview was currently aimed.
  • VR players can now adjust their jetpack direction mid-flight while the teleport preview is being aimed.
  • Addressed a bug that could occur when using VR teleport movement to navigate between the freighter hangar and bridge.

WONDERS

  • A new section has been added to the Catalogue – “Wonders”.
  • The Wonders Catalogue tracks your play and records notable discoveries, planetary extremes, and unusual objects collected.
  • Sections include:
    • Planetary records, such as temperature, toxicity, highest point reached, overall hostility quotient, and so on.
    • Creature records, including various size records and noteworthy environmental adaptations.
    • Flora and mineral records, measured against a range of categories.
    • A record of rare items with the highest market value on the galactic exchange.
    • The number of times you have interacted with rare planetary glitch objects.
  • Any entry in the Wonders catalogue can be selected to take you to its detailed entry in your discoveries list, allowing you to easily mark and visit its parent star system.

GYRO CONTROLS

  • Nintendo Switch and PlayStation players can now enable motion-sensor based gyro controls.
  • Gyro controls allow for accurate fine-tuning of camera movements using controller motion on top of thumbstick control.
  • Gyro controls can also be used to move the cursor in UI screens.
  • Gyro controls can be enabled from the Motion Sensor section of the Controls options.
  • A wide number of tuning options are available for players to customise their gyro experience.

OPTIONS

  • The various options menus have been reworked and reorganised to accommodate a new suite of options, as well as to help players quickly navigate to whichever option they wish to change.
  • Options can now be adjusted from the boot and save select screens, allowing for customisation before starting a game.
  • On PC, video and graphics options have been merged into one page for ease of use.
  • An option has been added to allow players to set the in-game language to be different from the default system language of their device.
  • An option has been added to reset your current position while aboard a freighter, to provide a safe return aboard after becoming stuck.
  • An option has been added for all non-Switch platforms to use the enlarged menu text already used on the Switch.
  • An option has been added to allow players to customise who has access to the contents of their refiners.
  • An option has been added to remove all white flashes from the game and replace them with fades to black.
  • An option has been added to allow players to adjust the strength of various hazard-related screen effects, such as visor frosting.
  • An option has been added to allow players to disable all automatic “follow” camera movements in third-person.
  • An option has been added to allow players to adjust the handedness of their player character in first-person mode.
  • An option has been added to allow players to adjust the handedness of their player character in third-person mode and to move the character to the other side of the screen.
  • An option has been added for PlayStation 4 VR users to use their DualShock 4 to directly control the cursor while in menus, instead of using the thumbsticks.
  • A number of options have been added for VR players to adjust the distance from the screen of various menu elements.
  • An option has been added for VR players to adjust the strength of the vignette effect deployed to reduce motion sickness.
  • An option has been added to allow players to scan objects with the Analysis Visor without being required to hold down the scan button.
  • An option has been added to allow players to toggle the behaviour of the jump button on gamepads, so that it can be used as an alternative “Build” button while in base-building mode.
  • An option has been added to allow players to swap the functions on gamepad thumbsticks, i.e. to toggle which stick is Sprint and which stick is Scan.

RENDERING & OPTIMISATIONS

  • Dynamic Resolution Scaling has been added for PlayStation 5. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
  • PlayStation 5 now supports AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
  • The HDR rendering system has been overhauled for all platforms for a richer and more dynamic colour experience while playing on an HDR display.
  • The particle rendering system has been improved to add support for high-quality additive particles.
  • Introduced a significant optimisation for all platforms when loading large numbers of bases within a single system.
  • Introduced a significant number of memory optimisations for all platforms.
  • Fixed a visual glitch with tornado rendering on Nintendo Switch.
  • Fixed an Xbox-specific issue that could cause occasional flickering.
  • Fixed a camera issue that could cause jittering in various anti-aliasing systems.

