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    League of Legends Update 11.14 Patch Notes (LOL 11.14) – July 8, 2021

    League of Legends update 11.14 is now available to download on PC. According to the League of Legends patch notes, the latest update added a new champion (Akshan) and various other gameplay changes. Apart from this, the new LOL update 11.14 also includes stability fixes.

    Previously, a big update was released with various quality of life improvements and changes.

    Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL patch 11.14 will fix a few of these issues.

    League of Legends Patch 11.14 Notes

    CHAMPIONS

    AKALI

    Q can no longer be cast when dashing with E. R base recast damage decreased.

     The last set of changes in patch 11.6 brought Akali back in line in Average and Elite levels of play, but she’s still a force to be reckoned with in the Pro scene. With this change, she’ll be slowed down before her full burst of damage, giving enemies a chance to strike back.


    Q – FIVE POINT STRIKE

    REMOVEDDASH AND CAST Five Point Strike can no longer be cast while dashing with E – Shuriken Flip

    R – PERFECT EXECUTION

    BASE RECAST MINIMUM DAMAGE 75/145/215  60/130/200
    BASE RECAST MAXIMUM DAMAGE 225/435/645  180/390/600

    DARIUS

    Passive Noxian Might bonus attack damage increased. E cooldown decreased.

     With the removal of Stridebreaker’s dash in 11.13, Darius could use some help getting his enemies in position for that sweet, sweet dunk. Reverting his nerf in patch 11.2, which was a direct result of his access to a dash.


    PASSIVE – HEMORRHAGE

    NOXIAN MIGHT BONUS ATTACK DAMAGE 20-205 (level 1-18)  30-230 (level 1-18)

    E – APPREHEND

    COOLDOWN 26/24/22/20/18 seconds  24/21.5/19/16.5/14 seconds

    DR. MUNDO

    Base attack speed increased. Passive health regen now scales; cooldown increased early. Q now heals more when it hits a monster. E now swats small monsters and does more damage to monsters.

     The good doctor has been going where he pleases in top lane, but has been significantly behind in the jungle. In order to keep both roles at a similar level, we’re giving him several buffs that should help start the meatball rolling in the jungle, while also tapping down his laning power and sustain. These changes should also set him up for our next patch, where we plan to further doctor him up for all roles and skill levels.


    BASE STATS

    ATTACK SPEED 0.67  0.72

    PASSIVE – GOES WHERE HE PLEASES

    HEALTH REGEN 2% of maximum health  1-2% of maximum health (level 1-18)
    COOLDOWN 45-15 (level 1/3/6/8/11/13/16)  60-15 (level 1/3/6/8/11/13/16)

    Q – INFECTED BONESAW

    NEWMORE MONSTERS, MORE HEALTH Infected Bonesaw now heals for 100% of the health cost if it hits a monster (now the same as when it hits an enemy champion)

    E – BLUNT FORCE TRAUMA

    NEWFLY SWATTER Small monsters are immediately sent flying away (regardless of whether it dies)
    BONUS DAMAGE TO MONSTERS 140%  200% (bonus damage to minions unchanged at 140%)

    GAREN

    Q bonus movement speed increased. R damage from target’s missing health increased.

     To adjust for changes to Garen’s most loved items this patch (Stridebreaker and Dead Man’s Plate), we’re bumping up his movement speed. We’re also adding extra oomph to his ult so that even if he can’t get to squishier targets, his ult will be more powerful against tankier frontlines.


    Q – DECISIVE STRIKE

    BONUS MOVEMENT SPEED 30%  35%

    R – DEMACIAN JUSTICE

    DAMAGE FROM TARGET’S MISSING HEALTH 20/25/30%  25/30/35%

    GRAVES

    Base attack damage increased.

     Buffing up Graves the only way we know how (and also, he’s been really struggling in the current meta).


    BASE STATS

    ATTACK DAMAGE 66  68

    ILLAOI

    Base movement speed increased.

     With long cast times and highly-predictable plans of attack, Illaoi can’t really adapt on the fly. While immobility is an important weakness for juggernauts, this has significantly gated her performance in higher skill tiers, making her more pub stompy than is long-term healthy. With more movement speed, she’ll be more able to dodge skillshots, close gaps, and be in the right place at the right time. Overall, this should help her feel more adaptable while also leaving her in a better position for future tuning.


