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    Vigor Patch Notes for Update 1.05 (Season 8.1) – June 30, 2021

    Vigor update 1.05 (8.1) is now available to download on PS4. According to the official Vigor 1.05 patch notes (June 30, 2021), the latest update added new changes and gameplay optimizations. Apart from this, Vigor version 1.05 also includes various quality of life improvements.

    Previously, an update added various fixes and gameplay changes. Unfortunately, some players are still experiencing some issues with the game. Today’s Vigor patch 1.05 will fix a few of these issues.

    Read more details below.

    Vigor 1.05 Patch Notes

    Main New Features & Things

    Legacy Season 1: Preppers

    Thank You Charity Pack 

    Vigor – PlayStation®Plus Outlander Pack

    Changes related to consumables

    Changing the rarity of plans and parts along with the crafting cost.
    Changing the rarity and the stack amount for consumables.
    New consumable rarities, and stack counts.

    Dev and Partner Titles

    You can now recognize Vigor Partners and Developers in the lobby

    New skins and outfits in the Exclusive Shop rotation

    PH M82 appears in the loot in Encounters

    New – No weapon before joining the Encounter notification window

    An alert that warns players that they are about to join the Encounter with no weapon equipped

    Shooting Range Challenges for new weapons

    PlayStation Trophies should now be fixed

    Important Fixes

    Fixed: Specific local saves are being reset

    Fixed: PlayStation Leaderboards not showing for most players

    Fixed: The weapon bloom – crosshair was not returning to its original size

    Fixed: Auto-fire glitch

    Fixed: Locked Container causes weapons to jam

    Fixed: The Compass is showing different information than the map

    Changed: Armor plate – Damage received into Armor plate doesn’t overflow to health points (when the Armor plate is destroyed the player will now take the rest of the dealt damage)

    Warning: A new bug appears in this update – the Portable Signal detector Pings only one randomly selected user throughout the whole Encounter

    Shooting, Weapons and Tools

    Weapon Balancing

    SG1

    Tweaked: Chest damage multiplier reduced to 1.0x, down from 2.0x

    Tweaked: Magazine size reduced to 20, down from 30

    Has more recoil in single and auto fire

    HBAR

    Tweaked: Chest damage multiplier reduced to 1.0x, down from 2.0x
    Has more recoil in single and auto fire

    PH M82

    Tweaked: Head damage multiplier increased to 5x, up from 3x

    Tweaked: Chest damage multiplier increased to 3.5x, up from 2.5x

    Tweaked: Reload speed between shots increased by 10%

    Fixed: Armor plate – Stagger – Equipped armor plate is now not negating the stagger effect

    Fixed: A weapon is still visually attached to a character after removal

    Fixed: Aim Assist – Weapon moves too quickly towards the target

    Fixed: Changing stances while zoomed in (FPV ADS) is sped up

    Fixed: The secondary explosion on the contact bomb no longer occurs randomly (less frequently)

    Fixed: It is possible to shoot through players without giving any damage

    Fixed: No notification received when being detected by signal detector – notification is now displayed for the target of the portable signal detector

    Fixed: Location of weapons on character’s back for AUR Para, AUR A1 and ADR

    Changed: First-person iron sights were off on the Sawed-off shotgun

    Tweaked: Raised Raffica part deconstruction cost

    Worked on:  Weapon can rotate away from its target instead of towards it when using 3PV left shoulder view

    Worked on: Bipod weapons could hide/close bipod when not in prone or when’s the weapon is holstered

    Looting

    Fixed: A Comm Station in Dverg Forest is reachable from outside a window

    Fixed: Timed safe on Fiske Fabrikk – Spawned switches are too far away for the player to press them

    Changed: Stealth no longer hides airdrop in a corpse loot box, only when a living character is carrying it

    Shelter

    Fixed: The shooting range challenges can’t be unlocked

    Fixed: The icon for the top player is now updated when switching tabs on the scoreboard

    Fixed: The pivot of Kk 62 was adjusted so that the weapon fits “nicely” into the preview scene in the Shelter UI

    Fixed: Shootout mannequins are changing stances when new players join the lobby (it was mostly happening if the first player boosted the lobby)

    Fixed: The Shootout started too soon before the Lobby was finished

    Fixed: Sharpshooter – Achievement does not trigger

    Fixed: PS4/5 options menu had tabs bigger than menu width in certain languages

    Fixed: The shop notifications are shown every time Shelter is loaded – the notification should no longer spawn every time you enter the shelter, but only once a session