UI AND QUALITY OF LIFE

  • A significant number of new player titles have been added, earned by progressing through various core and factional milestones.
  • The maximum number of owned starships has increased from nine to twelve.
  • Players can now “Quick Charge” a technology, without having to drag and drop the fuel into the selected slot. Select and drop functionality has been retained for players who wish to fine-tune the amount of charging substance used.
  • Additional filters have been added to the Expedition and Twitch reward menus, accessed via the Quicksilver Synthesis Companion.
  • Players can now begin an expedition at any time before the current expedition ends, rather than needing to start two days before the expedition times out.
  • A variety of new cooking recipes have been added, making use of various titan worm-related products.
  • The accuracy and input tracking speed of inputs on PlayStation controllers has been improved.
  • The hint system for crafting components that you cannot currently afford has been improved.
  • Objectives in pinned installation or crafting missions now correctly skip sections for subcomponents if the player already has enough of the parent component.
  • Addressed a bug where text and highlighting in the build popup would not correctly reflect the amounts needed, if the item in question is built in multiples greater than one (such as projectile ammunition).
  • Addressed a bug that caused the Personal Refiner to always show 0 as its current progress while it is being highlighted by a mission hint.
  • Addressed a bug that prevented crafting highlights from working in the Multi-Tool inventory.
  • Technologies are now always installed fully charged when playing on a difficulty setting that does not use up fuel.
  • Addressed a bug that could prevent a base computer from being moved before it had been claimed as a base.
  • Addressed a bug that could prevent Exocraft weapons from being correctly auto-selected after installation.
  • Addressed a bug where an Exocraft would not become your primary selected vehicle after building its geobay.
  • The Ship Launch Auto-Charger now requires a solar mirror rather than a magnetic resonator to install.
  • The “Stories Learned” count in the Catalogue no longer counts every individual word of alien language as its own story.
  • The selection highlights for the various collections in the Catalogue have been updated.
  • The selection highlights for the various game mode options when starting a new game have been updated.
  • Addressed a bug that could cause the words PREV | NEXT to become stuck on the screen after teleporting aboard a frigate.
  • Addressed a bug that caused the “destructible” target icon to appear low res.
  • Addressed a bug that could cause the creature icons in the Analysis Visor to appear low res.
  • The icon used to indicate the presence of a biological horror has been updated.
  • Addressed a bug that caused the preview of the jetpack/starship/Multi-Tool etc to be rotated when scrolling a scrollbar in the inventory.
  • Addressed a bug that caused base parts to still be flagged as new and unseen in the base building menu despite having been built.
  • Addressed a bug that caused descriptions to vanish from the base building popup panel in some circumstances.
  • Fixed a visual glitch that could cause flickering lines when viewing expedition milestones.
  • Addressed a bug that caused the scrollbar to be in the wrong visual state after changing from one story to another in the Collected Knowledge section of the catalogue.
  • Addressed a bug that caused there to be no page count dots on the bottom of some catalogue categories.
  • Fixed a large number of issues that could cause cropping text, particularly in VR.
  • Fixed a large number of typos and spelling errors.
  • Addressed a bug that could occasionally cause some NPC dialogue boxes to be skipped over.