    BASE STATS

    MOVEMENT SPEED 340  350

    IRELIA

    Base health and magic resist decreased; health growth increased. Passive max stacks decreased, bonus attack speed per stack decreased early but increased later; empowered damage decreased. Q bonus damage to minions now scales with champion level. W damage reduction now works against magic damage; maximum damage increased. E can no longer be recast while CC’d. R has a new passive.

     We’ve got a set of changes for Irelia, who’s been dealing with some long standing issues. The gist: We’re smoothing out her power curve, toning down her dominance in Pro play by giving her enemies more opportunities for counterplay, and polishing up her kit to make it feel better to play overall.


    BASE STATS

    HEALTH 580  520
    MAGIC RESIST 32  28
    HEALTH GROWTH 95  110

    PASSIVE – IONIAN FERVOR

    MAX STACKS 5  4
    BONUS ATTACK SPEED PER STACK 8/12/16% (level 1/7/13)  7.5/13.75/20% (level 1/7/13)
    EMPOWERED DAMAGE 15-66 (+25% bonus AD) (level 1-18)  10-61 (30% bonus AD) (level 1-18)

    Q – BLADESURGE

    DASH SPEED 1500 + 100% movement speed  1400 + 100% movement speed
    BONUS DAMAGE TO MINIONS 55/75/95/115/135  55 (+12 per champion level)

    W – DEFIANT DANCE

    BASE DAMAGE REDUCTION 50% physical  40-80% physical, 20-40% magic (levels 1-18)
    MAXIMUM DAMAGE 20/50/80/110/140 (100% AD) (80% AP)  30/75/120/165/210 (150% AD) (120% AP)

    E – FLAWLESS DUET

    MISSILE TRAVEL TIME Based on distance  0.25 seconds
    REMOVEDCC’D RECASTING E can no longer be recast while affected by crowd control

    R – VANGUARD’S EDGE

    NEWPASSIVE Vanguard’s Edge now reduces Q – Bladesurge’s cooldown by 0.5/1.5/2.5 seconds before ability haste

    IVERN

    E base shield increased later.

     With patch 11.13’s nerf to Shurelya’s Battlesong and the popularity of a certain snake’s tooth, Ivern has felt weaker in the jungle. We’re returning the shield power that he lost in 11.3 so that he can protect his friends (and the forest) a little better.


    E – TRIGGERSEED

    BASE SHIELD 80/110/140/170/200  80/115/150/185/220

    KARMA

    Base attack damage decreased.

     Karma has risen in the ranks of Pro play as a safe top or mid pick that scales well with other carries. We’re drawing back her solo lane power by lowering her ability to consistently harass and push waves against short-ranged enemies.


    BASE STATS

    ATTACK DAMAGE 54  51

    LILLIA

    Base health regen decreased; armor increased. Passive damage increased and now heals. Q cost increased; max stacks decreased; bonus movement speed per stack decreased and lasts longer; cooldown now scales; base damage increased. W damage increased. E cooldown increased; slow is now flat; damage increased. R damage ratio increased; sleep duration decreased; slow decreased and no longer increases over the duration.

     You know there’s a lot coming up when the summary line is a paragraph, so here’s the TL;DR—we’re buffing Lillia so that she’s less bashful when bonking down enemies in solo combat.

    How? We’re shifting some of her power out of her fast clear and coordination-dependent CC, which are often leveraged in higher levels of play into duel-focused strengths. This means that we’re bringing down her early game clear and movement speed, but helping her quickly recoup the losses once she gets her hooves on some AP and reaches mid-to-late game. With the addition of innate sustain, she’ll be able to stay healthy in extended fights and when she isn’t able to perfectly clear camps.


    BASE STATS

    HEALTH REGEN 9  7.5
    ARMOR 20  22

    PASSIVE – DREAM-LADEN BOUGH

    DAMAGE 5% of target’s maximum health  6% of target’s maximum health (1.5% per 100 AP of target’s maximum health) (capped damage against monsters unchanged)
    NEWHEALLIA Lillia heals for 12-140 (12% AP) health against champions and 18-94 (6% AP) health against large monsters over the duration of the burn damage (Lillia can only heal off of one monster at a time).

