League of Legends (LOL) Patch Update 11.12 Notes [OFFICIAL]
League of Legends update 11.12 is now available to download. According to the League of Legends patch notes, the latest update brings changes to weapon combinations and nerfs to Pro outliers (Renekton, Kai’Sa).
Previously, a big update was released with various quality of life improvements and changes.
Unfortunately, since the last patch, players are still experiencing several issues with online gameplay. Today’s LOL patch 11.12 will fix a few of these issues.
Table of Contents
League of Legends Update 11.12 Patch Notes
BUGFIXES/QOL CHANGES
Recolored Traditional Karma’s ability VFX
Battlecast Skarner’s VO when he purchases Frostfire Gauntlet has been restored
Fixed Warden’s Mail and Randuin’s Omen’s tooltips to properly count blocked damage from their Rock Solid passives
Black Cleaver now properly appears in the Movement tab of the in-game shop
Gragas’ W – Drunken Rage now properly triggers Manaflow Band and Tear of the Goddess
Poppy’s W – Steadfast Presence now properly works against Stridebreaker’s Halting Slash passive
Trundle’s Passive – King’s Tribute no longer triggers if he’s near Baron Nashor a few seconds after it spawns
Dead allies can no longer stack Demolish with the player against the same turret
TEAMFIGHT TACTICS11.12 Patch Notes
SYSTEMS
Loot Orbs
Reforger: Use to reroll items into other items of the same evil/vanilla variant and same tier (completed/uncompleted as well as emblems).
It’s unnatural: Force of Nature and Force of Darkness cannot be rerolled.
Magnetic Remover: Use to remove items equipped to a champion.
4-2 Armory (Removed): Removing the 4-2 Armory to prevent against forcing builds and an overabundance of items.
Armory Frequency: Starting on Stage 4, the Second Round of each Stage (4-2, 5-2, 6-2, etc.) has a chance to have an additional Armory. These will have a variety of options including: Consumables (Reforger, Neeko’s, Magnetic Remover, and Loaded Dice), Spatulas, Item Components (Bow, Sword, etc.), Combined Items (Bloodthirster, Riskthirster, etc.), and Emblems (Completed Spatula Items).
Later stage drops are more powerful. A Stage 6+ Armory will no longer offer item components, and later Stage armories can offer Emblems for traits that you are playing.
Hyper Roll Armory: A bonus Armory can appear on 5-2, 7-2, 9-2, etc.
Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.
Critical Strike Damage
Base Critical Strike Damage: 150% ⇒ 130%
TRAITS
Reach Traits
Dragonslayer 6: Now offers Dragonslayers 140 Ability Power and teammates 100 Ability Power
Ironclad 4: Allies gain 180 Armor
Renewer 6: Renewers Heal for 10% of their maximum Health each second, and at full Health, they restore 10% of their Mana instead.
Revenant 4: Revenants will revive with 75% of max Health.
Spellweaver 6: Spellweavers have 80 increased Ability Power and are granted an additional 8 Ability Power Per Cast, stacking up to 10 times.
Skirmisher 9: Skirmishers gain a shield equal to 60% of their max Health at the start of combat, and 10 bonus Attack Damage per second.
Archdemon’s Staff of Immortality Mana Ratio: 350% ⇒ 400%
Bloodthirster Lifesteal: 40% ⇒ 33%
Riskthirster Self Damage: 33% ⇒ 25% of max Health
Hand of Justice Attack Damage and Ability Power: 40 ⇒ 45
Ionic Spark Magic Resist Shred: 40% ⇒ 50%
Sacrificial Gauntlet Self Damage: 15% of max Health ⇒ 100% of max Mana multiplied by Star Level
Titan’s Revenge Damage: 25% ⇒ 20% of pre-mitigation damage taken
Vengeful Trap Claw has been renamed to Banshee’s Claw
BUG FIXES
Brand’s cast no longer counts twice towards on-cast effects such as Archangel’s Staff and Shadow Jeweled Gauntlet
Hecarim’s Spirit of Dread now correctly scales with Ability Power
Vel’Koz will now find a new target for his Lifeform Disintegration Ray if his current target becomes untargetable (Guardian Angel, Revenant)
Stick em with the pointy end: Pantheon will now face his new combat target with Aegis Assault if his current target becomes untargetable (Guardian Angel, Revenant)
Damage ticks from Pantheon’s Aegis Assault can now properly critically strike and be dodged
re-Steeling the credit: Rell is now properly credited for her shielding in the Shields & Healing chart
No longer chasing thunder: Units should no longer attempt to chase Kennen if he dashes very far away
Fixed a rare Kindred bug where Wolf would get stuck in Lamb