BUG FIXES

  • The networking system for persistent interactions has been rewritten for increased stability and robustness. This fix addresses a number of issues that could cause the saved state of objects such as refiners to be reset upon entering or leaving a multiplayer session.
  • Addressed a bug that prevented camera shake from applying correctly while in the vicinity of a black hole.
  • Addressed issues that could cause volcanoes to block access to mission critical buildings.
  • Addressed issues that could cause players to become stuck inside volcanoes.
  • Addressed a bug that caused some planetary objects to appear low detail, even at close range.
  • Addressed a bug that caused various buildable doors to fail to connect to power grids (and thus never shut).
  • Addressed a bug that prevented base part variants from being duplicated.
  • Fixed a rare issue that could occasionally cause freighter bases to fail to sync to other players.
  • Addressed a bug that caused freighter colours and engine effects to fail to sync to other players.
  • Addressed issues that could cause freighter bases and freighter inventories to be lost or fail to apply correctly when examining a new freighter to purchase.
  • The chat message sent to other players upon entering your base now correctly references the name of the specific base.
  • Addressed a bug that prevented NPCs from navigating correctly around planetary settlements on PlayStation 4.
  • Fixed a visual glitch in the starship heads up display during landing.
  • Addressed a bug that caused some substances in the catalogue to offer a non-functional “Locate Substance” button.
  • Addressed a bug that could cause mission markers for expedition rendezvous points to use incorrect icons after reloading a save.
  • Addressed a bug that could cause duplicate entries to appear in the teleport terminus list during the tutorial.
  • Addressed a bug that could occur when cancelling the discovery naming process on Switch.
  • Addressed Switch-specific issues that could block progress or cause incorrect mission selection near the end of some expeditions.
  • Addressed a bug that could cause visual glitches in starship trails while flying in hailing formation.
  • Addressed a bug that could allow VR players to break the mission flow in Nexus missions by taking off too early.
  • Addressed a bug that could cause the Nexus Sentinel Pillar missions to fail to find a destination system in particular circumstances.
  • The amounts gained and used when refining Di-Hydrogen jelly have been adjusted for logical consistency.
  • Addressed a bug that could cause the Minotaur to fail to deploy weapons correctly when under AI autopilot and equipped with a Sentinel Hardframe arm.
  • The Minotaur AI will now make correct use of Bio-Mechanical Stun weaponry.
  • Fixed a rare crash that could occur while deleting Exocraft race checkpoints.
  • Addressed a bug that could allow starship cargo probes to continue after the ship has landed.
  • Planetary rings are now correctly rendered while inside a freighter base.
  • Addressed navigation and AI behaviour issues that could occur when biological horrors attempted to pursue the player while despawning.
  • Addressed a bug that prevented some technologies from correctly appearing in the Exosuit Technology section of the catalogue.
  • Fixed a visual glitch that caused NPC ship trade routes to render incorrectly in some circumstances.
  • Addressed a bug that caused cape and cloth movement to lag slightly out of sync with player movement.
  • Addressed visual issues with the Exosuit backpack seen in the Inventory screen when wearing a cape.
  • Addressed visual issues with the status bar lights on the Retro jetpack unit.
  • Addressed visual issues with the status bar lights on the Exotic jetpack unit.
  • Addressed a bug that caused the Boltcaster to use incorrect audio.
  • Fixed a rare hang related to audio playback.
  • Fixed a rare audio issue that could cause incorrect environmental effects when in caves.
  • Addressed audio issues that prevent correct volume settings from being applied in the mode and save select menus.
  • Improved the audio related to meteor impacts.
  • Addressed a bug that could cause the pulse engine effects to continue to play after cancelling a pulse jump.

MISSIONS

  • All Nexus missions, including Quicksilver rewards, are now available to Nintendo Switch players.
  • The “Trace of Metal” mission chain is now available to Nintendo Switch players. This story-driven mission has a number of unique rewards, including a drone companion and Sentinel-related customisation options for the Minotaur.
  • Introduced a significant optimisation to the mission system during expeditions.
  • Addressed a bug that could cause a blocker during the segment of the living ship mission where players must visit the graves of fallen Travellers.
  • Addressed issues that could result in duplicate living ship components being awarded.
  • Addressed mission issues where an incorrect number of enemies remaining was reported in the mission text.
  • Addressed a bug that could cause players to miss out on some recipes while progressing through the Base Computer Archives mission chain.
  • Addressed a bug that could cause a blocker in the Trace of Metal if the Sentry drone was dismissed at mission-critical moments.
  • Fixed a visual issue in the log that could show Nexus mission objectives as completed before the players have left the Space Anomaly.

UTOPIA EXPEDITION

  • A brand new expedition, “Utopia” will begin shortly after the release of the Fractal update.
  • The Utopia expedition will see players working for the mysterious Utopia Foundation as they attempt to rebuild the planets of an abandoned solar system.
  • Strange goings on in the system require the shelter of a Utopia Foundation base in order to craft items or install technologies, requiring explorers to plan ahead before venturing out into the wilds, and to work together to establish a network of bases across the system.
  • Rewards for assisting the Utopia Foundation in their noble efforts include a set of unique posters; a buildable holographic friend statue; an exclusive new helmet customisation; an exclusive new robotic drone companion; and the brand-new Utopia Speeder class starship.

PARTICLES

  • The visual effects for portals and their interactions have been significantly improved.
  • The colour diversity of non-Euclid galaxies in the galaxy map has been improved.
  • Damaged machinery effects have been reworked for improved quality and to match up with audio effects.
  • The visual effect for breaking through a starship’s shielding system has been reworked.
  • Crashed freighter atmospheric effects have been significantly improved.
  • The atmospherics and other visual effects for monoliths and plaques have been significantly improved.
  • Abandoned building atmospheric effects have been significantly improved.
  • Door explosion visual effects have been reworked and improved.
  • The visual effects for Hexaberry harvesting have been improved.