    Q – BLOOMING BLOWS

    COST 45 mana  65 mana
    MAX PRANCE STACKS 5  4
    BONUS MOVEMENT SPEED PER STACK 7/8/9/10/11 (1% per 100 AP)  3/4/5/6/7 (3% per 100 AP)
    BONUS MOVEMENT SPEED DURATION 5 seconds  5.5 seconds
    TIME BEFORE STACK LOSS 1 second  1.5 seconds
    COOLDOWN 4 seconds  6/5.5/5/4.5/4 seconds
    BASE DAMAGE 30/45/60/75/90  35/50/65/80/95

    W – WATCH OUT! EEP!

    DAMAGE 70/85/100/115/130 (30% AP)  70/90/110/130/150 (35% AP)

    E – SWIRLSEED

    COOLDOWN 12 seconds  18 seconds
    SLOW 25/30/35/40/45%  40%
    DAMAGE 70/90/110/130/150 (40% AP)  70/95/120/145/170 (45% AP)

    R – LILTING LULLABY

    DAMAGE RATIO 30% AP  40% AP
    SLEEP DURATION 2/2.5/3 seconds  1.5/2/2.5 seconds
    INITIAL DROWSY SLOW 25%  10%
    REMOVEDINCREASED SLOW Lilting Lullaby’s slow no longer increases

    MALZAHAR

    Base health reduced. Q damage ratio decreased.

     Malzahar was one of the few mages that was already strong before the buffs to mana Mythics last patch. Now that we know exactly where he’s landed, we know just how much to reel him back in. We’re lowering the scaling on Malzahar’s Q so that his power continues to come from his most unique and character-defining abilities.


    BASE STATS

    HEALTH 537  510

    Q – CALL OF THE VOID

    DAMAGE RATIO 65% AP  55% AP

    NOCTURNE

    Passive damage decreased against minions.

     Nocturne has been a consistent force to be reckoned with, but the Stridebreaker reshape kicked him into overdrive. We’re nerfing Stridebreaker this patch, but we don’t expect that to fully knock him down from his pedestal, particularly in lane. One of Nocturne’s key strengths is his ability to sit in lane and sustain off of waves, shrugging off most harass that comes his way. Similar to the reasoning behind Viego’s nerf last patch, Nocturne is relying on an unhealthy pattern of resourceless sustain. He should be earning his keep instead of relying on his passive, and opponents should feel like they can make a dent in his shadows.


    PASSIVE – UMBRA BLADES

    NEWWAIT A MINION Umbra Blades’ damage and healing is decreased by 50% against minions

    REK’SAI

    Q1 base damage increased, Q2 base damage increased later.

     The nerf to Prowler’s Claw in patch 11.13 left Rek’Sai very sad. We’re giving her some direct compensation with a touch of mid-game burst.


    Q – QUEEN’S WRATH

    BASE DAMAGE 20/25/30/35/40  21/27/33/39/45

    Q – PREY SEEKER

    BASE DAMAGE 60/90/120/150/180  60/95/130/165/200

    SERAPHINE

    Q damage increased.

     The Songstress has been feeling out of tune in both support and mid, so we’re helping her practice her scales (damage scaling, you know?) on one of her more aggressive abilities.


    Q – HIGH NOTE

    DAMAGE RATIO 40/45/50/55/60% AP  45/50/55/60/65% AP

    SHACO

    Base health and movement speed reduced.

     Whether AD or AP, Jungle Shaco is simply very strong. We’re targeting both builds by making him a little more squishy and a little less slippery, given his many tools of elusion and mayhem.


    BASE STATS

    HEALTH 587  560
    MOVEMENT SPEED 350  345

    TAHM KENCH

    Passive bonus damage now scales. Q now deals Passive damage to enemy champions; heal scaling updated. W cooldown refund bugfix; cooldown and mana cost refund increased. R base shield increased early; ally self slow decreased early.

     One of our goals with Tahm Kench’s mini-rework in 11.13 was to get him off the “he can’t be buffed because of Pro play” bench, and to help him find more success as a support. As of right now, we suspect he’s weaker than where he should be, so we’re cautiously buffing him until we have conclusive results from Pro play.

