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    Stormworks Build and Rescue Update 1.3.1.4 Patch Notes – Nov 26, 2021

    Stormworks Build and Rescue update 1.3.1.4 released on PC (Steam). According to the official Stormworks Build and Rescue patch notes, the latest update added new missile parts, a new composite output to radars, and much more.

    Previously, a big update added a long list of quality of life improvements and fixes. Unfortunately, since the release, players are facing several issues. Stormworks Build and Rescue patch 1.3.1.4 will fix a few of these issues.

    Read more details below.

    Stormworks Build and Rescue Patch Notes (November 26, 2021)

    Feature – 4 new missile parts with built-in fins

    Feature – Missile part model refreshes

    Feature – Rounded style hardpoint connector child

    Feature – Warhead built-in impact sensor

    Feature – Radar “missile instructions” output composite

    Feature – Chaff flares

    Feature – Flare launcher trigger passthrough node

    Feature – New Missile support for weapons ai script (and a new boat)

    Feature – AI vehicle basic avoidance raycasts

    Feature – New example missile launcher

    Rework – Added a 1s grace period to impact sensors to prevent triggering them on vehicle load

    Rework – Radar tracking algorithm improved

    Rework – Cameras are now correctly nameable

    Fix – Updated radar descriptions to explain sensitivity

    Fix – Remove extra physics voxel from missile radar

    Fix – MC tooltips now show in seats if they have logic nodes

    Fix – Robotic pivots no longer drain electric when damaged

    Fix – Ski no longer requires electric

    Fix – Ammo box not rendering on mesh export

    Fix – Non-arctic tiles spawning in the arctic (e.g. trainline tiles) being outside the search radius when spawning env-mods (env-mods not spawning for those tiles)

    Fix – Weapons AI turrets now respawn

    Fix – Default AI boats placing waypoints inside the riverbanks of sawyer isles

    Scripts should no longer try calling onTick before onCreate (Path nodes being built after scripts ticked caused boats to path through land after loading a save)

    added setVehiclePosSafe

    added resetVehicleState

    onPlayerLeave should now fire for all disconnect events

    Added body_index parameter to onVehicleDamaged (useful to ignore damage to sub bodies aka missiles)

    Download free Killsquad patch 0.20.11.2 on PC, PlayStation 4, and Xbox One.

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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