Download free NMS update 4.10 on Sony PlayStation 4, PlayStation 5, and Xbox One.

The post NMS Update 4.10 Patch Notes (No Mans Sky 4.10) appeared first on UpdateCrazy.

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GT7 1.29 Patch Notes: GT7 February Update Adds 5 Cars & PSVR2 https://updatecrazy.com/gt7-1-29-patch-notes-gt7-february-update-adds-5-cars-psvr2/ Tue, 21 Feb 2023 07:52:07 +0000 https://updatecrazy.com/?p=85392 Read the official Gran Turismo 7 update details for PS4 and PS5.

The post GT7 1.29 Patch Notes: GT7 February Update Adds 5 Cars & PSVR2 appeared first on UpdateCrazy.

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Sony has released a new GT7 update 1.29 on PS4 and PS5(Version 1.290.000) players. According to the official GT7 1.29 patch notes, the latest GT7 February update added five new cars, a new limited time mode and much more. Apart from this, GT7 patch 1.29 also includes support for PSVR2.

Previously, a major GT7 update 1.23 added 3 new cars and new Scapes. Volkswagen ID. R ’19, Nissan Silvia K’s Type S(S14) ’94 and Porsche Vision Gran Turismo Spyder are now available in-game. Unfortunately, players are still experiencing a number of issues with the game. Today’s GT7 version 1.29 will address a few of these issues.

Read more details below.

GT7 1.29 Patch Notes – February 21, 2023

What is new in the GT7 February Update 2023?

Added 5 New Cars

  • Honda RA272

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  • Citroen DS21 Pallas “Tiburon”

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  • Genesis Vision GT

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  • Porsche 911 Carrera 2.7 RS

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 1. Cars
– The following five new cars have been added:
・Citroën DS 21 Pallas ’70 (available for purchase at Legend Cars)
・Honda RA272 ’65 (available for purchase at Legend Cars)
・Italdesign EXENEO Vision Gran Turismo Street Mode
・Italdesign EXENEO Vision Gran Turismo Off-road Mode
・Porsche 911 Carrera RS (901) ’73 (available for purchase at Legend Cars)

2. Tracks
– The Grand Valley race track comes with four different layouts:
・Grand Valley – Highway 1
・Grand Valley – Highway 1 Reverse
・Grand Valley – South
・Grand Valley – South Reverse

This track will be available at Collector Level 15.

3. World Circuits
– “Circuit Experience” has been added to the “Grand Valley – Highway 1” track in the Americas section.
– The following new events have been added to World Circuits:
・Grand Valley – Highway 1
– World Touring Car 600
– Gr.1 Prototype Series
– American Sunday Cup 600
– Japanese Clubman Cup 550
– Historic Sports Car Masters

World Touring Car 600 will be available at Collector Level 15; American Sunday Cup 600 will be available after clearing Menu Book No. 39 (Championship: World GT Series) and having watched the ending; Japanese Clubman Cup 550 will be available after starting Menu Book No. 42 (Gr.1 Prototype Series) that unlocks at Collector Level 30; and Historic Sportscar Masters will be available after starting Menu Book No. 46 (Historic Sports Car Masters) that unlocks at Collector Level 29.

・WeatherTech Raceway Laguna Seca
– Sunday Cup Classic

The Sunday Cup Classic will be available after reaching Menu Book No. 13 (Try Your Hand at a Mission).

4. PlayStation®VR2
 - The PlayStation®5 console now fully supports PlayStation®VR2. Every game mode (excluding “2P Split Screen”), every online race, and an exclusive VR Showroom mode is available in VR. Please see the following link for more details: https://www.gran-turismo.com/world/gt7/news/00_8412588.html

5. Gran Turismo Sophy
– A limited-time “Race Together” event now allows players to challenge the autonomous racing agent Gran Turismo Sophy (GT Sophy). This event is only available on the PlayStation®5 console version. “Race Together” will be available after reaching Collector Level 6 and can be accessed from the special banner at the top right of the World Map screen.