    Another goal was to push the Kench more towards support, whereas before he was mostly seen in the jungle or top lane in solo queue. He’s not seeing as much support play as we expected, so we’re adjusting his scaling to be less gold and experience dependent.


    PASSIVE – AN ACQUIRED TASTE

    BONUS DAMAGE 2.5% of maximum health  12-60 (+2.5% bonus health) (levels 1-18)

    Q – TONGUE LASH

    NEWAN ACQUIRED LASH Tongue Lash now also deals damage from Passive – An Acquired Taste to enemy champions
    HEAL 6/7/8/9/10% of missing health  15/20/25/30/35 (+4/4.5/5/5.5/6% of missing health)

    W – ABYSSAL DIVE

    UPDATEDBUGFIX Fixed a bug where Abyssal Dive’s cooldown refund didn’t scale down with ability haste
    COOLDOWN AND MANA COST REFUND 30%  40%

    R – DEVOUR

    BASE SHIELD 300/450/600  400/500/600
    ALLY SELF SLOW 40/25/10%  30/20/10%
    UPDATEDBUGFIX Fixed a bug where he could Devour an enemy without full stacks of An Acquired Taste if he queued the spell before the stacks fell off

    TARIC

    Q cost decreased. E cost decreased.

     Taric has been in a constant struggle with mana dependence this season, so we’re directly dropping his costs so he can sparkle like the enchanting jewel he is.


    Q – STARLIGHT’S TOUCH

    COST 70/75/80/85/90 mana  65/70/75/80/85 mana

    E – DAZZLE

    COST 60 mana  40 mana

    XIN ZHAO

    W cooldown increased later.

     Xin Zhao is at the top of his game and the jungle roster, especially with recent nerfs to his competitors (Rumble and Udyr). To knock him down a peg, we’re reducing how often he’s able to threaten enemies at a distance.


    W – WIND BECOMES LIGHTNING

    COOLDOWN 12/10.5/9/7.5/6 seconds  12/11/10/9/8 seconds

    ZIGGS

    Base mana reduced.

     Bot Ziggs has been toeing the line for a while now, and with his 11.12 buffs, 11.13 mage item buffs, and his unending supply of bombs (where does he even pull them out from?), he’s finally crossed it. Although his buff in 11.12 lent a hand to this, we believe those changes were important to help Ziggs’ abilities deliver on their gameplay promise, so we’re opting for a nerf that should hit his bot lane early game the hardest.


    BASE STATS

    MANA 480  420

    ITEMS

    DEAD MAN’S PLATE

     Dead Man’s Plate’s changes from last patch led to a win rate drop for tanks since it lost movement speed and gained damage-scaling. To offset, we’re upping its armor to give tanks more tank to tank.


    BASE STATS

    ARMOR 40  45

    STRIDEBREAKER

    Stridebreaker landed strong after its change last patch. One of our goals for the item was to give fighters a way to stick to a target for a period of time, but they don’t need to bring their unlucky foe to a complete standstill to do that. So we’re toning down how much it can slow, but keeping its slow over time.

    Also, we did an oopsie—the changes also caused Stridebreaker to lose 5 AD on completion. That’s fixed now.

    ATTACK DAMAGE 40  45
    HEALTH 400  300
    HALTING SLASH SLOW 90%, decaying to 40% over 3 seconds  40% for 3 seconds
    DREAMSHATTER (ORNN UPGRADE) ATTACK DAMAGE 50  55
    DREAMSHATTER (ORNN UPGRADE) HEALTH 500  400
    DREAMSHATTER (ORNN UPGRADE) HALTING SLASH SLOW 90%, decaying to 40% over 3 seconds  40% for 3 seconds

    VFX UPDATES

    ZILEAN

    Q – TIME BOMB New VFX; AoE stun effects are now easier to identify
    W – REWIND New cast effect
    E – TIME WARP Cleaned up;textures adjusted to match overall changes
    R – CHRONOSHIFT Modernized to match overall changes
    SHURIMA DESERT ZILEAN Q now has a subtle sand effect
    BLOOD MOON ZILEAN Modernized R revive effect to match base changes
    SUGAR RUSH ZILEAN Modernized R revive effect to match base changes

    LUCIAN

    BASE SKIN Updated VFXs across his kit

    RENEKTON

    PROJECT: RENEKTON Fixed VFX bugs

    ULTIMATE SPELLBOOK

     Sentinels of Light brings a new event game mode, Ultimate Spellbook! In this mode, you’ll pick a different champion’s ultimate to use instead of a second Summoner Spell to pull off the wombo combo of your dreams!