    Fixed: The game menu tabs are no longer overflowing. They are scrollable horizontally if applicable

    Fixed: Player cycle buttons are no longer visible and active when the Game Menu (options etc.) is open

    Fixed: The leaderboards friends Scroll button shows only if scrolling is an option

    Fixed: The player could not start a match other than Elimination

    Fixed: “Shooter” achievement is unlocked one shooting challenge later than it should

    Changed: Shooting range challenges were rebalanced + the number of targets was changed from 4 to 5 in PH M82 fifth challenge

    Changed: The AUR Para, ADR, and AUR A1, so that the shelter preview can correctly apply skins to it

    Changed: Weapons with bipods – armory pose by folding the weapons bipod

    Added: The Armory is missing models for certain consumables (Antibiotics, Contact Bomb, Armor Plate & Decoy)

    Added: The consumable UI shows equip count and the player is able to switch between the 1/stack option

    Fixed: Area which physically displays your favorite loadout in the Shelter Armory

    Added: The description of the Legacy Seasons to the Game Guide in Game Menu

    Added: Missing challenges for weapons

    • PH M82
    • Sawed-Off Shotgun
    • La Chiave 12
    • ZA M76
    • RPK-74
    • B93 Raffica
    • M60E3

    Tweaked: An iteration of mortar strike explosion

    Audio

    Fixed: The male horn gesture sounds

    Fixed: The loading music attributes

    Fixed: Sounds and timing for reloading animations

    Fixed: Shooting range challenge – The sound of a big traffic sign collision gets looped

    Fixed: Small push-button phone and the phone booth make the same sound of inserting a coin

    Added: Comm Station now plays different ambient sound after used

    Tweaked: Level 3 wood log volume and pitch were changed, so it’s not so unpleasant

    Tweaked: The volume and attenuation of destroyed bottles in the Shelter

    Tweaked: The loading music volume

    Others

    Removed: Anti-camping mortar strike-related hint

    Fixed: German language strings

    Fixed: Poacher bag – Black variant has a wrong translation in Portuguese

    Fixed: Featured Shop pop ups in Shelter are shown repeatedly after Encounter or game start

    Tweaked: Cleanup of the Leaderboards UI

    Movement & Camera

    Fixed: Sagbruk – A character gets stuck between log piles

    Fixed: The access to untextured house interior through windows (Grøntheim Valley)

    Fixed: The openable exit volume is set too high preventing a player to exit while in prone

    Fixed: Animation for unarmed movement speed isn’t increased in comparison with armed movement speed

    Fixed: The character gets permanently stuck on a rock (Viktorsen Station)

    Visuals Changes in Vigor update 1.05 (8.1)

    Fixed: Favorite loadout displayed in the Armory has issues with dynamic shadows

    Fixed: The Tactical Balaclava is clipping with some outfits – the morphs were causing clipping with archetypes and uniforms

    Fixed: The Trappers Cap collides with the characters head (clipping)

    Fixed: The Mountaineer backpack’s strap is clipping with female outfits

    Fixed: Incorrect level of detail set for Junker outfit (incorrect textures)

    Fixed: The Poacher Bag is clipping with outfits

    Fixed: Shemagh is clipping with Poacher outfit

    Fixed: The morphs causing Snøstorm Ushanka to clip with eyewear

    Fixed: A small clipping issue with weapon holster

    Fixed: Tactical gloves are clipping with uniforms

    Fixed: The Tactical Balaclava is clipping with some outfits

    Fixed: Gloves can be equipped over Poacher outfit set, which has its own gloves

    Fixed: Grøntheim Valley – Overlapping static meshes creating a flickering texture

    Fixed: Longer weapons have awkward sprinting animations and/or hyper-extended arms

    Changed: The (un)Equip animations by making sure that the separate sections of the animations don’t overlap with each other. It was causing a strange animation

    Changed: Female variants have the weapons on their back and not levitating above them

    Changed: Animations which led to dislocated left elbow with guns that have foregrip

    Changed: Idle animations to look smoother

    Fixed: Backpacks should no longer levitate

    Changed: The Female Animation Collection by adding animations for the female archetypes

    Added: The female version of Poacher’s Hat

    Changed: Equip animation from primary slot to secondary slot

    Added: New muzzle flash texture and visuals

    Tweaked: The loot, layout, geometry, to fix the landscape misalignment bug

    Download free Vigor version 1.05 on Sony PlayStation 4 and Microsoft Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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