6.Scapes
 - The following functions have been added to Scapes:
・Drift Photography
・Height-Adjustable Spots
・”Height-Adjustable Spots” button on the Scapes home screen
・Heat Glow effect

– The Drift Stage and “Move the camera up and down” features have been added to Curation in Scapes.
– Tutorials for “Drifting” have been added.

7. Brand Central
 - New Museum section for Italdesign has been added for Europe (Italy).
– New Museum section for Sony AI has been added for Asia-Pacific (Japan).

8. Café
– The following two new Extra Menus have been added:
・Extra Menu No. 16: Collection: Honda Motorsports (Collector Level 47 and above)
・Extra Menu No. 17: Collection: Porsche 911 Carrera RS (Collector Level 39 and above)

– There are new sets of conversations with the Car Designers and Characters appearing in the Café. These new conversations can be accessed by changing to the following cars in your “Garage” and speaking with the Characters in the Café.

CAR DESIGNERS
– Kunihisa Ito
・Honda NSX GT500 ’08
・Mazda 787B ’91
・Mini Cooper ‘S’ ’65
・RE Amemiya FD3S RX-7

– Hikonori Kagurazaka
・Aston Martin Vulkan ’16
・Bugatti Chiron ’16
・Bugatti Veyron 16.4 ’13
・Citroën DS 21 Pallas ’70

– Hideo Kodama
・BMW i3 ’15
・Ferrari 500 Mondial Pinin Farina Coupe ’54
・ Plymouth XNR Ghia Roadster ’60
・Suzuki Swift Sport ’17
・Toyota Sport 800 ’65

– Tom Matano
・AMG Mercedes AMG C 63 S ’15
・AMG 300 SEL 6.8 AMG ’71
・Honda S660 ’15
・Lamborghini Aventador LP750-4 SV ’15
・Mazda Demio XD Touring ’15

– Shiro Nakamura
・BMW M3 Coupé ’07
・De Tomaso Pantera ’71
・Shelby Cobra Daytona Coupe ’64

– Ed Welburn
・Chevrolet Camaro SS ’16
・Chevrolet Camaro ZL1 1LE Package ’18
・Chevrolet Corvette C7 ZR1 ’19
・Pontiac GTO ‘The Judge’ ’69

CHARACTERS
– Jeremy
・Honda RA272 ’65
・Honda S800 ’66
・McLaren MP4/4 ’88
・Porsche 911 Carrera RS (901) ’73

9. GT Auto
– Thirteen new paint colors have been added to the Real Car Paint section of the Paint Shop.

10. Sport
 - Race events that only allow for certain Car Settings to be adjusted have been added.

11. Lobby
 - “Results” button to display the race result after a qualifier or race has been added.

12. Controller
 - Engine startup sound and haptic vibration have been added when changing cars in the “Garage” while using a PlayStation®5 DualSense™ wireless controller.

13. Race Screen
 - Added a “Display Car Info Only” option in the Race Info Display section of Display Settings
– Added the same option in the Race Info Display section of the replay options available during a replay

Other Improvements and Adjustments

1. Cars
 - We fixed an issue in which the amount of downforce set would increase if Rear “Type A” parts were attached to the following cars:
・Mitsubishi Lancer Evolution IV GSR ’96
・Mitsubishi Lancer Evolution V GSR ’98
・Mitsubishi Lancer Evolution VI GSR T.M. SCP ’99

– We changed the display for the Peugeot L500R Hybrid VGT 2017 to now include the power output from the motor in the vehicle’s max power. (This does not affect the vehicle’s performance when driving or its Performance Points.)
– We stabilized how the Dodge SRT Tomahawk Vision Gran Turismo behaves during the rolling start of an online race.

2. Tracks
 - We adjusted the penalty system algorithm at the following two sections on the Daytona International Speedway Road Course:
・Pit Lane Exit
・Chicane Exit (Turn 11)

3. Steering Controllers
– We fixed an issue in which the screen would occasionally freeze for 1.5 seconds when using a Fanatec® steering wheel controller.

4. Localization
– Fixed various text localization issues.

5. Others
– Various other issues have been addressed.

Download the free GT7 patch 1.29 on PlayStation 4 and PlayStation 5.

The post GT7 1.29 Patch Notes: GT7 February Update Adds 5 Cars & PSVR2 appeared first on UpdateCrazy.

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