    • Ultimate Spellbook is blind pick
    • Your second Summoner Spell is replaced with an Ult-ernate Summoner Spell which grants access to another champion’s ult
    • When you load into game, you’ll have 30 seconds to pick from one of three ults randomly chosen from the pool below. You can’t get your own ult, and once you pick an ult it’s yours for the rest of the game.
    • You can use your Ult-ernate Summoner Spell after an initial cooldown, even before hitting 6. It ranks up at levels 11 and 13, and benefits from Summoner Spell haste.
      • Ults that only scale with AD now also scale with AP
      • Ults that only scale with AP now also scale with AD
      • Ults that only scale with Health now also scale with AD and AP
      • Ults that scale with nothing continue to scale with nothing
    • You can see everyone’s chosen Ult-ernate Summoner Spells on both the scoreboard and next to their health bar. Pay attention to a teal indicator that appears above champions’ heads when their Ult-ernate Summoner Spell is off cooldown.
    • Ultimate Spellbook has accelerated pacing similar to that of One for All. You start at level 3 and have more starting gold. Passive XP and gold gains are increased, and you share some minion gold with teammates in lane.
    • Rather than four Elemental Drakes, Ultimate Spellbook has Mordekaiser’s old drake.
      • A drake will spawn every 3 and a half minutes
      • Stacks grant a buff that makes auto attacks on towers apply a DoT that deals percentage health magic damage to towers
      • The Soul grants the ability to reanimate on death with rapidly decaying health. This ability has a 5 minute cooldown.
    • Ruination has spread to the Rift, and the map is spooky!

    CHAT RESTRICTIONS

     We’re making an under-the-hood change to move League’s penalties onto our Riot-wide system. The only immediate impact is a change to how chat restrictions work, since the Riot-wide system uses time-based restrictions.

    • New chat restrictions will be issued in 3- and 7-day increments, rather than 10- and 25-game increments.

    BUGFIXES/QOL CHANGES

    • LEAGUE CLIENT: Fixed a bug where new players who first log in get a popup window telling them that their settings were unable to be retrieved from the server
    • LEAGUE CLIENT: Fixed a memory leak with Champion Mastery tooltips
    • LEAGUE CLIENT: Banners now properly display in party lobbies
    • LEAGUE CLIENT: Fixed a bug where if a player is in a spectator slot in a custom game lobby when the lobby is disbanded, they are taken to a black home screen
    • Fixed a bug where Kassadin’s Passive – Void Stone and Fizz’s Passive – Nimble Fighter weren’t properly ignoring unit collision after death
    • Fixed a bug where Yasuo’s E – Sweeping Blade sometimes failed to play the proper animation and ran really fast instead
    • Galio is no longer able to Flash while channeling W – Shield of Durand if timed correctly with Hextech Flashtraption rune
    • Chilling and Challenging Smite now properly play VFX upon smiting monsters
    • Binding Anathema’s active to a target no longer counts as a spell activation
    • Fixed a bug where Sylas was unable to apply stacks of Tahm Kench’s stolen ability Passive – An Acquired Taste on his enemies
    • Fixed a bug where Sterak’s Gage would always activate during Sion’s Glory in Death, even if it was on cooldown
    • Healing projectiles from Divine Sunderer no longer interrupts attack windups
    • The debuff icon from Abyssal Mask’s passive now displays in the buff bar of the immobilized enemy champion
    • Fixed a bug where purchasing Stirring Sightstone and then a Control Ward could not be undone
    • Fiora’s W – Riposte sound will now play when successfully blocking non-immobilizing damage on base and all skins
    • Fiora’s R – Grand Challenge success or failure sound will now play correctly on base and all skins.

    Download free League of Legends update 11.14 on PC.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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